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    Working on new scripting system.

    Scheduled Pinned Locked Moved SketchyPhysics
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    • W Offline
      Wacov
      last edited by

      I suppose you can set velocity and torque to 0 when teleporting? So, it doesn't always have to come out with the same momentum?

      All this is really cool... I think you're gonna run out of features for SPIV πŸ˜†

      EDIT: Are you going to switch to Newton 2.0? I understand the beta is out... multi-core and speed optimizations sound tantalizing πŸ˜„

      http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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      • C Offline
        CPhillips
        last edited by

        SPIV will use 2.0. But dont expect it to be faster. The bottleneck is Sketchup rendering.

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        • W Offline
          Wacov
          last edited by

          I'm optimisticly expecting improvements in Su's rendering, given the topics of the last survey... but that's just silly ol' me πŸ˜„ . Multi-core certainly seems to be expected, so maybe all's not lost

          http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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          • P Offline
            Physicsguy1
            last edited by

            What is the script for the teleporter like?

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            • C Offline
              CPhillips
              last edited by

              @unknownuser said:

              What is the script for the teleporter like?

              
              setEvent("ontouch"){|toucher,speed,pos|
                 if(toucher.name=="ball")
                    toucher.teleport(toucher.position+[-500,0,0])
                 end
              }
              

              When the object is touched by something named ball, teleport that object -500 in the X direction.

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              • W Offline
                Wacov
                last edited by

                Is the delete command just '.delete'? Could you give us a breakdown of all the attributes/methods attached to the curEvalGroup class in the next version (assuming that's where '.position' now comes from). Oh, and I was wondering, how do you loop a block of code in Ruby, within a single frame, until the target is acheived?

                http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                • C Offline
                  CPhillips
                  last edited by

                  You mean to delete a body? Its actually called "destroy". curEvalGroup will not be used in the new scripted field, its implied. Currently bodies have the following:

                  magnetic/solid/static/frozen
                  position/transformation
                  getVelocity/setVelocity
                  getTorque/setTorque
                  teleport
                  push
                  copy
                  destroy
                  connect/attach
                  split
                  setEvent

                  Body events are
                  onStart/onEnd
                  onTick
                  onKey,onButton,onMouse
                  onTouch,onTouching,onUnTouch

                  Loops could potentially hang Sketchup. What are you trying to do exactly?

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                  • W Offline
                    Wacov
                    last edited by

                    The pathfinding algorithm needs to run through a loop of a series of steps to find the path. The loop ends when the target is added to the closed list OR there are no Nodes left on the open list. I could always stick in a failsafe to carry it over to the next frame after a certain number of loops... be aware I'm not actually doing anything right now, I'm waiting for the next version πŸ˜„. I've got plans that use the new features...

                    http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                    • C Offline
                      CPhillips
                      last edited by

                      That doesnt sound like something you would want to do at runtime. Only when you actually move the nodes.

                      I think your node system will be easier with the new scripting system.

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                      • W Offline
                        Wacov
                        last edited by

                        I HAS to be at runtime... the basis of any AI system is dynamic pathfinding. It'll re-calculate a route every time the target changes... anyway, if it crashes, I'll try something else πŸ˜„
                        This explains it better that I can: http://www.policyalmanac.org/games/aStarTutorial.htm

                        http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                        • P Offline
                          Physicsguy1
                          last edited by

                          Quick question for Chris Phillips: I saw one of the videos that you posted, that demonstrated the new joint-connect script. As I recall, the connection looked much stronger than the current joint connections. Is this true?

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                          • C Offline
                            CPhillips
                            last edited by

                            I havent changed anything to make joints stronger. In fact I have been spending a bunch of time trying to figure out how to make a weaker kind of joint. πŸ˜„

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                            • W Offline
                              Wacov
                              last edited by

                              Any news on release yet... nothing specific, but a couple of weeks? More that a month? Throw me a bone here πŸ˜„

                              http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                              • C Offline
                                CPhillips
                                last edited by

                                I am sorry, I really dont know at this point. I am making good progress but so much of it is unfinished and during the summer the amount of time I can spend on it is limited. I might setup a closed beta so that you guys can start testing some of the new scripting features.

                                Lately I am working on doing the scripting interface in wxSU instead of webdialogs. That should make it a lot simpler to add new features. Also I am going to add some settings to fixed joints to allow them to be "springy". Its hard to explain but kinda fun.

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                                • B Offline
                                  BTM
                                  last edited by

                                  @cphillips said:

                                  Also I am going to add some settings to fixed joints to allow them to be "springy". Its hard to explain but kinda fun.

                                  That's almost possible now; just move the joint fairly far away from the object that's attached to it.

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                                  • W Offline
                                    Wacov
                                    last edited by

                                    A closed beta would be great! I appreciate it's just you, working on this huge plugin... if it's done when it's done, that's fine by me πŸ˜„

                                    http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                                    • P Offline
                                      Physicsguy1
                                      last edited by

                                      Chris, can you tell us the new features that will be in the next release?

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                                      • C Offline
                                        CPhillips
                                        last edited by

                                        Almost all of the new stuff is outlined in this thread. Mostly it is the new scripting system which should make a lot of new stuff possible.

                                        Beyond that there is the ability to set object density and maybe adjustments to how stiff some joints are.

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                                        • D Offline
                                          darkPhysics
                                          last edited by

                                          Can we get SP3 X April 6 even if it's not done? I'm pretty sure many of us here would like to see new features. Please, CPhillips.

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                                          • P Offline
                                            Physicsguy1
                                            last edited by

                                            We can't pressure him too much. This is a big project. Besides, we won't be getting it soon, because he is probably still debugging and working out all the little errors. We would probably just have what we have now,and a few of the new features, but with a whole lot of problems.

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