Hospital Rendering (Maxwell render)
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Nice image.
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Wow, Brodie! This is more better than first attempts
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Aidus,
Glad to hear that!
I've been continuously altering my process and materials bit by bit, good to know I'm heading in the right direction. This image was the second one where I've used displacement grass, which I think I'm liking. There's still room for improvement with it, but I think it'll work out better than the grass map I was using before.
The fountain is modeled except for the water spray which I ganked from a photo of the existing fountain and photoshopped in.
The reflections were a part of the original, but the result of a lot of trial and error between the HDRI placement and the glass reflection.
-Brodie
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Very attractive render. My only comment is that I think I would have "corrected" the verticals in a shot where I am not trying to emphasize the height.
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Good thought, Roger, I agree that would indeed help out
-Brodie
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Here was the original before the site (and material) changes.
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Brodie, I especially like the tire marks around the fountain; how did you do that? Sky looks a little expansive, like you lifted it from a panoramic view. But perhaps just a matter of preference.
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Honolulu,
The sky isn't from a panoramic, but I could see how it could look that way. It may very well be an improvement to have scaled it up. Good thought.
Nothing real fancy w/ the tire marks. I create a new layer in Photoshop and set the blending mode to Soft Light and set the opacity to about 50%. Choose a soft edged brush and set the opacity to like 15-20% and make the tire marks and oil spots in the parking spaces. I vary the brush opacity a bit as I go, usually no less than about 10% and no more than 20%. I also change the size of the brush as well. In the end I take the layer's opacity and tweak it back and forth a bit until it looks right.
-Brodie
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Brodie, how about that lines on roads? Is this textured in SU?
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Aidus,
Exactly. I pretty much start from an Autocad drawing and refine it to use in Sketchup. The dwg had all the lines in there already except for the yellow road lines in the foreground which I added myself based on existing conditions (if you haven't met the maps.live.com Bird's Eye view yet, it's a WONDERFUL tool to find out existing conditions).
For the texture I just use the asphalt texture and adjust the color to yellow or white. Normally I just stick to white as yellow (or blue in the case of handicap symbols) can get distracting, but in this case I think the yellow works.
-Brodie
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