Proposed Tower....Podium Renders
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I draped the CAD drawings over all the faces, quite time consuming, but quicker than modeling the whole building...it would take weeks. I exported the lines in SU as a jpeg then placed over the raw renders in PS using 'multiply' blending mode with 30-40% opacity. gives a bit more depth/sharpness too I think. I tend to do A LOT of studies like this under really tight deadlines, you can get away with doing less. The modeling, rendering and post process only took 2 days, thats the beauty of podium, no exporting/importing etc etc!
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@olishea said:
cheers for all the comments guys.....edson: yes I'm normally not keen on the verticals like this but it reduces the impact of the tower next to the listed building adjacent, I tried several FOVs and 45 degrees seemed to come out best.
thanks, oli
oh....heres another close up with depth blur and vignette (yes I know its over the top lol)
Yes, nice blur... i'm sorry but how did you get the lines on the context building? is it just a group of lines from a cad file or is it an image file?
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cheers for all the comments guys.....edson: yes I'm normally not keen on the verticals like this but it reduces the impact of the tower next to the listed building adjacent, I tried several FOVs and 45 degrees [edit: I mean 65 degrees] seemed to come out best.
thanks, oli
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Here is a quick tut I did on a similar more abstract style, again, Zem pioneered this technique.
Principles are the same except I used SU wireframe and shadows export too, no particular reason, I was just playing with different overlays.
http://supodiumforum.websitetoolbox.com/post?id=3446402 [scroll down for the tut]
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Thanks for the tut- looks good- similar to what something I have tried have a look at my website.
what do you think of the converging lines fix? hope you don't mind.
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lol thanks, nice fix....but the building looks really deep now!!!
nice web site, I see what you mean.
you can get fantastic results using the lines as a mask too, check this out that smooge did, I haven't got round to doing one yet but any excuse and I'll do it!
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oli,
in your case it is not so much the presence of converging verticals but the extent of the distortion. i know in some views some convergence is inevitable but what i see in some of your images an unreal convergence: the eye just does not see it that way.
BUT, this is just the way i prefer it. it is surely not THE TRUTH.
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edson: i get you now, for some views it is appropriate while with others it looks plain wrong!! I know you like treating your renders almost like elevations, as evidenced in the institute of architects that you did......which worked very nicely indeed. I may be asking you for a favour in the near future.....the mesh PNG you made lol its fantastic.
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@olishea said:
lol thanks, nice fix....but the building looks really deep now!!!
nice web site, I see what you mean.
you can get fantastic results using the lines as a mask too, check this out that smooge did, I haven't got round to doing one yet but any excuse and I'll do it!
It is deep- i agree with Edson; it's really the degree of distortion.
I like what can be done with lines as a mask! very techno. -
@olishea said:
I may be asking you for a favour in the near future.....the mesh PNG you made lol its fantastic.
you can have it anytime. it would probably help you to know how i did it.
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Legendary!! Thanks Edson....I'll let you know when I need it!! It's a very realistic effect. Thanks again
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Great Job Olishea !
I really like this kind of renders, which are quite rare in fact, but mostly efficient to express an architectural concept.
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very good renders...
how did you export shadows?!
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I didn't export shadows in these images, they are just the podium shadows. I only exported the SU shadows to add a blurry effect for another project.
If you read the whole of this tut I've explained how to do it.
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