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    Galaxy Class Starship

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    • Bryan KB Offline
      Bryan K
      last edited by

      Geez louis! That is impressive!

      But... I don't think the lifeboats are supposed to poke out. Are they?

      See my portfolio at https://delphiscousin.blogspot.com/

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      • H Offline
        halkun
        last edited by

        There is an issue where I'm running into scale problems. The actual lifeboat is 4 meters wide, and matches the plans I have, however, with the room it sits in, there is a bit of a clearance issue as they don't fit in a deck! However, the original model shows a bit of relief for the lifeboat hatches and so I'm chalking it up to "close enough".


        life.jpg

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        • H Offline
          halkun
          last edited by

          More comps, I'm calling it a night tonight.


          compz2.png

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          • S Offline
            Sir
            last edited by

            awesome work! keep going ๐Ÿ‘

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            • H Offline
              halkun
              last edited by

              More misc comps, I need these to start building the rooms. The furniture comps are next but I'll just probably nick those from the warehouse.


              compz3.png

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              • pbacotP Offline
                pbacot
                last edited by

                Where the hatches would project too much above the skin, the lifeboats are recessed in the deck structure below. It's an engineering solution proposed by Scotty while still in Fleet Academy, a little known fact.

                MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                • H Offline
                  halkun
                  last edited by

                  Ugh! I'm grinding now. There are a lot of comps to make.


                  comps4.jpg

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                  • X Offline
                    xrok1
                    last edited by

                    ๐Ÿ‘ wow thats dedication, i hope you're watching the face orientation. i see alot of reversed faces. if you ever render this they'll give you troouble.

                    โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                    http://www.Twilightrender.com try it!

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                    • H Offline
                      halkun
                      last edited by

                      Each is a comp onto themselves. I'm endlessly tweaking them. There are the "rough drafts", but the cool thing is that when of mess with one, you mess with all of them. When they are placed and fitted, I'll get all the sides right (Messing with one causes all of them to change) A good example is the "door" comp that is just an open hole. I can add the two sides and every doorway gets the upgrade.

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                      • pbacotP Offline
                        pbacot
                        last edited by

                        Great work! You can make the doors a dynamic component with a door that slides away and goes shhhisssss-CK, when you click on it.

                        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                        • H Offline
                          halkun
                          last edited by

                          I may just keep the doors open. When I'm done I want to export this so anyone can turn the model into anything they want. If you have dynamic objects they wont work if you convert it to, say, a half life map file. (You will have to delete and recreate several thousand doors. Right now for some reason you can't even walk around properly because the "walk" camera is so touchy. I wish there was an option to turn that down, or to add WASD keys to move.

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                          • X Offline
                            xrok1
                            last edited by

                            i think it will help with walk mode if everythings to scale? although it may be, i'm not sure, just trying to help.

                            โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                            http://www.Twilightrender.com try it!

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                            • H Offline
                              halkun
                              last edited by

                              The problem is when I got it to scale, that's when everything got touchy. When I was just on the 1st Deck, it was awesome, but I have templates for the whole ship now and it's huge. I'm thinking that's it.

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                              • H Offline
                                halkun
                                last edited by

                                Here's a little update. I picked up the project again after having some free time...

                                Here is an external shot of the decks I have done...

                                http://img413.imageshack.us/img413/1460/pic1msk.jpg

                                The second picture I have here is an x-ray view. I try my best to get the windows to line up with the rooms below. You can actually stand in the room and look out through the glass.

                                http://img413.imageshack.us/img413/3613/pic2r.jpg

                                Here is the control tower inside Hangar Bay 1. I still have to make a floor for deck 4, but you can see it's a neat looking structure we never saw in the show.

                                http://img413.imageshack.us/img413/4470/pic3y.jpg

                                These windows are going to be the death of me...

                                http://img413.imageshack.us/img413/7690/pic4a.jpg

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                                • L Offline
                                  liam887
                                  last edited by

                                  good work, would it not be easier to construct each deck in a separate file and then assemble them when complete. make things run faster for you at least?
                                  Looking good anyway, you should PM Marian he should be able to give you some tips and tricks where star trek ships in sketchup are concerned?

                                  VISIT MY ONLINE GALLERY
                                  http://www.robotsvdinosaurs.com/

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                                  • T Offline
                                    tomislavm
                                    last edited by

                                    Yesterday I have seen new Star Trek, it is great and Your model is perfect, thank You !

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