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    Organic modeling from photos?

    Scheduled Pinned Locked Moved Organic Modelling
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    • pilouP Offline
      pilou
      last edited by

      @unknownuser said:

      I would like to have drone for taking aerial photos

      It's very easy with a kite! 😎

      From this page

      http://kap.online.fr/images/rig1.jpg

      http://kap.online.fr/images/rig2.jpg

      http://kap.online.fr/images/radio.jpg

      http://kap.online.fr/images/eclipse1.jpg

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • pilouP Offline
        pilou
        last edited by

        I have forgotten PhotoSculpt πŸ˜‰ (just 2 images ! 😎

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • B Offline
          bjornkn
          last edited by

          Kites (aka KAP) are nice if there's wind and you're not close to people/buildings/trees/power lines.
          Balloons, blimps, RC helis etc are nice if there are no wind, people/buildings etc
          Poles are nice if you want closeups from lower altitudes than possible with a kite, and works fine anywhere, regardless of wind, people/buildings etc.
          Besides, it requires a lot less rigging/setup and is a lot cheaper πŸ˜„
          A sturdy telescopic 7m pole may cost you $100?

          BTW, PhotoSculpt seems to have a very limited use for modeling, as it can only use 2 photos, and only makes a textured 3D relief.

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          • pilouP Offline
            pilou
            last edited by

            @unknownuser said:

            and only makes a textured 3D relief.

            Yes but as it's a 3d file, just make the turn of your object πŸ˜‰
            So maybe 12 photos and past the result πŸ˜‰

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • B Offline
              bjornkn
              last edited by

              @unknownuser said:

              @unknownuser said:

              and only makes a textured 3D relief.

              Yes but as it's a 3d file, just make the turn of your object πŸ˜‰
              So maybe 12 photos and past the result πŸ˜‰

              Let's see an example? πŸ˜‰

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              • pilouP Offline
                pilou
                last edited by

                I never try πŸ˜‰
                just tricky fun images β˜€ (from Chaoscope)

                http://forum.zbrush.fr/index.php?action=dlattach;topic=5689.0;attach=11516;image

                But I believe that the autor (a French guy πŸ˜‰ should make a new version with this option πŸ˜‰

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • B Offline
                  bjornkn
                  last edited by

                  Well, they look pretty flat to me πŸ˜‰

                  I believe it doesn't really work with 3D coordinates, but more like 2 1/2D?
                  According to the info it makes a mesh with 1pixel = 1 face, and then adds depth info to that pixel. WHich means that a 6Mpx image will make a 6Mpoly mesh (or even 12 million triangles?)
                  Making 6 of those around the object (what about from above and below?) and trying to use SU to weld those 6x6 million faces (36 millions!) together won't be a fun job πŸ˜‰
                  It looks like it could work fine for making normal and bump maps though πŸ˜„

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                  • B Offline
                    bjornkn
                    last edited by

                    @unknownuser said:

                    No no, it's a real 3D file x,y,z, format export OBJ

                    Yes, but the x and z are probably in an evenly spaced grid, one per pixel, if there's one vertex (face) per pixel. Then you can't have more than one vertex per xz position (assuming y is the depth), and you will get no details at the top and bottom. That is just like a DEM, where you have a xy grid where each pixel/face will have an altitude z value, making it impossible to get overhangs etc, and with very little, and streaked, details on very steep walls/slopes.

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                    • pilouP Offline
                      pilou
                      last edited by

                      No no, it's a real 3D file x,y,z, format export OBJ
                      and you can increase, decrease decimate numbers of polys
                      as you want inside the prog before the export! πŸ€“


                      photosculpt.jpg

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • pilouP Offline
                        pilou
                        last edited by

                        You can obtain the details by some bump or displacement as you have
                        the new calculated texture ! πŸ˜‰
                        Here I have decreased twice from the maximum
                        photosculpt.jpg

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

                        1 Reply Last reply Reply Quote 0
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