Intuitiv "Nurbs" software
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 Hi All Browsing the web,to find a way to simulate organic form, I've found this: 
 http://www.cbmodelpro.com/
 It's a beta release, possibility to get a key for unlimited use. Very intuitiv UI
 after a short discovery, I exported *.obj into SU without any restriction ( may have to be rescaled)
 Here a short test :Enjoy MALAISE    
 
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 You say Nurbs, I don't believe that it is  
 It's just "Zbrush like" Subdivision modeler only polygonic 
 Maybe you must change the title 
 The more intuitive Nurbs modeler is MOI yes 
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 Hi Pilou 
 You're right, but as far as SOLIDWORKS is behind....Let's try it
 I've changed a little bit the subject MALAISE  
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 @unknownuser said: The quality of the approximation (mesh density) can be changed by the Lo, Med, and Hi buttons. That can't be nurbs!  
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 i'm not sure if i have a use for this but it's definitely the easiest piece of software i've ever come across for making these types of shapes.. i didn't read the manual and was drawing some crazy looking shapes in a matter of minutes.. 
 so yes, it's intuitive... thanks for sharing..attn: mac users... there's a version for you too  
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 Just played around with it a few minutes and have to say I like it a lot so far. Kind of like an SU version of ZBrush. Good find. 
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 Thanks for reply John, Jeff...  Pilou, I've downloaded MoI, and I'll play with it soon. Would you define what Nurbs are ? I guess I misunderstand the concept.  MALAISE  
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 Good succinct description form wikipedia: Non-uniform rational B-spline (NURBS) is a mathematical model commonly used in computer graphics for generating and representing curves and surfaces. So basically they are a way of using maths to describe shapes and surfaces. 
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 @ Malaise 
 En 2 mots 
 Permettent toutes opérations booléennes avec résultats parfaits sans "polygonisation"
 Permettent tous agrandissements d'échelles parfaits sans "polygonisation"
 Et évidemment toutes sorties graphiques au traits parfaits
 Idéales pour tout ce qui est usinage de pièces "mécaniques"
 Ne sont pas idéales pour tout ce qui est "organique"!
 (il faut bien qu'il reste quelques choses aux polygones de subdivision Les 2 concepts de création : propagations de courbes sur d'autres courbes = surfaces ou volumes 
 Ajout / soustraction de volumes en continu
 Voilà en gros 
 PS en termes de poids de fichiers : négligeable car objets définis par formules mathématiques 
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 Yeah, Thanks Remus for playing attention to my question.  
 I made a bit confusion with working on organic shapes.Pilou, 
 Réponse complète et précise, effectivement je faisais une confusion quant aux applications.... en un mot les Nurbs sont des surfaces ou volumes mathématiquement paramètrables.Merci M'sieur et je pense ne pas être le seul à qui cela rende service.  MALAISE 
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 Thank you very much for the heads up, Malaise. These are exciting times for the 3D world, with so many new programs being developed. 
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