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If by "organic" you mean human anatomy and such, MoI isn't the right tool. A polygonal modeler is much better suited for that sort of stuff. May I suggest Silo? Cheap, and quite able. However, if you simply mean "curvy stuff" like, say, phone horns, MoI might come in handy.
Are you considering modeling with MoI and rendering with Vray for SU? Possibly not the best of workflows: a moderately complex MoI model will drag SU to it's knees. Vray for Rhino may be the better choice.
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@arail1 said:
A little confused - bear with me, I'm just learning about the difference between nurbs and polys and all the rest of it. One suggestion was MOI + Modo + Sketchup. What would you get with MOI that you wouldn't get with Modo? Or is it just that MOI is a fast and agile little program and at $200 bucks it might be the 1st choice to model something organic very quickly?
Maybe what I want is MOI + SketchUp + Vray.
I mentioned MoI not for it's organic modelling capabilities (modo would be better for that) but for the fact that it uses NURBS. This can be very useful if you need to model something like an aeroplane or a kettle as NURBS are generally a better option for curvy things like this.
MoI is also very good at converting NURBS in to polygons, so you could model your aeroplane in MoI, convert it in to a polygon model and import it in to modo.
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Well, i own rhino, modo, moi and sketchup - they all have different strengths, but as a team they are a great combination.
Most of my work is done in rhino, and i am using modo only for rendering (i doubt i would ever want to model anything in it).
Moi is coded by the same guy who originally created rhino, so they have a number of similarities (for example, you can cut and paste models between them) - I just think of moi as a rhino plug-in.
Moi (the V2 beta which you can download free if you purchase V1) has a fantastic sketchup exporter, models come in so clean and smooth.
As a group these four programs are a real bargain if you are making a living drawing / designing stuff with a computer...and the companies / support behind them are, strangely enough, also amazing.cheers
rabbit -
@arail1 said:
... on a new modeling program ... what would be your first choice...
if you need exact, feature-based NURBS volume and surface modeling incl. history and support of all common cad interfaces, the only capable choice below 1,000 bucks is Shark LT, nothing else... SU import and OSX version too.
check the vids and get a 14 day trial.. and drop the rest
Norbert
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rabbit -
Could you expand a bit on your comment about not wanting to ever model in Modo?
Thanks
Alex
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After using rhino, or moi, or sketchup, modo has an arcane, frustrating view manipulation toolset, (inherited from lightwave). It just drives me crazy. It crashes a lot also, so you need to save your work often.
On the other hand, its render engine is very very fast, and has a (depending on the model complexity and your processor speed) a real-time preview, so you can see what you are getting as you work up the scene.
I read somewhere that they are going to release the renderer as a stand-alone app, which would be a good move i think.cheers
rabbit@arail1 said:
rabbit -
Could you expand a bit on your comment about not wanting to ever model in Modo?
Thanks
Alex
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even agreeing with most of what is complained about SU, if you use it as a design tool, as an app that allows you to build a project in more than way --as opposed to using it only as a modeller-- it is very difficult to think of moving on to another software. in my opinion, there is no app that gives you the feeling of being really building an object as you model it.
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Modo without a doubt.
Kwist, Why not modo for Architectural stuff?
Scott
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Rabbit,
I have been using Modo for a while now and have not had crashes hardly ever. SU crashes on me far more than modo. As far as the viewing tools they are almost identical to C4D and are really easy. Maybe you had trackball check on. That will screw most people new to it. Other than that I have found it to be a great app and with 401 coming any day it will easily compete with MAX, C4D, and the rest of them if not walk away from them.
Scott
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Photoshop!
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