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    Bath room (wip)

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    • L Offline
      Luis Esteves
      last edited by

      Hi everybody,

      At the beginning, this scene has been made only to do some tests with lights.

      This scene has been rendered with V(Ray for Sketchup.
      I must add more details and (maybe) reduce the size of the stool. It seems disproportionate.
      I used two rectangular lights ouside in front of each opening (window and door), one more inside to clear some shadows...and one omni-directional near the table.

      All objects are own made. Only one texture imported (Metal).

      What do you think about the lighting ? If you have some tips, don't hesitate.

      Best Regards,
      Luis

      (click for a bigger image)


      test12.png

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      • X Offline
        xrok1
        last edited by

        lightings great, except the shadow from the tabe, probably the omni light. dosn't look like it should be there, if you can make the omni not cast shadows (not sure about vray)it would be much better.

        love that glass.

        “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

        http://www.Twilightrender.com try it!

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        • soloS Offline
          solo
          last edited by

          The lighting and glass is great, good render. 👍

          One crit, the color, I'll be puking every morning if my bathroom was that color. 💚

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • L Offline
            Luis Esteves
            last edited by

            Yes xrok1, the shadows wan be turned off on the onmi lights in Vray for Sketchup.
            We can also turned off "Affect Specular" (what I did) in this render.
            I will try a render without this light.

            I like the green..but you are right solo. I agree, this color is not suitable for a bathroom. 😉

            The glass was simply made with a refraction white and a Glossiness value of 0.7. Thats'all.

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            • allanxA Offline
              allanx
              last edited by

              The lighting and overall render is very good, my only crit is the proportion of the lavatory to the scene, I think it's out of scale...I can see the ceiling back there which is very low or the lavatory is very big.

              allanx

              [Portfolio](https://www.coroflot.com/designers/work-stream?id)

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              • T Offline
                tomislavm
                last edited by

                Good render and I like that green color!

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                • L Offline
                  Luis Esteves
                  last edited by

                  THnak you all.

                  Yes allanx, there is something wrong with the proportions. I will fix it.
                  I will try to render this scene again, but with differents colors.

                  Regards,
                  Luis

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                  • L Offline
                    Luis Esteves
                    last edited by

                    Good day everybody,

                    Ok, my last lavatory was not proportional to the scene (walls). So, I decided to create a new one.
                    Here is the new ones (maybe I'll put two lavatories side by side).

                    I think I must create another robinet, because this one looks like a gun ! 😆

                    Regards,
                    Luis


                    Meubles-R1.png


                    SKP File

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                    • M Offline
                      moghamdi
                      last edited by

                      what is the material you used for the glass?
                      can you share the setting of the glass material?

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                      • L Offline
                        Luis Esteves
                        last edited by

                        @moghamdi said:

                        what is the material you used for the glass?
                        can you share the setting of the glass material?

                        Hi,

                        I didn't import material for the glass.
                        The glass was simply made with a refraction white and a Glossiness value of 0.7. Thats'all....but you adjust your own settings according to your scene (lights).

                        Regards,
                        Luis

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                        • broomstickB Offline
                          broomstick
                          last edited by

                          I really like the result of the wall material (apart from colour, but I kinda like it 😄

                          Could you share the settings for that wall finish? It would help me a lot, I am just starting to learn vray

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                          • L Offline
                            Luis Esteves
                            last edited by

                            @broomstick said:

                            I really like the result of the wall material (apart from colour, but I kinda like it 😄

                            Could you share the settings for that wall finish? It would help me a lot, I am just starting to learn vray

                            Hi Broomstick,

                            I didn't import any texture for the wall. It's only a green color with reflexion and glossiness. I don't think that the wall is so beautifoul as you are saying, thank you anyway. The secret to have a nice surface is...... The light. But, it's difficult to give you a recipe, each scene is different. You still can download the SKP file in the previous post.

                            Regards,
                            Luis m

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                            • boofredlayB Offline
                              boofredlay
                              last edited by

                              😄 My daughter's bathroom is that exact shade of green.

                              http://www.coroflot.com/boofredlay

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                              • L Offline
                                Luis Esteves
                                last edited by

                                Hi everybody,

                                Here is my last render of the same scene (with somme changes).


                                test13.jpg

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