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    LightUp WIP

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    • artysmediaA Offline
      artysmedia
      last edited by

      Yes, they all are great renders!
      GOOD JOB!

      Working with: Win7 64 bit OS - Core i5 - 2,27GHz and 8GB RAM

      Blog: Artysmedia

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      • S Offline
        sepo
        last edited by

        Thanks Roberto...Still need to add bumps on the water and other little tweaks.Here is different tonemapping of the same Podium image, less contrast and less light.


        20090613231244_9m15s copy11.jpg

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        • S Offline
          sepo
          last edited by

          More LightUp. I am trying to develop postprocess which seats between NPR and PR, kind of both.


          wilderness1.jpg

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          • S Offline
            sepo
            last edited by

            and slightly different


            wilderness.jpg

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            • DanielD Offline
              Daniel
              last edited by

              They look fantastic, Sepo.

              My avatar is an anachronism.

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              • S Offline
                sepo
                last edited by

                Thank you Daniel . I was starting to think they do not look any good as nobody was commenting on them. πŸ˜‰

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                • DanielD Offline
                  Daniel
                  last edited by

                  So, how do you like LightUp? How does it compare to Podium? I keep meaning to try it, but my to-do list is longer than the hours in a day.

                  My avatar is an anachronism.

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                  • S Offline
                    sepo
                    last edited by

                    I like LIghtUp. One can make stills and animation. Adam is doing excellent job in moving software forward. It is still early in development but it has a lot of potential.
                    You can't really compare LightUp with any other render engines as it is unique. It employs game technology. If you Google Adam you will see where his background comes from.

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                    • RichardR Offline
                      Richard
                      last edited by

                      @sepo said:

                      More LightUp. I am trying to develop postprocess which seats between NPR and PR, kind of both.

                      Mate you are doing well at that!

                      You really are showing off the strength of LightUp here! I might get into it from your inspirations! Might look for some tips from you too!

                      You are getting a bit of a repeat on the siding there mate! To over come this in such a simple scene is to divide the panel a bit and move the tiling around - you only need to do it 2 or 3 times and it's sweet!

                      BTW is the workflow fairly simple?

                      [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                      • S Offline
                        sepo
                        last edited by

                        Thanks mate. It is great compliment coming from you πŸ˜„

                        You should try it. It is quite easy soft to go with. Image lighting is very good. You have several choice of blend. I find linear goes well with interiors (better ambient) and IBL goes best with exteriors.
                        At moment the power of sun is not controllable but I believe it will come in next version.
                        Also, slightly confusing, material editor stores relative values of bump, specular and reflection. The absolute values will come in next version, which makes more sense. Nice thing about it is that mat editor is real time and you can either use slider or maps. The bump is based on normal maps (better quality) or in absence of that bump maps would be used.
                        Lighting is either, sun, omni or area lights.
                        Animation is quite straight forward. You press record and move about and when had enough stop. At moment the files are huge as they are not compressed, so hopefully some sort of compression feature will be implemented. Camera is nice. Movement feels like real camera with parking.
                        Also you can save pano images with one click.
                        There is also possibility to save .fbx files for export of lighting to other software. I have not played with it but I hear works well with Maya and Unity.
                        Feel free to ask mate. If I do not know the answer than Adam will πŸ˜‰
                        The workflow is quite simple. The imager quality is good. Still renders are .tiff and allows for a lot of post process without killing the image.

                        I agree the mapping needs to be tweaked and also corner joint is missing. πŸ˜„

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