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    Working on new scripting system.

    Scheduled Pinned Locked Moved SketchyPhysics
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    • P Offline
      Physicsguy1
      last edited by

      Quick question for Chris Phillips: I saw one of the videos that you posted, that demonstrated the new joint-connect script. As I recall, the connection looked much stronger than the current joint connections. Is this true?

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      • C Offline
        CPhillips
        last edited by

        I havent changed anything to make joints stronger. In fact I have been spending a bunch of time trying to figure out how to make a weaker kind of joint. 😄

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        • W Offline
          Wacov
          last edited by

          Any news on release yet... nothing specific, but a couple of weeks? More that a month? Throw me a bone here 😄

          http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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          • C Offline
            CPhillips
            last edited by

            I am sorry, I really dont know at this point. I am making good progress but so much of it is unfinished and during the summer the amount of time I can spend on it is limited. I might setup a closed beta so that you guys can start testing some of the new scripting features.

            Lately I am working on doing the scripting interface in wxSU instead of webdialogs. That should make it a lot simpler to add new features. Also I am going to add some settings to fixed joints to allow them to be "springy". Its hard to explain but kinda fun.

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            • B Offline
              BTM
              last edited by

              @cphillips said:

              Also I am going to add some settings to fixed joints to allow them to be "springy". Its hard to explain but kinda fun.

              That's almost possible now; just move the joint fairly far away from the object that's attached to it.

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              • W Offline
                Wacov
                last edited by

                A closed beta would be great! I appreciate it's just you, working on this huge plugin... if it's done when it's done, that's fine by me 😄

                http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                • P Offline
                  Physicsguy1
                  last edited by

                  Chris, can you tell us the new features that will be in the next release?

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                  • C Offline
                    CPhillips
                    last edited by

                    Almost all of the new stuff is outlined in this thread. Mostly it is the new scripting system which should make a lot of new stuff possible.

                    Beyond that there is the ability to set object density and maybe adjustments to how stiff some joints are.

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                    • D Offline
                      darkPhysics
                      last edited by

                      Can we get SP3 X April 6 even if it's not done? I'm pretty sure many of us here would like to see new features. Please, CPhillips.

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                      • P Offline
                        Physicsguy1
                        last edited by

                        We can't pressure him too much. This is a big project. Besides, we won't be getting it soon, because he is probably still debugging and working out all the little errors. We would probably just have what we have now,and a few of the new features, but with a whole lot of problems.

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                        • C Offline
                          CPhillips
                          last edited by

                          Sigh, I guess a little pressure is warranted. Its been a while since a release. Ill work on an interim release but no promises.

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                          • P Offline
                            Physicsguy1
                            last edited by

                            Thank you! I'm guessing most of the features outlined in this topic will be in it.

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                            • P Offline
                              Physicsguy1
                              last edited by

                              I have a script problem.

                              results=UI.inputbox ["Drive Options"], [""], ["Motor|Thruster"], "Drive Options"
                              if results=["Motor"] then @@motor=1
                              end
                              
                              

                              . I can't figure it out. It might be related to Sketchyphysics. The motor that retrieves @@ motor will spin regardless of input. I can't control it!

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                              • B Offline
                                BTM
                                last edited by

                                @unknownuser said:

                                I have a script problem.

                                results=UI.inputbox ["Drive Options"], [""], ["Motor|Thruster"], "Drive Options"
                                > if results=["Motor"] then @@motor=1
                                > end
                                > 
                                

                                . I can't figure it out. It might be related to Sketchyphysics. The motor that retrieves @@ motor will spin regardless of input. I can't control it!

                                You put 'if results=["motor"]. it should be ==, not =. When you put =, it sets @@motor to 1. if you change it to ==, it will work properly.

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                                • P Offline
                                  Physicsguy1
                                  last edited by

                                  results=UI.inputbox ["Drive Options"], [""], ["Motor|Thruster"], "Drive Options"
                                  if results=="Motor" then @@motor=1;end
                                  if results=="Thruster" then @@thruster=1;end
                                  Still won't work.

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                                  • B Offline
                                    BTM
                                    last edited by

                                    @unknownuser said:

                                    results=UI.inputbox ["Drive Options"], [""], ["Motor|Thruster"], "Drive Options"
                                    if results=="Motor" then @@motor=1;end
                                    if results=="Thruster" then @@thruster=1;end
                                    Still won't work.

                                    then do this:

                                    results=UI.inputbox ["Drive Options"], [""], ["Motor|Thruster"], "Drive Options"
                                    if results[0]=="Motor" then @@motor=1;end
                                    if results[0]=="Thruster" then @@thruster=1;end

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                                    • P Offline
                                      phy
                                      last edited by

                                      Shoot! It's not working after all. It had worked(I thought anyway).

                                      Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                                      • P Offline
                                        phy
                                        last edited by

                                        results=UI.inputbox ["Drive Options"], [""], ["Motor|Thruster"], "Drive Options"
                                        if results=="Motor" then @@motor=1;else;@@motor=0;end
                                        if results=="Thruster" then @@thruster=1;else;@@thruster=0;end
                                        

                                        This worked fine for me.

                                        Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                                        • P Offline
                                          Physicsguy1
                                          last edited by

                                          Thank you, •BTM. Now I have another question for Chris Phillips. How can I stop the sim using script? I have an idea for a safety script for very laggy model sims that would make good use of it. I can set a timer to stop the sim automatically after 5 or 10 seconds if things get out of hand, or if I made a bad mistake.(like forgetting to set a message box to appear only once, not every frame.)Would be pretty useful. I might try to form it into a plugin, if I can.

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                                          • C Offline
                                            CPhillips
                                            last edited by

                                            Not yet. But I could probably add that without too much trouble.

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