sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Organic modeling from photos?

    Scheduled Pinned Locked Moved Organic Modelling
    35 Posts 14 Posters 24.4k Views 14 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • pilouP Offline
      pilou
      last edited by

      @unknownuser said:

      I would like to have drone for taking aerial photos

      It's very easy with a kite! 😎

      From this page

      http://kap.online.fr/images/rig1.jpg

      http://kap.online.fr/images/rig2.jpg

      http://kap.online.fr/images/radio.jpg

      http://kap.online.fr/images/eclipse1.jpg

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

      1 Reply Last reply Reply Quote 0
      • pilouP Offline
        pilou
        last edited by

        I have forgotten PhotoSculpt πŸ˜‰ (just 2 images ! 😎

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

        1 Reply Last reply Reply Quote 0
        • B Offline
          bjornkn
          last edited by

          Kites (aka KAP) are nice if there's wind and you're not close to people/buildings/trees/power lines.
          Balloons, blimps, RC helis etc are nice if there are no wind, people/buildings etc
          Poles are nice if you want closeups from lower altitudes than possible with a kite, and works fine anywhere, regardless of wind, people/buildings etc.
          Besides, it requires a lot less rigging/setup and is a lot cheaper πŸ˜„
          A sturdy telescopic 7m pole may cost you $100?

          BTW, PhotoSculpt seems to have a very limited use for modeling, as it can only use 2 photos, and only makes a textured 3D relief.

          1 Reply Last reply Reply Quote 0
          • pilouP Offline
            pilou
            last edited by

            @unknownuser said:

            and only makes a textured 3D relief.

            Yes but as it's a 3d file, just make the turn of your object πŸ˜‰
            So maybe 12 photos and past the result πŸ˜‰

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

            1 Reply Last reply Reply Quote 0
            • B Offline
              bjornkn
              last edited by

              @unknownuser said:

              @unknownuser said:

              and only makes a textured 3D relief.

              Yes but as it's a 3d file, just make the turn of your object πŸ˜‰
              So maybe 12 photos and past the result πŸ˜‰

              Let's see an example? πŸ˜‰

              1 Reply Last reply Reply Quote 0
              • pilouP Offline
                pilou
                last edited by

                I never try πŸ˜‰
                just tricky fun images β˜€ (from Chaoscope)

                http://forum.zbrush.fr/index.php?action=dlattach;topic=5689.0;attach=11516;image

                But I believe that the autor (a French guy πŸ˜‰ should make a new version with this option πŸ˜‰

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

                1 Reply Last reply Reply Quote 0
                • B Offline
                  bjornkn
                  last edited by

                  Well, they look pretty flat to me πŸ˜‰

                  I believe it doesn't really work with 3D coordinates, but more like 2 1/2D?
                  According to the info it makes a mesh with 1pixel = 1 face, and then adds depth info to that pixel. WHich means that a 6Mpx image will make a 6Mpoly mesh (or even 12 million triangles?)
                  Making 6 of those around the object (what about from above and below?) and trying to use SU to weld those 6x6 million faces (36 millions!) together won't be a fun job πŸ˜‰
                  It looks like it could work fine for making normal and bump maps though πŸ˜„

                  1 Reply Last reply Reply Quote 0
                  • B Offline
                    bjornkn
                    last edited by

                    @unknownuser said:

                    No no, it's a real 3D file x,y,z, format export OBJ

                    Yes, but the x and z are probably in an evenly spaced grid, one per pixel, if there's one vertex (face) per pixel. Then you can't have more than one vertex per xz position (assuming y is the depth), and you will get no details at the top and bottom. That is just like a DEM, where you have a xy grid where each pixel/face will have an altitude z value, making it impossible to get overhangs etc, and with very little, and streaked, details on very steep walls/slopes.

                    1 Reply Last reply Reply Quote 0
                    • pilouP Offline
                      pilou
                      last edited by

                      No no, it's a real 3D file x,y,z, format export OBJ
                      and you can increase, decrease decimate numbers of polys
                      as you want inside the prog before the export! πŸ€“


                      photosculpt.jpg

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

                      1 Reply Last reply Reply Quote 0
                      • pilouP Offline
                        pilou
                        last edited by

                        You can obtain the details by some bump or displacement as you have
                        the new calculated texture ! πŸ˜‰
                        Here I have decreased twice from the maximum
                        photosculpt.jpg

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

                        1 Reply Last reply Reply Quote 0
                        • 1
                        • 2
                        • 2 / 2
                        • First post
                          Last post
                        Buy SketchPlus
                        Buy SUbD
                        Buy WrapR
                        Buy eBook
                        Buy Modelur
                        Buy Vertex Tools
                        Buy SketchCuisine
                        Buy FormFonts

                        Advertisement