How long till we get this?
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Very nice ... however
That uses the Nvidia PhysX engine; sketchyphysics uses Newton Game dynamics. Although the PhysX SDK is free, it's waaaay too late to change now... SPVI, perhaps?
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A wee bit pricey at $285
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Pretty cool.
It wouldn't be too hard to get breakable objects working. I am not sure how realistic it would look and it would probably be a bit slow... I'll put it on my todo list.
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...how would that work? Would it use pre-made meshes to intersect with objects then divide them into separate parts that form their own convexhulls?
...Or am I insane?
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Take a cube and drop it over the floor. When it touches I can tell how hard it hit. If that force is greater that a specified amount it would split the body, possibly multiple times.
Any shape or convex hull can be split and still result in a convex hull. I would split the mesh using the same technique used in the Zorro plugin:
http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=16038&st=0&sk=t&sd=a#p124862
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freakin awsome if that could happen that would be AWSOME
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Uhhh... C.Phillips... Did you edit my post and answer my questions inside it? (I just edited it and made the text that I didn't write a different colour)
...Oh, another question: if a hole is blown out of an object (if that could happen), would it divide the rest of the object into other convexhulls that are still attached, or just break them apart?
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Oh, it would divide them like zorro...
Where it brakes though, would it make a new face on the resulting objects, where it broke?
Yes....and if you broke a hexagonal prism set as a cylinder, would it make the resulting pieces automatically convexhulls, or divide the collision geometry too?
Good question! It would make them convexhulls. So it wouldnt be perfect. -
Oh crap! Sorry BTM.
I dont think you could exactly blow a hole in something with what I am talking about. Say you had a big wall and you hit it hard with a small object. It would break the wall into at least two pieces, not make a hole shaped piece.
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