sketchucation logo sketchucation
    • Login
    โ„น๏ธ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    MotorSketch

    Scheduled Pinned Locked Moved SketchyPhysics
    22 Posts 6 Posters 2.1k Views 6 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • W Offline
      Wacov
      last edited by Wacov

      This has grown from an original plan of less than half the size; by keeping the static mesh simple, cheating with the car's body, bumping up the gravity, and having most of the model set to ignore, I've been able to make a nice looking, very playable, and HUGE level. Also has a nice camera rig, which can be controlled with the right stick. With the textures, it's way too massive to upload here, and only just fits on the warehouse; it's still not finished, so I'm gonna compress the textures even more. If the textures upset your computer, switch to the shaded view... chnage the framerate to suit you, but I've only tested up to 6.

      Download at: http://sketchup.google.com/3dwarehouse/details?mid=1ecbf5daa2d898966cd8ad826e9017b8

      http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

      1 Reply Last reply Reply Quote 0
      • C Offline
        CPhillips
        last edited by

        That is amazing! You must have spent a lot of time on it. The camera rig is just right. Hard to believe its not a real in-code camera system.The buggy is very stable and the thruster is cool.

        It looks awesome and its fun to play. I still haven't made it to the end in 3 tries.

        Maybe something using breakables for the end?

        Edit: So I finished it and found the breakable bit. ๐Ÿ˜„

        How about a loop!

        1 Reply Last reply Reply Quote 0
        • W Offline
          Wacov
          last edited by

          Thanks! Is it really that hard? ๐Ÿ˜ฒ I've been playtesting it too much! Jumping straight on the bridge is essential; I'll see if I can't make the landing easier. It's taken quite a while, but I enjoy making stuff like this.

          Good idea; breakable finish line should look great! What do you mean by the loop? Like a mini-track?

          http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

          1 Reply Last reply Reply Quote 0
          • T Offline
            Trimmer
            last edited by

            Very Nice!! Looks Kool!

            I Don't have a controller yet, can I controll it from the Keyboard?

            1 Reply Last reply Reply Quote 0
            • W Offline
              Wacov
              last edited by

              Sorry mate, it's too much hassle for me to add keyboard at this stage; I will eventually change the script controlling all aspects of the buggy so that keyboard and joypad can work, and if that's not possible I'll add a separate file; but only once the level is finished.

              http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

              1 Reply Last reply Reply Quote 0
              • T Offline
                Trimmer
                last edited by

                Thanks Anyway. Keep up the great work!

                1 Reply Last reply Reply Quote 0
                • W Offline
                  Wacov
                  last edited by

                  Thanks. I am almost there, but I'd like to get a program to tile the textures I'm using, so I can compress them further without hurting the look of the game.

                  http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

                  1 Reply Last reply Reply Quote 0
                  • W Offline
                    Wacov
                    last edited by

                    So, so close now; there's a small track, the size of most SP games ๐Ÿ˜„ at the end of the main track. Everything to do with gameplay is basically there, the details that you see but don't play are what makes up the next 20%. Use previous link to get the newer V0.8

                    http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

                    1 Reply Last reply Reply Quote 0
                    • T Offline
                      Trimmer
                      last edited by

                      This is so Awsome!!! I cant wait to see what you do next!

                      I remapped the controlls to the key board just so i could see what you've done. I can not find a way to make it pas the jump though. maybe i'm missing something.

                      i'm going to get a controller today, will I need to install anything?

                      1 Reply Last reply Reply Quote 0
                      • W Offline
                        Wacov
                        last edited by

                        The jump is hard, but I expect you're just missing the boost ๐Ÿ˜„

                        It's mapped to the A button on the joypad. Change every 'a' in my script to key("space") to play. Again, the jump is hard... start boosting once you're on the straight, and don't turn too much or you'll miss. You shouldn't need to install anything, joypads are normally plug 'n play... but if it comes with software, install it. This, and most other SP games will work best with a 360 style pad, IE with analogue triggers.

                        Next I'll add some signs, to show you where to go when it's not that obvious... then I'll make a new map, I think muddier... jungle if SU can handle it... then more vehicles for both!

                        http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

                        1 Reply Last reply Reply Quote 0
                        • T Offline
                          Trimmer
                          last edited by

                          Ohhh! ๐Ÿ˜ฎ Yea, Boost should help!

                          I picked up a controller, so now i can reset your controll codes and try again

                          Can't wait

                          1 Reply Last reply Reply Quote 0
                          • C Offline
                            CPhillips
                            last edited by

                            @wacov said:

                            :berserk: Thanks! Is it really that hard? ๐Ÿ˜ฒ I've been playtesting it too much! Jumping straight on the bridge is essential; I'll see if I can't make the landing easier. It's taken quite a while, but I enjoy making stuff like this.

                            Good idea; breakable finish line should look great! What do you mean by the loop? Like a mini-track?

                            I dont think it is too hard. Made it through on my next try.

                            I was thinking a loop the loop. You know, upside down. Might not be very easy tho.

                            1 Reply Last reply Reply Quote 0
                            • W Offline
                              Wacov
                              last edited by

                              Ah... I tried a loop in an early test track; because SU's camera doesn't like going upside down, it's very hard to control, and the camera goes crazy as you go up and come down.

                              http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

                              1 Reply Last reply Reply Quote 0
                              • P Offline
                                phy
                                last edited by

                                that is realy good wacov

                                Tableau de comparaison de Staxyn s'agit d'un mะ“ยฉdicament uniquement sur ordonnance.

                                1 Reply Last reply Reply Quote 0
                                • W Offline
                                  Wacov
                                  last edited by

                                  Thanks everyone! What really annoys me is that the slowdowns as I increase the size and complexity are totally due to SketchUp's inefficient renderer. I've had to increase the simulation's framerate to compensate, and this destabilises the physics. The friction engine just gives up, so the buggy starts sliding at random intervals; I don't want to see the textures go though! Is it even remotely possible to use an open source game renderer, or a custom one, during the simulation??

                                  http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

                                  1 Reply Last reply Reply Quote 0
                                  • C Offline
                                    CPhillips
                                    last edited by

                                    Possible. But a fair amount of work.

                                    1 Reply Last reply Reply Quote 0
                                    • W Offline
                                      Wacov
                                      last edited by

                                      I've finally made version 1.0!! Replaced the wierd wooden curve thing, fixed the wheel wobble, and adden a few more objects to the track. There's now a proper image for it as well! I'm very proud of this thing, so have a play and tell me what you think:

                                      Error 404 (Not Found)!!1

                                      favicon

                                      (sketchup.google.com)

                                      SketchGod Mesa final.jpg

                                      Some of the textures have been re-done; no more visible edges! The dirt and cliff textures were tiled using a program I got, and every last texture is from CGtextures.com (Thanks BTM!). I think the 8MB size is worth it, the textures really look good.

                                      http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

                                      1 Reply Last reply Reply Quote 0
                                      • C Offline
                                        CPhillips
                                        last edited by

                                        Amazing! Its a real polished game. Congrats Wacov!

                                        1 Reply Last reply Reply Quote 0
                                        • W Offline
                                          Wacov
                                          last edited by

                                          Thanks! But one thing I've been noticing is the drive and boost controls keep cutting out randomly. It kinda ruins it, but I didn't see anyone else mentioning it... is it just me? As far as I can tell there is nothing wrong with my scripts, and it used to work fine.

                                          http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

                                          1 Reply Last reply Reply Quote 0
                                          • M Offline
                                            MrPlanet
                                            last edited by

                                            What program did you use to tile them? That could really help me. ๐Ÿ˜„

                                            I reject your reality and substitute my own.

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 1 / 2
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement