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Edges/faces on layer_0, Retain naming of groups/comp. layers
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has anyone come accross a script which puts all primitive geometry i.e. edges, faces, construction lines on Layer 0 but retains the layer structure of groups and components.
i came across a script by C. Grant 'put on layer_bmw' , but the shortcoming here is that it transfers even the groups and components to Layer O (this can spoil scenes which are already created).Does anyone know?
Pritam
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Tig wrote that very script and it comes in very handy:
Chris
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hey thanks,
I just downloaded it. Will try it now.Pritam
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works perfect. Its a great help. Thanks TIG and Chris
Pritam
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