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    MotorSketch

    Scheduled Pinned Locked Moved SketchyPhysics
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    • C Offline
      CPhillips
      last edited by

      That is amazing! You must have spent a lot of time on it. The camera rig is just right. Hard to believe its not a real in-code camera system.The buggy is very stable and the thruster is cool.

      It looks awesome and its fun to play. I still haven't made it to the end in 3 tries.

      Maybe something using breakables for the end?

      Edit: So I finished it and found the breakable bit. 😄

      How about a loop!

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      • W Offline
        Wacov
        last edited by

        Thanks! Is it really that hard? 😲 I've been playtesting it too much! Jumping straight on the bridge is essential; I'll see if I can't make the landing easier. It's taken quite a while, but I enjoy making stuff like this.

        Good idea; breakable finish line should look great! What do you mean by the loop? Like a mini-track?

        http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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        • T Offline
          Trimmer
          last edited by

          Very Nice!! Looks Kool!

          I Don't have a controller yet, can I controll it from the Keyboard?

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          • W Offline
            Wacov
            last edited by

            Sorry mate, it's too much hassle for me to add keyboard at this stage; I will eventually change the script controlling all aspects of the buggy so that keyboard and joypad can work, and if that's not possible I'll add a separate file; but only once the level is finished.

            http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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            • T Offline
              Trimmer
              last edited by

              Thanks Anyway. Keep up the great work!

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              • W Offline
                Wacov
                last edited by

                Thanks. I am almost there, but I'd like to get a program to tile the textures I'm using, so I can compress them further without hurting the look of the game.

                http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                • W Offline
                  Wacov
                  last edited by

                  So, so close now; there's a small track, the size of most SP games 😄 at the end of the main track. Everything to do with gameplay is basically there, the details that you see but don't play are what makes up the next 20%. Use previous link to get the newer V0.8

                  http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                  • T Offline
                    Trimmer
                    last edited by

                    This is so Awsome!!! I cant wait to see what you do next!

                    I remapped the controlls to the key board just so i could see what you've done. I can not find a way to make it pas the jump though. maybe i'm missing something.

                    i'm going to get a controller today, will I need to install anything?

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                    • W Offline
                      Wacov
                      last edited by

                      The jump is hard, but I expect you're just missing the boost 😄

                      It's mapped to the A button on the joypad. Change every 'a' in my script to key("space") to play. Again, the jump is hard... start boosting once you're on the straight, and don't turn too much or you'll miss. You shouldn't need to install anything, joypads are normally plug 'n play... but if it comes with software, install it. This, and most other SP games will work best with a 360 style pad, IE with analogue triggers.

                      Next I'll add some signs, to show you where to go when it's not that obvious... then I'll make a new map, I think muddier... jungle if SU can handle it... then more vehicles for both!

                      http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                      • T Offline
                        Trimmer
                        last edited by

                        Ohhh! 😮 Yea, Boost should help!

                        I picked up a controller, so now i can reset your controll codes and try again

                        Can't wait

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                        • C Offline
                          CPhillips
                          last edited by

                          @wacov said:

                          :berserk: Thanks! Is it really that hard? 😲 I've been playtesting it too much! Jumping straight on the bridge is essential; I'll see if I can't make the landing easier. It's taken quite a while, but I enjoy making stuff like this.

                          Good idea; breakable finish line should look great! What do you mean by the loop? Like a mini-track?

                          I dont think it is too hard. Made it through on my next try.

                          I was thinking a loop the loop. You know, upside down. Might not be very easy tho.

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                          • W Offline
                            Wacov
                            last edited by

                            Ah... I tried a loop in an early test track; because SU's camera doesn't like going upside down, it's very hard to control, and the camera goes crazy as you go up and come down.

                            http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                            • P Offline
                              phy
                              last edited by

                              that is realy good wacov

                              Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                              • W Offline
                                Wacov
                                last edited by

                                Thanks everyone! What really annoys me is that the slowdowns as I increase the size and complexity are totally due to SketchUp's inefficient renderer. I've had to increase the simulation's framerate to compensate, and this destabilises the physics. The friction engine just gives up, so the buggy starts sliding at random intervals; I don't want to see the textures go though! Is it even remotely possible to use an open source game renderer, or a custom one, during the simulation??

                                http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                                • C Offline
                                  CPhillips
                                  last edited by

                                  Possible. But a fair amount of work.

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                                  • W Offline
                                    Wacov
                                    last edited by

                                    I've finally made version 1.0!! Replaced the wierd wooden curve thing, fixed the wheel wobble, and adden a few more objects to the track. There's now a proper image for it as well! I'm very proud of this thing, so have a play and tell me what you think:

                                    Error 404 (Not Found)!!1

                                    favicon

                                    (sketchup.google.com)

                                    SketchGod Mesa final.jpg

                                    Some of the textures have been re-done; no more visible edges! The dirt and cliff textures were tiled using a program I got, and every last texture is from CGtextures.com (Thanks BTM!). I think the 8MB size is worth it, the textures really look good.

                                    http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                                    • C Offline
                                      CPhillips
                                      last edited by

                                      Amazing! Its a real polished game. Congrats Wacov!

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                                      • W Offline
                                        Wacov
                                        last edited by

                                        Thanks! But one thing I've been noticing is the drive and boost controls keep cutting out randomly. It kinda ruins it, but I didn't see anyone else mentioning it... is it just me? As far as I can tell there is nothing wrong with my scripts, and it used to work fine.

                                        http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                                        • M Offline
                                          MrPlanet
                                          last edited by

                                          What program did you use to tile them? That could really help me. 😄

                                          I reject your reality and substitute my own.

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                                          • W Offline
                                            Wacov
                                            last edited by

                                            It's called seamless texture generator. It's really easy to use, but I had to pay £45! I know about free ones, but they're way too complicated; this one blends the edges nicely, can remove highlights, and can do perspective correction and cropping. You can make textures any resolution you like, but the filesize gets pretty huge; which is bad for uploads. Again, it's £45, so not spectacular value; kinda depends on how much you're gona use it. Try the demo, it sticks a logo over the image you make, but you can see it working.

                                            http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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