sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    New API doc - typos and questions

    Scheduled Pinned Locked Moved Developers' Forum
    370 Posts 35 Posters 256.4k Views 35 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • thomthomT Offline
      thomthom
      last edited by

      Edge.reversed_in?
      http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/edge.html#reversed_in?

      Why is the example using a begin rescue structure? Does it on occasion cause errors?

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

      1 Reply Last reply Reply Quote 0
      • Dan RathbunD Offline
        Dan Rathbun
        last edited by

        The class Sketchup::HLR is undocumented in the API.

        It's an Entity subclass.
        It inherits all the Entity baseclass methods, and adds 2 of it's own:

        • .calculate* .num_faces

        If you create a HLR object at the console, and call .parent (when it has no parent) a BUG SPLAT! results. See post: http://forums.sketchucation.com/viewtopic.php?f=11&t=24740#p212101

        What is this class HLR used for? (.. as there is no .add_HLR method for the Entities collection object.)

        I'm not here much anymore.

        1 Reply Last reply Reply Quote 0
        • thomthomT Offline
          thomthom
          last edited by

          Tool.getExtents
          http://code.google.com/apis/sketchup/docs/ourdoc/tool.html#getExtents

          The example given isn't a good one. From my observations, clipping occurs only when you draw outside the model boundary. So returning model.bounds is pointless.

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

          1 Reply Last reply Reply Quote 0
          • Dan RathbunD Offline
            Dan Rathbun
            last edited by

            Sketchup.send_action
            http://code.google.com/apis/sketchup/docs/ourdoc/sketchup.html#send_action

            You can toggle the StatusBar on/off in Ruby (PC only?) via:
            Sketchup.send_action(59393)

            The following have no effect on my PC in SU ver 7.1.x:
            Sketchup.send_action(21019) hide Status bar and VCB
            Sketchup.send_action(21020) show Status bar and VCB
            Sketchup.send_action(21022) hide Status bar and VCB?
            ..whereas the above id 59393 does work for just the StatusBar.

            [ NOTE: I've moved my VCB up to the 2nd line of the Top Toolbar Container in 2nd position after the Layers toolbar, so I'd not want the VCB turned off with the StatusBar anyhow. I see them as two different things. ]

            I'm not here much anymore.

            1 Reply Last reply Reply Quote 0
            • Dan RathbunD Offline
              Dan Rathbun
              last edited by

              @dan rathbun said:

              (An alternative... we might create tb_Name constantsunder the UI module that would be the same for both platforms.)

              Here's an example, call it 'UI_tb_const.rb'

              module UI
              
              #
              # Example ONLY
              #
              
              case Sketchup;;OS
              when ;WIN
              	#
                tb_CAM = 'Camera'.freeze
                tb_CONS = 'Construction'.freeze
                tb_DISP = 'DisplayMode'.freeze
                tb_DRAW = 'Drawing'.freeze
                tb_EDIT = 'Edit'.freeze
                tb_GETS = 'GettingStarted'.freeze
                tb_GOOG = 'Google'.freeze
                tb_LTS = 'LargeToolSet'.freeze
                tb_LAYR = 'Layers'.freeze
                tb_STD = 'Standard'.freeze
                tb_TABS = 'SceneTabs'.freeze
                tb_PRIN = 'Principle'.freeze # spelling!
                tb_SBAR = 'StatusBar'.freeze
                tb_SECT = 'Section'.freeze
                tb_SHAD = 'Shadows'.freeze
                tb_VIEW = 'StandardViews'.freeze
                tb_VCB = 'VCB'.freeze
                tb_WALK = 'Walk'.freeze
              	#
              when ;OSX
              	#     what are the Mac Strings?
                tb_CAM = 'Camera'.freeze
                tb_CONS = 'Construction'.freeze
                tb_DISP = 'DisplayMode'.freeze
                tb_DRAW = 'Drawing'.freeze
                tb_EDIT = 'Edit'.freeze
                tb_GETS = 'GettingStarted'.freeze
                tb_GOOG = 'Google'.freeze
                tb_LTS = 'LargeToolSet'.freeze
                tb_LAYR = 'Layers'.freeze
                tb_STD = 'Standard'.freeze
                tb_TABS = 'SceneTabs'.freeze
                tb_PRIN = 'Principle'.freeze # spelling!
                tb_SBAR = 'StatusBar'.freeze
                tb_SECT = 'Section'.freeze
                tb_SHAD = 'Shadows'.freeze
                tb_VIEW = 'StandardViews'.freeze
                tb_VCB = 'VCB'.freeze
                tb_WALK = 'Walk'.freeze
              	#
              end # case
              
              end # module UI extension
              

              I'm not here much anymore.

              1 Reply Last reply Reply Quote 0
              • Dan RathbunD Offline
                Dan Rathbun
                last edited by

                UI.toolbar_names
                http://code.google.com/apis/sketchup/docs/ourdoc/ui.html#toolbar_names

                @unknownuser said:

                The toolbar_names method is used to returns the name of all the available toolbars (this differs between PC and Mac).

                (1) In the above sentence "returns" should be singular.

                (2) I believe punctuation marks are supposed to go at the end of the words, ie: "Mac.)" not "Mac)." ...Language majors, confirm?

                (3) It would nice if we are to do cross-platform scripts, that you list the names for PC and Mac in the API.

                (4) UI.toolbar_names.sort on the PC, ver 7.1 returns:

                ["Camera", "Construction", "DisplayMode", "Drawing", "Edit", "GettingStarted", "Google", "Principle", "Section", "Standard", "StandardViews", "VCB", "Walk"]
                .
                On the [Win32] Sketchup Menu: View > Toolbars(and toolbar captions):

                • Principle is Principal* Edit is Modification* VCB is Measurements* StandardViews is Views* Section is Sections* DisplayMode is FaceStyle* Walk is Walkthrough
                  These are on the [Win32] Menu: View > Toolbars but, missing from the UI toolbar methods:

                • LargeToolSet* Layers* SceneTabs (on View menu )* Shadows
                  Missing from View Menu and toolbar methods:

                • StatusBar
                  (We can toggle it on/off [with send_action on PC], so might as well add it to the toolbar methods so we can test it's visiblilty, and use set_toolbar_visible for cross platform [if it can be toggled on MAC.])* If a user has the StatusBar off, a tool might want to instead display a messagebox if it must inform the user of some fact, so it needs to test whether it's on/off.

                (5) This same Toolbar Name Identifier Set is used with the following methods, and have the same problems, missing Identifiers, etc.

                • UI.set_toolbar_visible* UI.toolbar_visible?

                So.. we don't mind variation in the toolbar names/symbols, so long as we know what that variation is.

                (An alternative... we might create tb_Name constants under the UI module that would be the same for both platforms.)

                I'm not here much anymore.

                1 Reply Last reply Reply Quote 0
                • thomthomT Offline
                  thomthom
                  last edited by

                  Entities.add_curve
                  http://code.google.com/apis/sketchup/docs/ourdoc/entities.html#add_curve

                  @unknownuser said:

                  Returns:
                  curve a Curve object if successful

                  SU7.1M1 PC returns an array of edges. Other versions untested. I'm submitting this as a bug.

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

                  1 Reply Last reply Reply Quote 0
                  • thomthomT Offline
                    thomthom
                    last edited by

                    Curve.move_vertices
                    http://code.google.com/apis/sketchup/docs/ourdoc/curve.html#move_vertices

                    @unknownuser said:

                    The vertices method retrieves a collection of all vertices in a curve.

                    Seem to have copied the text from Curve.vertices.
                    Description needs updating along with an example.

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

                    1 Reply Last reply Reply Quote 0
                    • TIGT Online
                      TIG Moderator
                      last edited by

                      @thomthom said:

                      Entities.add_curve
                      http://code.google.com/apis/sketchup/docs/ourdoc/entities.html#add_curve

                      @unknownuser said:

                      Returns:
                      curve a Curve object if successful

                      SU7.1M1 PC returns an array of edges. Other versions untested. I'm submitting this as a bug.

                      It's always returned an array of edges - the curve is then array[0].curve

                      TIG

                      1 Reply Last reply Reply Quote 0
                      • Dan RathbunD Offline
                        Dan Rathbun
                        last edited by

                        _
                        Model.title

                        @unknownuser said:

                        The tile method retrieves the name of the model. If the model is saved on disk, returns the file name without extension. Otherwise returns an empty string.
                        http://code.google.com/apis/sketchup/docs/ourdoc/model.html#title
                        Change 'tile' to 'title' in method description.

                        We could use Model.is_saved? and Model.is_unsaved? methods, as the Model.title method is the only way (that I can find) to determine if the model has yet been saved or not. We cannot rely upon the word 'Untitled' (in the caption bar) because that may actually be a valid filename.

                        Workaround:

                        
                        class Sketchup;;Model
                        def is_saved?
                          return not title.empty?
                        end
                        def is_unsaved?
                          return title.empty?
                        end
                        end # class
                        
                        

                        _

                        I'm not here much anymore.

                        1 Reply Last reply Reply Quote 0
                        • thomthomT Offline
                          thomthom
                          last edited by

                          Camera.set
                          http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/camera.html#set

                          
                          The initialize method is deprecated. It essentially does the same thing as Camera.set.
                          
                          

                          Seems that's the description for Camera.new http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/camera.html#new
                          ...and that Camera.new has the description for Camera.set

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

                          1 Reply Last reply Reply Quote 0
                          • thomthomT Offline
                            thomthom
                            last edited by

                            View.pickray
                            http://code.google.com/apis/sketchup/docs/ourdoc/view.html#pickray

                            @unknownuser said:

                            Returns:
                            ray
                            a ray

                            "a ray"? Without testing this I#m guessing either a vector or line.

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

                            1 Reply Last reply Reply Quote 0
                            • Dan RathbunD Offline
                              Dan Rathbun
                              last edited by

                              @thomthom said:

                              View.pickray
                              http://code.google.com/apis/sketchup/docs/ourdoc/view.html#pickray

                              @unknownuser said:

                              Returns:
                              ray a ray

                              "a ray"? Without testing this I#m guessing either a vector or line.

                              see this...

                              @unknownuser said:

                              Model.raytest
                              A ray is a two element array containing a point and a vector [Geom::Point3d(), Geom::Vector3d()]. http://code.google.com/apis/sketchup/docs/ourdoc/model.html#raytest
                              _

                              I'm not here much anymore.

                              1 Reply Last reply Reply Quote 0
                              • thomthomT Offline
                                thomthom
                                last edited by

                                Yea - I tested it later that day. It's what the Geom module describes as a line.

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

                                1 Reply Last reply Reply Quote 0
                                • Dan RathbunD Offline
                                  Dan Rathbun
                                  last edited by

                                  @thomthom said:

                                  Yea - I tested it later that day. It's what the Geom module describes as a line.

                                  Shouldn't the API have a definition for Line and/or Ray as a class (under the Geom module) ?

                                  something like:

                                  
                                  class Geom;;Ray < Array
                                    def new(*args)
                                      Array[Geom;;Point3d().new, Geom;;Vector3d().new]
                                      super()
                                    end
                                  end
                                  
                                  

                                  I'm not here much anymore.

                                  1 Reply Last reply Reply Quote 0
                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    Line and Plane? hm... maybe... thought of that myself. but never really felt the need for it to make a request. works fine as it is.

                                    Dealing with them as Arrays works ok. They are simple structures.

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

                                    1 Reply Last reply Reply Quote 0
                                    • Dan RathbunD Offline
                                      Dan Rathbun
                                      last edited by

                                      Model.add_note

                                      The note is not displayed unless there are entities in the model. If you add a note first thing in a new model, it is invisible but .visible? on the note object still returns true.

                                      As soon as you draw something, the note appears.

                                      I'm not here much anymore.

                                      1 Reply Last reply Reply Quote 0
                                      • J Offline
                                        Jim
                                        last edited by

                                        Thanks Dan - yet more never-seen-before docs coming to light.

                                        Hi

                                        1 Reply Last reply Reply Quote 0
                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          I have the mental image of Scott drowning in printouts from this thread... 😒 😆

                                          Thomas Thomassen — SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

                                          1 Reply Last reply Reply Quote 0
                                          • J Offline
                                            Jim
                                            last edited by

                                            Oh, I think there is a completely undocumented UTM class in there somewhere under Geom.

                                            Hi

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 18
                                            • 19
                                            • 1 / 19
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement