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    Is there any vertex editing plugin?

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    • thomthomT Offline
      thomthom
      last edited by

      I've only had one evening of development on this. So far just the selection part of it. Much more to be done.

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • TIGT Offline
        TIG Moderator
        last edited by

        Still, it looks good... πŸ˜„

        TIG

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        • thomthomT Offline
          thomthom
          last edited by

          Thanks. πŸ˜„

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • J Offline
            Jackson
            last edited by

            Wow Thom, I never thought this old thread/request would come back to life with such exciting developments! Can I donate in advance? πŸ˜‰

            Jackson

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            • thomthomT Offline
              thomthom
              last edited by

              I always accept cookies*. πŸ˜‰

              Got most of the selection sorted. Need to add polygon and circle selection. Then I'll begin on the manipulation tools.
              Think the UI will be interesting as well. On screen UI.

              *** or beer**

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • mitcorbM Offline
                mitcorb
                last edited by

                ThomThom,
                I like what I read in your post above. There may actually be a couple of people waiting anxiously for what you are developing πŸŽ‰ πŸŽ‰ πŸŽ‰ πŸŽ‰ πŸŽ‰ πŸŽ‰ πŸŽ‰ πŸŽ‰ πŸŽ‰ πŸŽ‰ πŸŽ‰ πŸŽ‰

                I take the slow, deliberate approach in my aimless wandering.

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                • J Offline
                  Jim
                  last edited by

                  Looks like there may be a choice of them:

                  Link Preview Image
                  SDS2 Update

                  Work continues (albeit slowly) on SDS2. Pretty much all the major features have been coded. Now, it's the very un-fun nitty gritty UI, (inte...

                  favicon

                  (whaats-up.blogspot.com)

                  Hi

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                  • EarthMoverE Offline
                    EarthMover
                    last edited by

                    I'll be watching with interest as well. There are definitely a lot of benefits in having direct access to the verticies. Also excited about SDS2!

                    ThomThom, while you're add can you add these features to your selection toys plugin - http://www.youtube.com/watch?v=ZYK3MP1G910 Should only take you a few minutes!

                    3D Artist at Clearstory 3D Imaging
                    Guide Tool at Winning With Sketchup
                    Content Creator at Skapeup

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      @earthmover said:

                      I'll be watching with interest as well. There are definitely a lot of benefits in having direct access to the verticies. Also excited about SDS2!

                      ThomThom, while you're add can you add these features to your selection toys plugin - http://www.youtube.com/watch?v=ZYK3MP1G910 Should only take you a few minutes!

                      I'm wondering - how many actually model with purely quads in SU? The kind of quads you see in Max and other programs, they are not coplanar quads - which makes them more versatile. Making such selections as seen in the video is possible - but that's assuming the faces are all quads.

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • mitcorbM Offline
                        mitcorb
                        last edited by

                        ThomThom:
                        As you know, some of the Sketchup tools and plugins will create quads, such as pushpull, follow me, lines to tubes. The results seem more refined, less chaotic to me.
                        Blender has a built in tool to reduce triangles to quads, for instance, because apparently, that program prefers it. But I guess it's all about file size economics.

                        I take the slow, deliberate approach in my aimless wandering.

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