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    Galaxy Class Starship

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    • S Offline
      Sir
      last edited by

      awesome work! keep going 👍

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      • H Offline
        halkun
        last edited by

        More misc comps, I need these to start building the rooms. The furniture comps are next but I'll just probably nick those from the warehouse.


        compz3.png

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        • pbacotP Offline
          pbacot
          last edited by

          Where the hatches would project too much above the skin, the lifeboats are recessed in the deck structure below. It's an engineering solution proposed by Scotty while still in Fleet Academy, a little known fact.

          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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          • H Offline
            halkun
            last edited by

            Ugh! I'm grinding now. There are a lot of comps to make.


            comps4.jpg

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            • X Offline
              xrok1
              last edited by

              👍 wow thats dedication, i hope you're watching the face orientation. i see alot of reversed faces. if you ever render this they'll give you troouble.

              “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

              http://www.Twilightrender.com try it!

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              • H Offline
                halkun
                last edited by

                Each is a comp onto themselves. I'm endlessly tweaking them. There are the "rough drafts", but the cool thing is that when of mess with one, you mess with all of them. When they are placed and fitted, I'll get all the sides right (Messing with one causes all of them to change) A good example is the "door" comp that is just an open hole. I can add the two sides and every doorway gets the upgrade.

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                • pbacotP Offline
                  pbacot
                  last edited by

                  Great work! You can make the doors a dynamic component with a door that slides away and goes shhhisssss-CK, when you click on it.

                  MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                  • H Offline
                    halkun
                    last edited by

                    I may just keep the doors open. When I'm done I want to export this so anyone can turn the model into anything they want. If you have dynamic objects they wont work if you convert it to, say, a half life map file. (You will have to delete and recreate several thousand doors. Right now for some reason you can't even walk around properly because the "walk" camera is so touchy. I wish there was an option to turn that down, or to add WASD keys to move.

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                    • X Offline
                      xrok1
                      last edited by

                      i think it will help with walk mode if everythings to scale? although it may be, i'm not sure, just trying to help.

                      “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                      http://www.Twilightrender.com try it!

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                      • H Offline
                        halkun
                        last edited by

                        The problem is when I got it to scale, that's when everything got touchy. When I was just on the 1st Deck, it was awesome, but I have templates for the whole ship now and it's huge. I'm thinking that's it.

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                        • H Offline
                          halkun
                          last edited by

                          Here's a little update. I picked up the project again after having some free time...

                          Here is an external shot of the decks I have done...

                          http://img413.imageshack.us/img413/1460/pic1msk.jpg

                          The second picture I have here is an x-ray view. I try my best to get the windows to line up with the rooms below. You can actually stand in the room and look out through the glass.

                          http://img413.imageshack.us/img413/3613/pic2r.jpg

                          Here is the control tower inside Hangar Bay 1. I still have to make a floor for deck 4, but you can see it's a neat looking structure we never saw in the show.

                          http://img413.imageshack.us/img413/4470/pic3y.jpg

                          These windows are going to be the death of me...

                          http://img413.imageshack.us/img413/7690/pic4a.jpg

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                          • L Offline
                            liam887
                            last edited by

                            good work, would it not be easier to construct each deck in a separate file and then assemble them when complete. make things run faster for you at least?
                            Looking good anyway, you should PM Marian he should be able to give you some tips and tricks where star trek ships in sketchup are concerned?

                            VISIT MY ONLINE GALLERY
                            http://www.robotsvdinosaurs.com/

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                            • T Offline
                              tomislavm
                              last edited by

                              Yesterday I have seen new Star Trek, it is great and Your model is perfect, thank You !

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