Tank Museum UPDATE - new renders
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really nice texturing
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You're a man with a lot of patience and an eye for detail, sir. I salute you!
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Me again!
How big texture You use?
How big tank model is?
Thanks! -
texture size ranged from 1200 pixels wide to 2400 pixels wide. the model without textures with copied components weights 7mb. with the textures and many of the components exploded its 26 mb.
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Opened and just hit the render button using Podium.
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amazing amazing amazing, dont know why i didnt click on this thread sooner, i want to see a hardcore scene with that Panzer that Silvershadow was talking about... brilliant
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@shareck said:
Thanks for all the comments.
The lowest poly model here would be the T-34 with 290175 edges and 113783 faces. I was aiming at small file size which is only 2,8mb. The king tiger so far has 850214 edges and 338435 faces.
It's not difficult to make these track links. Each link is quite simple in shape and than you just need to copy it along a path.
I only use standard SU tools. Only plugins i have installed are Sketchyphysics and Kerkythea exporter. The only plugin i'd wish to use is subdivide&smooth by smustard.
All these models are done by me just as a hobby. I'm not a military enthusiast, i was just learning sketchup and i couldn't find an interesting topic. I came across some tank model in the 3d warehouse and wanted to do a tank myself. Before i finished my first one i already knew that i'll be doing another one. I find some strange joy in these machines.
If anyone wants to use these models for rendering, animations, texturing or anything they're in the 3d warehouse (all except KV1 and King Tiger). Just search for the tag "shareck".
There is only one pic of Abrams in the first post so i'm posting some more below:
[attachment=5:1ap85rzk]<!-- ia5 -->abram1.jpg<!-- ia5 -->[/attachment:1ap85rzk]
[attachment=4:1ap85rzk]<!-- ia4 -->abram2.jpg<!-- ia4 -->[/attachment:1ap85rzk]
[attachment=3:1ap85rzk]<!-- ia3 -->abram3.jpg<!-- ia3 -->[/attachment:1ap85rzk]
[attachment=2:1ap85rzk]<!-- ia2 -->abram4.jpg<!-- ia2 -->[/attachment:1ap85rzk]
[attachment=1:1ap85rzk]<!-- ia1 -->abram5.jpg<!-- ia1 -->[/attachment:1ap85rzk]
[attachment=0:1ap85rzk]<!-- ia0 -->abram6.jpg<!-- ia0 -->[/attachment:1ap85rzk]how in gods name did you made those surfaces without any plugin... thats hardly undo able
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What computer did You have for that big model?
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Well. The only surfaces that are hard to make without any plugin would be the shapes of the cast turrets (t-34, t-62, sherman). Those are kinda organic shapes that cannot be done with the follow me tool and this is why they're either low poly or non accurate. Everything else is quite easy to achieve. It's mostly straight lines and "follow me".
I'm not working in design studio or anything like that so my computer at work is a simple, dated office pc - P4, integrated video card, 480mb RAM . So you can see that i must have some patience. At home it's not much better. Still pentium4, 2gb ram and a proper graphic card. But i'm ok with that as long as i hide the layers i'm not working on. -
looks like i'm back in the production line of comments again (been a bit busy). First things first, great job on the models (10 stars), you really got a sharp eye for detail. Seems like you are starting your own virtual war hee hee. I always wanted to build a tank, even if it was only a plastic model.Now one can be inspired by these models if they want to build a tank one day and use these as reference images. This is truly inspiring to those who think Sketchup is still a light weight box building tool only to be used for Google earth. I see more and more heavy duty artists creep out of their shell and show off the capabilities of Sketchup. IDEA: You should build a scene, where a tank stands in the debris, ruined buildings and lots of loose and blown up stuff lying around. Could be really fun. But again, well done, it is truly something beautiful to look at.
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I did these renders a while back, I got the SKP model from the warehouse, did you make this or was it someone else?
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Heres the other one.
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Great job!
Amazing
It must be perfect after been rendered.
I am Chinese. I am Richen. -
@kilgo said:
[attachment=0:17u1qora]<!-- ia0 -->JAGDPAN.jpg<!-- ia0 -->[/attachment:17u1qora]I did these renders a while back, I got the SKP model from the warehouse, did you make this or was it someone else?
It's a Jagdpanther and it's not mine.
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I've been trying to render some of these tanks. I'm using Kerkythea and still have a lot to learn. Have a look at some renders of KV-1 in a warehouse i've made. I'm still not happy about the light and shadows. Also the warehouse needs some dirtied textures, the current ones are from sketchup.
Any tips on kerkythea settings? -
AWESOME tanks dude, AWESOME
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Some renders from last months. Still learning Kerkythea and texturing.
Challenger II late sunset render.
King Tiger.
King tiger textured (metropolis light transport, not more than 6 passes)
King Tiger - photon map
KV-1
T-34 scene WIP. this is a scene with 2 t34 tanks. the tanks are low poly SKETCHYPHYSICS tanks i've done some time ago. I got them to ride over some bricks and then i started modeling the destroyed buildings.
Panther tank
Panzer 4
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i like the black and white graney render the best! good work
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The panther render is most effective. If you squint at the picture, the camoflage pattern merges into the background extremely well.
Great modeling too!
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I love the Panther pic!!!
But it looks to me that the background picture's scale is off and that makes the tank look smaller as it is...Still 9/10 render!
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