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    Edges/faces on layer_0, Retain naming of groups/comp. layers

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    • 3 Offline
      3DModellers
      last edited by

      has anyone come accross a script which puts all primitive geometry i.e. edges, faces, construction lines on Layer 0 but retains the layer structure of groups and components.
      i came across a script by C. Grant 'put on layer_bmw' , but the shortcoming here is that it transfers even the groups and components to Layer O (this can spoil scenes which are already created).

      Does anyone know?

      Pritam

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      • Chris FullmerC Offline
        Chris Fullmer
        last edited by

        Tig wrote that very script and it comes in very handy:

        301 Moved Permanently

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        Chris

        Lately you've been tan, suspicious for the winter.
        All my Plugins I've written

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        • 3 Offline
          3DModellers
          last edited by

          hey thanks,
          I just downloaded it. Will try it now.

          Pritam

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          • 3 Offline
            3DModellers
            last edited by

            works perfect. Its a great help. Thanks TIG and Chris

            Pritam

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