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    [Plugin] Perpendicular Face Tools (UPDATED 26-03-09)

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    • Chris FullmerC Offline
      Chris Fullmer
      last edited by

      ok, I'm struggling to get the rotations to work. I'm working on the square first. I can get it to rotate nicely around the z-axis. But I have not figured out a way to determine exactly how much to rotate it to get it where I want. I think this is just my lack of general mathematical knowledge. So can anyone offer some help with this? The image shows a mock-up of the problem. The square is what I am rotating on the labeled centerpoint. Chord AB needs to align with chord CD. But chord AB is not supplied. It is the vector made of 2 points where the y values are equal and its length is equal to AB.

      I'm sure that explanation makes no sense. Hopefully someone out there can read between the lines and figure out what I'm actually asking. Thanks,

      rotationhelp.jpg

      Chris

      Lately you've been tan, suspicious for the winter.
      All my Plugins I've written

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      • X Offline
        xrok1
        last edited by

        could you not just align one of the sides to vertical (z)?

        “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

        http://www.Twilightrender.com try it!

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        • Chris FullmerC Offline
          Chris Fullmer
          last edited by

          No, it doesn't show it well, but the sides are often not vertical. The alignment needs to make the top and bottom lie on planes that are "flat", but the sides are not necessarily vertical.

          Lately you've been tan, suspicious for the winter.
          All my Plugins I've written

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          • P Offline
            putnik
            last edited by

            Thank you Chris A very useful script, am using it right now

            http://keshas.info

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            • L Offline
              linea
              last edited by

              Thanks Chris.

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              • erikBE Offline
                erikB
                last edited by

                Chris,
                Thanks for the usefull ruby !
                erikB

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                • Chris FullmerC Offline
                  Chris Fullmer
                  last edited by

                  Your response hasn't gone un-noticed Tig. I thank you immensely for it. I'm still working on implementing it 😳 I think there is a small flaw in that I don't point C either. I think I know how to get it, so thats good. In fact, it is essentially what you provided with the "cosine rule". Thanks for that! That is currently what I'm working at. I had one method, but it was rather convoluted and started to fall apart for some reason, so I think it must not have been sound. This new method feels much more mathematically correct. I'll let you know how it goes. Hopefully within a few hours. Thanks sooo much for your help and ideas,

                  Chris

                  Lately you've been tan, suspicious for the winter.
                  All my Plugins I've written

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    To rotate the square you have more than enough info. You don't actually need point-D.

                    You want to rotate it about the centre-point [let's call it point-O] - so you know that too.
                    You know point-A and point-C as you have them initially or have just calculated them already.
                    Now find the angle between the two vectors O->A and O->C.***
                    Select all of the square's edges (face will go with them?) and make a rotation-transformation about point-O by that angle: using the normal to the square's face as the axis of rotation...

                    Points A and C, and points B and D will then be coincident...


                    "new vector"
                    v = [x,y,z]
                    vector1 = Geom::Vector3d.new(v)

                    Where v [x,y,z] is obtained from the sum of the two points v = (pointO - pointA) etc

                    you might also want to ".normalize" the vector(s)...

                    Find vector2 (O->C) the same way...

                    "angle_between vectors"

                    The angle_between method is used to compute the angle (in radians) between this vector and another vector.

                    Syntax

                    angle = vector1.angle_between(vector2)

                    Arguments

                    vector2 - a Vector3d object

                    Return Value

                    angle - an angle (in radians)

                    Example

                    vector1 = Geom::Vector3d.new(x,y,z)
                    vector2 = Geom::Vector3d.new(xx,yy,zz)

                    angle = vector1.angle_between(vector2)

                    ###########

                    A bit more complicated to my mind is doing it with the 'cosine rule',

                    here it is though - you can easily find the length 'AC'

                    you have the other two points and can use 'AC = pointA.distance(pointC)' method for that.

                    You also know the circle's Radius - or can easily get it from the square's side dim.

                    Angle = Math::acos((RadiusRadius + RadiusRadius - ACAC) / (2Radius))

                    Note: if Angle > 90 degrees (pi/2) then it's negative...

                    .

                    TIG

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                    • MALAISEM Offline
                      MALAISE
                      last edited by

                      Hi Chris

                      Small feedback : using customer shape crashes SU ( under Windows XP 3)without any message.

                      MALAISE

                      La Connaissance n'a de valeur que partagée

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                      • Chris FullmerC Offline
                        Chris Fullmer
                        last edited by

                        @malaise said:

                        Hi Chris

                        Small feedback : using customer shape crashes SU ( under Windows XP 3)without any message.

                        MALAISE

                        Oh dear, thats not good. Can anyone else confirm? I don't have xp sp3 anywhere to test it on. Is it possible that it is a conflict with another script? That doesn't seem likely to me since I think I've written my code so that can not happen.

                        I do have xp sp2 I can test it on. Perhaps if I can duplicate it there, I can narrow down the problem. Thanks for the notice,

                        Chris

                        Lately you've been tan, suspicious for the winter.
                        All my Plugins I've written

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                        • Dave RD Offline
                          Dave R
                          last edited by

                          Chris, I've done a couple of experiments with it. No crashes yet. I've got XP Pro SP3.

                          Dave

                          Etaoin Shrdlu

                          %

                          (THERE'S NO PLACE LIKE)

                          G28 X0.0 Y0.0 Z0.0

                          M30

                          %

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                          • E Offline
                            Ecuadorian
                            last edited by

                            An artist who is also a coder?
                            That's Chris Fullmer!

                            Thank you very much for taking the time to code this; with a couple of tweaks, this will be perfect. 😎

                            -Miguel Lescano
                            Subscribe to my house plans YouTube channel! (30K+ subs)

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                            • MALAISEM Offline
                              MALAISE
                              last edited by

                              OK, let me see which plugin may be in conflict 👍

                              MALAISE

                              La Connaissance n'a de valeur que partagée

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                              • MALAISEM Offline
                                MALAISE
                                last edited by

                                Hi ALL

                                Filtering the last downloaded plugins, I've found a conflict with Jim's cd_power_n.rb ( mover2.rb) Has someone experienced that? several times tested.

                                ( SU V7, Windows XP SP3 )

                                MALAISE ❓

                                La Connaissance n'a de valeur que partagée

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                                • Chris FullmerC Offline
                                  Chris Fullmer
                                  last edited by

                                  Very Interesting. I have that plugin installed with no conflicts. I'll dig around tomorrow and see what I can find. Sorry for the inconvenience,

                                  Chris

                                  Lately you've been tan, suspicious for the winter.
                                  All my Plugins I've written

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                                  • MALAISEM Offline
                                    MALAISE
                                    last edited by

                                    Thanks for playing attention, no matter for inconvenience, don't worry 😄
                                    MALAISE

                                    La Connaissance n'a de valeur que partagée

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                                    • J Offline
                                      Jim
                                      last edited by

                                      @malaise said:

                                      Hi ALL

                                      Filtering the last downloaded plugins, I've found a conflict with Jim's cd_power_n.rb ( mover2.rb) Has someone experienced that? several times tested.

                                      ( SU V7, Windows XP SP3 )

                                      MALAISE ❓

                                      Mover2 does not use a file or method named cd_power_n.rb.

                                      Hi

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                                      • Chris FullmerC Offline
                                        Chris Fullmer
                                        last edited by

                                        I know, its cad_fathers's SCF powertools toolbar plugin that wrapped mover2 into a file called cd_power_n.rb. If you open that file, its just your script. So I'm guessing it has something to do with how its being loaded from his main plugin loader maybe? I don't know. I know I've got my whole script wrapped in a class so I thought I should not have conflicts. But perhaps there is more to it than that.

                                        Chris

                                        Lately you've been tan, suspicious for the winter.
                                        All my Plugins I've written

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                                        • TIGT Offline
                                          TIG Moderator
                                          last edited by

                                          I'm not getting bug-splats with custom-face, BUT it does inconveniently make a group of the selected face and not explode it at the end. It's easily fixed by adding a line of code after line #299, to explode the temporary group...

                                          @group.explode
                                          

                                          How's the orienting face rotation on end of line going ?
                                          .

                                          TIG

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                                          • MALAISEM Offline
                                            MALAISE
                                            last edited by

                                            I've tried this improvement, the group is still present, not exploded. ❓

                                            MALAISE

                                            La Connaissance n'a de valeur que partagée

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