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    [Plugin] Components onto Faces v1.2.0 UPDATE May 23, 2013

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    • pilouP Offline
      pilou
      last edited by

      About your bug of 2 components on a "same face" β˜€

      A tricky thing with your "Select lines by lenght" πŸ˜‰

      Make the Surface with the Sandbox "By scratch"
      Explode it
      Enable Hidden geometry
      Select one little diagonal of a square
      your very tricky "Select lines by lenght"
      Delete it
      "Components onto faces"
      Et voilà! 😎

      Edit hum hum works only if the tin stay "flat" πŸ’š
      Maybe use the Smart Drop in addition! By a4architect β˜€
      Soon little tut πŸ˜‰


      lines.jpg


      smart.jpg


      Drop.jpg

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • Chris FullmerC Offline
        Chris Fullmer
        last edited by

        Wow, great stuff everyone! I really like that paneled wall ilay. Looks great. And thats a cool method using smart-drop Frenchy. Thanks for showing it.

        Oh, and the menu is how I made it, but not really for any good reason I guess. I was hoping to have one or two other items in that sub-sub menu too, but I have not got them written yet. So I was planning ahead, but perhaps too early. Hopefully in time I'll get some more ability written into this script. I am currently working on solving the triangulated faces issue. I think I have a solution. I think.

        Chris

        Lately you've been tan, suspicious for the winter.
        All my Plugins I've written

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        • boofredlayB Offline
          boofredlay
          last edited by

          Wheels2.jpg

          http://www.coroflot.com/boofredlay

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          • Chris FullmerC Offline
            Chris Fullmer
            last edited by

            You could do some serious off-roading with those tires! Or some serious damage. Either way, they look super cool!

            Is each face truly one square face and not 2 triangle faces with the middle line smoothed? If it is 2 triangles, how did you get around that issue where it copies a component to each of the 2 faces?

            Chris

            Lately you've been tan, suspicious for the winter.
            All my Plugins I've written

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            • boofredlayB Offline
              boofredlay
              last edited by

              Each is a single face, not 2 triangles.
              I used the sphere ruby to create a sphere then used your script to apply the component to a portion of the sphere. Then I deleted the extra and filled in with sidewalls. The bad part is I cannot think of any cool vehicle to place these under πŸ˜†

              http://www.coroflot.com/boofredlay

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              • boofredlayB Offline
                boofredlay
                last edited by

                Ok, so I found something... πŸ˜„


                Cart3.png

                http://www.coroflot.com/boofredlay

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                • X Offline
                  xrok1
                  last edited by

                  you best be replac'n them there irons with some shoot'n irons where that thin's gona be a tak'n ya yer gona need 'em. he he... πŸ‘

                  β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                  http://www.Twilightrender.com try it!

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                  • Chris FullmerC Offline
                    Chris Fullmer
                    last edited by

                    UPDATE: v1.0 released - The video in the beginning is also updated

                    This new version has a new tool called "Components onto Face Collections". It treats collections of faces that have had their edges smoothed/hidden as a single face. So the terrain issue where it was copying 2 components onto each collection of faces is fixed. The new tool will only copy a single component onto the 2 faces. I hope that makes sense and I hope its helpful,

                    Chris

                    Lately you've been tan, suspicious for the winter.
                    All my Plugins I've written

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                    • pilouP Offline
                      pilou
                      last edited by

                      Neat update, save some manipulations πŸ˜„

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • K Offline
                        kwistenbiebel
                        last edited by

                        Wow, very nice update.
                        Thank you Chris.

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                        • B Offline
                          boilingsnow
                          last edited by

                          Thank you very much Chris.

                          A suggestion: If the faces are triangle, I wish your skript still can put the components onto the centroids of them.

                          http://opxpka.bay.livefilestore.com/y1pXa37O0IxYd-i_HwT22m_Wxw6QQdakV8be3HZGinGru51HMapo4iSCkPzCVPhBImCvOA0PMyHspFs-Oxr0Xi9eQ/3.jpg

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                          • Chris FullmerC Offline
                            Chris Fullmer
                            last edited by

                            Yes, triangles in general are tricky for this script to comprehend because it is basing the centerpoint on the BoundBox, which is alsway a box, even for triangles. I suppose I could test each single face to see if it is a triangle and then find the center of the 3 points instead of the boundingbox method.

                            Would it be enough to write a 3rd tool called "Components onto Triangle Faces" or something like that. It would only handle triangle faces and nothing else probably. Or would it be better to try to make the two current versions smarter to handle traingles differently? I think I could do it either way fairly easily. Let me know if anyone has a preference - new tool for triangles, or make the 2 current ones support them. I'll think about it while I'm gone today and I'll get back to it later.

                            Thanks for the suggestions and comments,

                            Chris

                            Lately you've been tan, suspicious for the winter.
                            All my Plugins I've written

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              I think it'd make more sense to 'smarten' the original script. Centre of the triangle is most likely expected than centre of bounding box. My 2Β’

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • X Offline
                                xrok1
                                last edited by

                                i agree, a single tool, that way if you have tri's and quad's on the same selection it would fill both. also i don't know if the new version works this way, but if you turn on hidden geometry causing triangles to appear, it should then respect the triangle faces.

                                β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                http://www.Twilightrender.com try it!

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                                • X Offline
                                  xrok1
                                  last edited by

                                  as i was watching the video i came up with another idea i think might be kind of handy. what do you think of the idea of copy every [n]face ? where [n] would be 3, every third face would get a copy etc... would probably be fairly easy to implement and could be quite useful. πŸ˜„

                                  β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                  http://www.Twilightrender.com try it!

                                  1 Reply Last reply Reply Quote 0
                                  • Chris FullmerC Offline
                                    Chris Fullmer
                                    last edited by

                                    @boilingsnow said:

                                    Thank you very much Chris.

                                    A suggestion: If the faces are triangle, I wish your skript still can put the components onto the centroids of them.

                                    Great suggestion, done!

                                    UPDATE: v1.1
                                    Now works much better with triangles. I wrote it so the 2 existing tool are just smarter, and that was definitely the way to go. So hopefully this is helpful. I also updated the video.

                                    Chris

                                    Lately you've been tan, suspicious for the winter.
                                    All my Plugins I've written

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                                    • pilouP Offline
                                      pilou
                                      last edited by

                                      Waiting now the top Sphere collection πŸ˜„
                                      Maybe something like "a component onto face only if this face is bigger than..."

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

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                                      • Chris FullmerC Offline
                                        Chris Fullmer
                                        last edited by

                                        You want it to not copy a component onto all the tiny little faces? I could write it, but I'm not sure if its universally needed by everyone. I'd hate to take away a feature that others like.

                                        Chris

                                        Lately you've been tan, suspicious for the winter.
                                        All my Plugins I've written

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                                        • Chris FullmerC Offline
                                          Chris Fullmer
                                          last edited by

                                          Ahh, I think I see. Take the sphere and unsmooth all edges. Then just smoothe the top triangle faces and the bottom ones. Then run components into face collections and it will treat the top of the sphere as a single face. Then triple click on the sphere and re-smooth all the faces.

                                          Chris

                                          Lately you've been tan, suspicious for the winter.
                                          All my Plugins I've written

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                                          • pilouP Offline
                                            pilou
                                            last edited by

                                            You say smooth, resmooth...with what tool? Maybe a Duhduh πŸ˜„

                                            @unknownuser said:

                                            its universally needed by everyone

                                            maybe not but it's universally for the geometry and ask nothing to do for the user! (unsmooth, resmooth etc... πŸ˜‰
                                            For the coder that ask to calculate the surface πŸ˜„
                                            I don't know if it's hard or not and time consuming for the process πŸ˜’

                                            And that works not so good a wished but maybe I don't use the good tool for Unsmooth? ( Soften Edges ? πŸ˜‰hum.jpg

                                            Frenchy Pilou
                                            Is beautiful that please without concept!
                                            My Little site :)

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