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    LightUp 1.5

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    • P Offline
      princedragoncok
      last edited by

      Just tried the lightup 1.5 trial. Was starting to have fun but then my trial ended. In general great on small models, but I tried it with a recent university project (46mb in size) and it did nothing unfortunately. Here's my go anyway - fair bit of post processing. Model from the warehouse.

      http://i346.photobucket.com/albums/p420/princedragoncok/Chopper2.jpg

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      • K Offline
        kwistenbiebel
        last edited by

        Nice one Prince...

        The power of LightUp off course is within it's real time rendering.
        A youtube with a walkaround/flythrough of the chopper would be nice.

        I haven't had the chance to play with the latest version (will do !), but I really think LightUp is revolutionary in its concept.
        AdamB is really on to something and development is going strong.
        Hopefully, after some dev cycles, other render methods besides AO will be included.

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        • S Offline
          sepo
          last edited by

          Looking good Prince....good indeed.

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          • P Offline
            princedragoncok
            last edited by

            @kwistenbiebel said:

            Nice one Prince...

            The power of LightUp off course is within it's real time rendering.
            A youtube with a walkaround/flythrough of the chopper would be nice.

            I haven't had the chance to play with the latest version (will do !), but I really think LightUp is revolutionary in its concept.
            AdamB is really on to something and development is going strong.
            Hopefully, after some dev cycles, other render methods besides AO will be included.

            No doubt, Lightup is ineed in its own league, but personally I think Hypershot is still the ultimate way forward. It's just more professional and the development is happening very quick in comparison to other renderers. It's 64 bit and can support as many cores as you've got - meaing almost realtime rendering too.

            I don't know if it's different in the real world. but for me (in university) if find it hard to present animations (the opportunities to do so are too seldom). For interiors though Hypershot is still far behind... although they have plans to improve this in the future.

            I hope all the best for LightUp, it would be awesome (and a total market killer) if it could compare to other renderes in terms of its actual visualisation. So fair play to adamb for coming so far.. I hope he gets an actual company together and gets Lightup really commercially going..

            @sepo said:

            Looking good Prince....good indeed.

            Thanks sepo, your renders encouraged me to give lightup 1.5 a try

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            • S Offline
              sepo
              last edited by

              LightUp is still early in development but already IMO one can produce nice images and have quite good animations and panoramas with very little effort. Also you can export now your models to game engines such as Unity.
              Adam is planning a lot of new stuff in a future. IOR , Caustics and colour bleed are all planned in new material editor to come.
              As it stands you can still do a lot of stuff amongst other you can simulate volumetric lights, you can animate textures, you can use DC to animate objects etc. Also AO is much more improved with 1.5 and you can now control the strength.

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