sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Plugin] Perpendicular Face Tools (UPDATED 26-03-09)

    Scheduled Pinned Locked Moved Plugins
    201 Posts 64 Posters 174.4k Views 65 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • boofredlayB Offline
      boofredlay
      last edited by

      Nice, thanks.

      http://www.coroflot.com/boofredlay

      1 Reply Last reply Reply Quote 0
      • Chris FullmerC Offline
        Chris Fullmer
        last edited by

        Hey thanks everyone! I'm glad you like it.

        @Tig, I would love to implement all of that. I just need to make sure I understand it 😄 I think I can figure out how to make the circle work out so its lowest z is always a vertex. For the square, my code draws it always flat on the YZ axis and then rotates it once to be perpendicular. Would I just set another rotation transformation to then level the botom edge and top edge to be horizontal? Or does that have to be built into the original transformation? I could probably pull it off as a second transformation, but I am not sure how to make it be part of the first. I'll have to make a SketchUp model of how that should work. And the custom face I think I see what you mean to get orientation first, then use that after it is placed to re-orient it so that the x axis on the original is horizontal in the copy. Again, I think I can do that, assuming I can apply two rotation transformations to a group.

        All right, no promises, but I will try to take on these changes and see if I can get a more predictable orientation system working. If its easy, it shouldn't take more than a day or two. If it gives me fits, then.......If you hven't noticed, moving,rotating, scaling are not my forte. They require some serious math thinking that I am not trained in. But I am trained in 3d. So as long as I can visualize it, I hopefully can figure out how to implment it. Thanks for the GREAT suggestions Tig!,

        Chris

        Lately you've been tan, suspicious for the winter.
        All my Plugins I've written

        1 Reply Last reply Reply Quote 0
        • TIGT Offline
          TIG Moderator
          last edited by

          Rotate it after it's placed onto the vertex. You know the rotation axis as it's the line you are perpendicualr to...

          .

          TIG

          1 Reply Last reply Reply Quote 0
          • C Offline
            chango70
            last edited by

            Brilliant!

            1 Reply Last reply Reply Quote 0
            • B Offline
              Ben Ritter
              last edited by

              Chris,

              A big thank you again for your generosity. Nice work!

              Ben

              1 Reply Last reply Reply Quote 0
              • Chris FullmerC Offline
                Chris Fullmer
                last edited by

                Thanks guys. Tig, that makes sense. For some reason I was imaging a transformation as something that erases previous transformations effects once applied. So apply one transformation and it does that. Apply another and it jumps back to the original state before the first transformation and then applies the new transformation. I see now that its not like that (thank goodness). Seems silly I was confused since on hte custom face part I apply a translation first and then a rotation. I should have realized that transformations do not erase the effects of the previous transformation. So yes, I like the methods you describe to always have an edge horizontal. That seems quite logical.

                Would there be a demand to have the custom face option accept more than one face? I know some of my profiles I use often include 3 or different faces that I want to use. So perhaps I'll try and make it accept multiple faces as long as they are co-planar.

                Also I need to make it work when clicking on an edge, not just an end point. Some instances, like when the path makes a completed loop like a circle, there are no endpoints to use. So I'll get that into my next update. Maybe a toolbar too. I think I've got some extra time today during class 😄

                Chris

                Lately you've been tan, suspicious for the winter.
                All my Plugins I've written

                1 Reply Last reply Reply Quote 0
                • free agentF Offline
                  free agent
                  last edited by

                  awsome chris!! a time saver, the essence of ruby 😄... now try some UV mapping scripts 😄.... my biggest current peeve in SU (there are so many)

                  http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

                  1 Reply Last reply Reply Quote 0
                  • MALAISEM Offline
                    MALAISE
                    last edited by

                    👍 👍

                    MALAISE

                    La Connaissance n'a de valeur que partagée

                    1 Reply Last reply Reply Quote 0
                    • BurkhardB Offline
                      Burkhard
                      last edited by

                      seems somebody understands! great tool and more as I expected 👍

                      [http://www.ia-plus.de(http://www.ia-plus.de)]

                      1 Reply Last reply Reply Quote 0
                      • Chris FullmerC Offline
                        Chris Fullmer
                        last edited by

                        ok, I'm struggling to get the rotations to work. I'm working on the square first. I can get it to rotate nicely around the z-axis. But I have not figured out a way to determine exactly how much to rotate it to get it where I want. I think this is just my lack of general mathematical knowledge. So can anyone offer some help with this? The image shows a mock-up of the problem. The square is what I am rotating on the labeled centerpoint. Chord AB needs to align with chord CD. But chord AB is not supplied. It is the vector made of 2 points where the y values are equal and its length is equal to AB.

                        I'm sure that explanation makes no sense. Hopefully someone out there can read between the lines and figure out what I'm actually asking. Thanks,

                        rotationhelp.jpg

                        Chris

                        Lately you've been tan, suspicious for the winter.
                        All my Plugins I've written

                        1 Reply Last reply Reply Quote 0
                        • X Offline
                          xrok1
                          last edited by

                          could you not just align one of the sides to vertical (z)?

                          “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                          http://www.Twilightrender.com try it!

                          1 Reply Last reply Reply Quote 0
                          • Chris FullmerC Offline
                            Chris Fullmer
                            last edited by

                            No, it doesn't show it well, but the sides are often not vertical. The alignment needs to make the top and bottom lie on planes that are "flat", but the sides are not necessarily vertical.

                            Lately you've been tan, suspicious for the winter.
                            All my Plugins I've written

                            1 Reply Last reply Reply Quote 0
                            • P Offline
                              putnik
                              last edited by

                              Thank you Chris A very useful script, am using it right now

                              http://keshas.info

                              1 Reply Last reply Reply Quote 0
                              • L Offline
                                linea
                                last edited by

                                Thanks Chris.

                                1 Reply Last reply Reply Quote 0
                                • erikBE Offline
                                  erikB
                                  last edited by

                                  Chris,
                                  Thanks for the usefull ruby !
                                  erikB

                                  1 Reply Last reply Reply Quote 0
                                  • Chris FullmerC Offline
                                    Chris Fullmer
                                    last edited by

                                    Your response hasn't gone un-noticed Tig. I thank you immensely for it. I'm still working on implementing it 😳 I think there is a small flaw in that I don't point C either. I think I know how to get it, so thats good. In fact, it is essentially what you provided with the "cosine rule". Thanks for that! That is currently what I'm working at. I had one method, but it was rather convoluted and started to fall apart for some reason, so I think it must not have been sound. This new method feels much more mathematically correct. I'll let you know how it goes. Hopefully within a few hours. Thanks sooo much for your help and ideas,

                                    Chris

                                    Lately you've been tan, suspicious for the winter.
                                    All my Plugins I've written

                                    1 Reply Last reply Reply Quote 0
                                    • TIGT Offline
                                      TIG Moderator
                                      last edited by

                                      To rotate the square you have more than enough info. You don't actually need point-D.

                                      You want to rotate it about the centre-point [let's call it point-O] - so you know that too.
                                      You know point-A and point-C as you have them initially or have just calculated them already.
                                      Now find the angle between the two vectors O->A and O->C.***
                                      Select all of the square's edges (face will go with them?) and make a rotation-transformation about point-O by that angle: using the normal to the square's face as the axis of rotation...

                                      Points A and C, and points B and D will then be coincident...


                                      "new vector"
                                      v = [x,y,z]
                                      vector1 = Geom::Vector3d.new(v)

                                      Where v [x,y,z] is obtained from the sum of the two points v = (pointO - pointA) etc

                                      you might also want to ".normalize" the vector(s)...

                                      Find vector2 (O->C) the same way...

                                      "angle_between vectors"

                                      The angle_between method is used to compute the angle (in radians) between this vector and another vector.

                                      Syntax

                                      angle = vector1.angle_between(vector2)

                                      Arguments

                                      vector2 - a Vector3d object

                                      Return Value

                                      angle - an angle (in radians)

                                      Example

                                      vector1 = Geom::Vector3d.new(x,y,z)
                                      vector2 = Geom::Vector3d.new(xx,yy,zz)

                                      angle = vector1.angle_between(vector2)

                                      ###########

                                      A bit more complicated to my mind is doing it with the 'cosine rule',

                                      here it is though - you can easily find the length 'AC'

                                      you have the other two points and can use 'AC = pointA.distance(pointC)' method for that.

                                      You also know the circle's Radius - or can easily get it from the square's side dim.

                                      Angle = Math::acos((RadiusRadius + RadiusRadius - ACAC) / (2Radius))

                                      Note: if Angle > 90 degrees (pi/2) then it's negative...

                                      .

                                      TIG

                                      1 Reply Last reply Reply Quote 0
                                      • MALAISEM Offline
                                        MALAISE
                                        last edited by

                                        Hi Chris

                                        Small feedback : using customer shape crashes SU ( under Windows XP 3)without any message.

                                        MALAISE

                                        La Connaissance n'a de valeur que partagée

                                        1 Reply Last reply Reply Quote 0
                                        • Chris FullmerC Offline
                                          Chris Fullmer
                                          last edited by

                                          @malaise said:

                                          Hi Chris

                                          Small feedback : using customer shape crashes SU ( under Windows XP 3)without any message.

                                          MALAISE

                                          Oh dear, thats not good. Can anyone else confirm? I don't have xp sp3 anywhere to test it on. Is it possible that it is a conflict with another script? That doesn't seem likely to me since I think I've written my code so that can not happen.

                                          I do have xp sp2 I can test it on. Perhaps if I can duplicate it there, I can narrow down the problem. Thanks for the notice,

                                          Chris

                                          Lately you've been tan, suspicious for the winter.
                                          All my Plugins I've written

                                          1 Reply Last reply Reply Quote 0
                                          • Dave RD Offline
                                            Dave R
                                            last edited by

                                            Chris, I've done a couple of experiments with it. No crashes yet. I've got XP Pro SP3.

                                            Dave

                                            Etaoin Shrdlu

                                            %

                                            (THERE'S NO PLACE LIKE)

                                            G28 X0.0 Y0.0 Z0.0

                                            M30

                                            %

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 7
                                            • 8
                                            • 9
                                            • 10
                                            • 11
                                            • 11 / 11
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement