File Exporting SU7 Free
-
Remus can you clarify? I do not see anything there but some comments.
Oh ....I get it filter is broken. -
Remus
Any site moderator should need only the e-mail address of a sender so that they can be refused access if necessary.Just as you can refuse to accept phone calls from certain phone numbers.
(Though still no solution to junk calls on the phone yet! I ask these "survey" people where I can send my standard consulting fee of $50 to! It's magical!)Brian
-
Indeed we can ban people by email, but i was thinking more of your security.
-
Remus, seriously, it's still lemming stuff---what security is given me?
It's all a farce.Anyway, I still have not had clarification on an acceptable working .obj plugin for SU7free nor if that other thread/site is, actually, accessable yet IF one registers.
I live in hope.
Brian
-
I admire your perseverance
You should be able to access the extensions index if you register, there were a few problems a while ago but i think theyve been fixed.
If for whatever reason you cant this is a list of all the obj importers i could find:
Jims one
adamb_obj_importer
objloader, you'll also need progressbar.rb for this one, which you can get from smustard.com (or the extensions index ) -
-
Thanks Remus
Old farts like me need perseverence (including from others!)OK!
The first one seems to be what I have--not yet double checked--but that did not work.(And the information on it's limitations anyway suggest its, really, not viable?)
The other two are complete gobbledygook (sorry--I am not in that world).Brian
-
Brian, the script that Remus labelled "Jim's one" is an exporter that I use regularly, so it should work. Did you paste it into the Plug-ins folder in your Sketchup folder? Then close and re-open SU. You should see obj_export in the Plug-ins drop-down list when you open SU.
The importer I haven't tried, but again it should work in the same way.
Good luck!
-
It has also worked for me a bunch of times. I don't know what exactly the problem can be but also keep in mind SU's problems with creating very small faces - and it also implies with these importers (this is just a "guesswork")
-
Jims plugin can be a bit dodgy sometimes, i dont know what causes it but it doesnt always work.
The other 2 link straight to the ruby files. All you need to do is copy all the text in to notepad (or something similar) and save it with the name "AdamB_obj_importer.rb" or "objloader.rb" depending on which file your trying to use. Its very important that each file has the .rb extension You then just put the file in your plugins folder as usual.
If you have any problems PM me and i'll talk you through it in a bit more detail.
-
Remus
"All you need to do is copy all the text in to notepad (or something similar) and save it with the name "AdamB_obj_importer.rb" or "objloader.rb" depending on which file your trying to use. Its very important that each file has the .rb extension You then just put the file in your plugins folder as usual."
Seriuosly, still, what proportion of ScetchUp users would know that--I have been with 3D etc for 7 years now and have never had to do that?
Will give it a try but NOT impressed.
(Should I go back to LW and XSI!)Brian
-
I attempted that approach with the Adam B file.
Faulty Sup says.Close this thread--I no longer wish to participate in these childish level approaches--sorry--too old.
Brian
-
But your so close!
If for whatever reason you give it one more go, try the file in this post.
p.s. the adma_b script doesnt work for me, either
-
@gaieus said:
Blender also opens kmz - the "native" format for Google Earth SU free can also export (obviouslz). But Double CAD sounds to be less hassle.
@escapeartist said:
There used to be, but it doesn't work with the current versions.
Are you sure it doesn't work? (I didn't try though...)
Just tried the Sketchup .obj exporter 1.1 on a small building and it only output a 117 byte file. Even the standard blender cube scene is 400 bytes! Needless to say, when I tried to import it to blender, I got nothing...
-
I've just used jim's obj_export_1.1 on a small building and the obj imported perfectly into blender...except of course for the scale and orientation. this is with su7 and blender 2.48. strange that it didn't work for you...i know that if your whole model is a group, the export will fail
Advertisement