Scifi Sketchup Modeling
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playing with lighting in podium, my computer takes years to render so the test shots take forever! Ive added a shot of the headlamp placement but im trying to create the garage scene from the dark knight which is taking ages to render, hours and hours! I want it to look something like this:
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Managed to sort out a lighting rig at last after many test renders. Instead of illuminating a plane ive illuminated rods behind a light grey sheet with an opacity of 10%. The light rods are set at 10/100 illumination in the podium settings, it worked with 8 light squares but now im attempting it with lots more, hopefully the render will work out well, im expecting it to be at least 3 or 4 hours at 800*600, if it works out ill populate the scene with the tumbler and other things and leave one overnight at a larger resolution.
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Decided not to so a garage scene for my tumbler my crappy computer couldn't handle the render. Anyway decided to finish one of the models of my to-do list a red bull air racer!
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Well my plane model is nearly finished just waiting on some renders and ill post up the results!
Thought its about time to go mental again and make a huge sketchup crashing model! Been working on it a few hours a day over a week with lots of tweaking its more complicated than it looks with all those panel lines cut into it!
Prizes for anybody who guesses what it is!
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Your fishing in the right pond but no.
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U.S.S. Enterprise?
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U.S.S. Reliant?
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No I am remaking my USS Kelvin since I lost the old file in the great HD crash of yesteryear
The last one was merely a guide for painting however this one is going to go to the extreme! Combined with Octane Renderer I am expecting major results with this one! -
Ah-right mate! Waiting with bated breath!
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Ah-right mate! Waiting with bated breath!
Absolutly love the separate panels too. How may segments in the path you used to followme the profile along? -
It wasn't one continuos curve but several each with different segmentation to keep the detail and poly count consistent.
After the hull was fleshed out I cut it into 16 equal parts like a 3D pizza. Saved the rotational centre-point and then deleted the other 15 segments. I then worked on the 1/16 segment, carved in the panel lines with intersection tool, duplicated and inverted it, joined together to make a larger piece (1/8). Then i duplicated it 7 times to make the saucer section.
Last time I didn't do it this way, like you said I just drew a cross section and then used the follow me tool in a circle however I want this to be very smooth for some sick renders in Octane so I had to come up with this method, which I have used many times before but only when making car tires lol but its the same principal!
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Ah, brilliance! Any progress?
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Changed my mind, thought it would be better suited as a shield for my solar explorer model. Im going to re-design and finish that instead will be much more complicated with all the truss sections and hopefully make for a better render!
Second pic is with the solar arrays in the closed/protected position behind the shield and the third with them extended.
NOTE:
The ring sections are just placeholders, the more I progress I replace them with functioning modules as you can see from the difference in the 1st & 3rd pic.
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bit more work playing wirh the folding solar panels
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Lovely! Dazzling detail too.
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Thanks. Got rid of the solar arrays on the shield for now didn't like them they need a good re design. Anyway as I have been working on layers not all of them have been visible in previous renders here is everything together. The little space shuttle is just for scale its about 35% larger than the current NASA shuttle just to give a sense of scale.
Just waiting till I can do it in Octane and then you will be able to see just how detailed this one is, for the moment just standard podium renders at 3076*2304px
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Again, great detail, but I miss those poor, deleted solar panels...
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Yeah they are back now dont worry just needed to think them over. Basically the ballistic shield protects the rest of the ship from micro meteors, dust and directional solar radiation but I had to come up with a way for them to fold behind the shield when needed. Obv this would not happen often but certain portions of the solar system especially the main asteroid belt are notorious for large enough particles to cause major damage to the arrays.
I think I have come up with a good design about now, so far the tech in this ship including the propulsion is all sound the closed cycle gas core nuclear fission engines and fuel system are a proposed and scientifically accepted method of propulsion as well as the rotating habitat modules and most of the other tech. The engine nozzeles need a re-design as they are placeholders from the Saturn V launch vehicles do far. Hopefully by the end of the week ill have the model finished, the poly count is extreme I wish I had a render engine that could capture the detail. he ballistic shield alone is over 80,000 faces in SU when exporting and the geometry triangulates it jumps to over 160,000 -
Very cool, one caveat though, Your rotation sections are too small. With the size of the rotation diameter you have there you will either A) rotate so slowly as to have no useful benefits or B) rotate so fastly that Coriolis effects will make your crew sick.
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Very nice detailed work Liam.
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