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    Galaxy Class Starship

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    • H Offline
      halkun
      last edited by

      The plans are freely downloadable. They were done by Ed Whitefire under the supervision of Andrew Probert. The "Official" plans were done by Mike Okuda. I own those too, but I like Whitefire's better. Firstly because they are already scanned, but mostly because it's a whole new take on the ship. Also the rooms are "blank" which leaves more to the imagination. I'll be taking from both sets of plans when I make my ship. It will be a nice mix between the two.

      You can download the Whitefire plans here...

      favicon

      (www.cloudster.com)

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      • T Offline
        tomislavm
        last edited by

        Thank You for the link!

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        • MALAISEM Offline
          MALAISE
          last edited by

          Really thanks for the link halkun 👍
          MALAISE

          La Connaissance n'a de valeur que partagée

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          • H Offline
            halkun
            last edited by

            Here's a little update, because the ship is modular, you can easily fill space with components. The cool thing is that ship parts can be knocked out in as little as 2-5 minutes. I'm making the internal parts now and I thought I would share. I can share the components template if anyone wants to help generate these parts. They are super-simple to make. They are nice and ambiguous and require a touch of imagination.


            compz.png

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            • H Offline
              halkun
              last edited by

              I forgot to post the ship!

              Here you can see the lifeboats in the X-ray view and how the poke out the ship. You can also see into the ship from the windows now. Speaking of windows, now that I look at it, I should be putting glass in them.... What do you guys think?


              deck12x.png


              deck12.png

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              • Bryan KB Offline
                Bryan K
                last edited by

                Geez louis! That is impressive!

                But... I don't think the lifeboats are supposed to poke out. Are they?

                See my portfolio at https://delphiscousin.blogspot.com/

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                • H Offline
                  halkun
                  last edited by

                  There is an issue where I'm running into scale problems. The actual lifeboat is 4 meters wide, and matches the plans I have, however, with the room it sits in, there is a bit of a clearance issue as they don't fit in a deck! However, the original model shows a bit of relief for the lifeboat hatches and so I'm chalking it up to "close enough".


                  life.jpg

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                  • H Offline
                    halkun
                    last edited by

                    More comps, I'm calling it a night tonight.


                    compz2.png

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                    • S Offline
                      Sir
                      last edited by

                      awesome work! keep going 👍

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                      • H Offline
                        halkun
                        last edited by

                        More misc comps, I need these to start building the rooms. The furniture comps are next but I'll just probably nick those from the warehouse.


                        compz3.png

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                        • pbacotP Offline
                          pbacot
                          last edited by

                          Where the hatches would project too much above the skin, the lifeboats are recessed in the deck structure below. It's an engineering solution proposed by Scotty while still in Fleet Academy, a little known fact.

                          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                          • H Offline
                            halkun
                            last edited by

                            Ugh! I'm grinding now. There are a lot of comps to make.


                            comps4.jpg

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                            • X Offline
                              xrok1
                              last edited by

                              👍 wow thats dedication, i hope you're watching the face orientation. i see alot of reversed faces. if you ever render this they'll give you troouble.

                              “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                              http://www.Twilightrender.com try it!

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                              • H Offline
                                halkun
                                last edited by

                                Each is a comp onto themselves. I'm endlessly tweaking them. There are the "rough drafts", but the cool thing is that when of mess with one, you mess with all of them. When they are placed and fitted, I'll get all the sides right (Messing with one causes all of them to change) A good example is the "door" comp that is just an open hole. I can add the two sides and every doorway gets the upgrade.

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                                • pbacotP Offline
                                  pbacot
                                  last edited by

                                  Great work! You can make the doors a dynamic component with a door that slides away and goes shhhisssss-CK, when you click on it.

                                  MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                  • H Offline
                                    halkun
                                    last edited by

                                    I may just keep the doors open. When I'm done I want to export this so anyone can turn the model into anything they want. If you have dynamic objects they wont work if you convert it to, say, a half life map file. (You will have to delete and recreate several thousand doors. Right now for some reason you can't even walk around properly because the "walk" camera is so touchy. I wish there was an option to turn that down, or to add WASD keys to move.

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                                    • X Offline
                                      xrok1
                                      last edited by

                                      i think it will help with walk mode if everythings to scale? although it may be, i'm not sure, just trying to help.

                                      “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                      http://www.Twilightrender.com try it!

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                                      • H Offline
                                        halkun
                                        last edited by

                                        The problem is when I got it to scale, that's when everything got touchy. When I was just on the 1st Deck, it was awesome, but I have templates for the whole ship now and it's huge. I'm thinking that's it.

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                                        • H Offline
                                          halkun
                                          last edited by

                                          Here's a little update. I picked up the project again after having some free time...

                                          Here is an external shot of the decks I have done...

                                          http://img413.imageshack.us/img413/1460/pic1msk.jpg

                                          The second picture I have here is an x-ray view. I try my best to get the windows to line up with the rooms below. You can actually stand in the room and look out through the glass.

                                          http://img413.imageshack.us/img413/3613/pic2r.jpg

                                          Here is the control tower inside Hangar Bay 1. I still have to make a floor for deck 4, but you can see it's a neat looking structure we never saw in the show.

                                          http://img413.imageshack.us/img413/4470/pic3y.jpg

                                          These windows are going to be the death of me...

                                          http://img413.imageshack.us/img413/7690/pic4a.jpg

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                                          • L Offline
                                            liam887
                                            last edited by

                                            good work, would it not be easier to construct each deck in a separate file and then assemble them when complete. make things run faster for you at least?
                                            Looking good anyway, you should PM Marian he should be able to give you some tips and tricks where star trek ships in sketchup are concerned?

                                            VISIT MY ONLINE GALLERY
                                            http://www.robotsvdinosaurs.com/

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