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    [Plugin]SketchyPhysics3 alpha.

    Scheduled Pinned Locked Moved SketchyPhysics
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    • S Offline
      sketchyman
      last edited by

      YOU ARE GENIUS CHRIS
      I just made what you told me and it WORKS, I am so HAPPY
      Thank you very much

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      • C Offline
        CPhillips
        last edited by

        Cool. Ill update the installer. Thanks SketchyMan.

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        • S Offline
          sketchyman
          last edited by

          I found a mistake in buyoancy. If you make a boyoancying´palne and give it just to some space the ball acts like in water even out of that space. Look at this model


          Mistake

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          • C Offline
            CPhillips
            last edited by

            The water plane is infinite. Just the graphic has size.

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            • S Offline
              sketchyman
              last edited by

              @cphillips said:

              The water plane is infinite. Just the graphic has size.
              You mean that there is no chance to make something as pool on the top floor?

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              • M Offline
                MrPlanet
                last edited by

                How do i make a magnet controlled by a joystick's "X" button? I have seen the joystick support, but it did'nt help much, an answer would be great, thanks! 🎉 Also i have discovered that if you make a slight error in joint names (ie. putting " instead of ') SketchyPhysics 3.0 cannot be loaded and you need to reload SketchUp.

                I reject your reality and substitute my own.

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                • C Offline
                  CPhillips
                  last edited by

                  @unknownuser said:

                  How do i make a magnet controlled by a joystick's "X" button? I have seen the joystick support, but it did'nt help much, an answer would be great, thanks! 🎉 Also i have discovered that if you make a slight error in joint names (ie. putting " instead of ') SketchyPhysics 3.0 cannot be loaded and you need to reload SketchUp.

                  Set the magnet strength to something like:

                  x*300.0
                  

                  300 being the strength of the magnet when the button is pressed.

                  I thought I had that bug in the joint names. Can you post the exact steps to reproduce it?

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                  • P Offline
                    phy
                    last edited by

                    @cphillips said:

                    by CPhillips on Wed Feb 18, 2009 9:01 am

                    =Mr Planet= wrote:How do i make a magnet controlled by a joystick's "X" button? I have seen the joystick support, but it did'nt help much, an answer would be great, thanks! :tada: Also i have discovered that if you make a slight error in joint names (ie. putting " instead of ') SketchyPhysics 3.0 cannot be loaded and you need to reload SketchUp.
                    

                    Set the magnet strength to something like:

                    Code: Select all
                    x*300.0

                    can we assign other keyboard buttons to controls other than WASD & arrow keys?

                    Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                    • C Offline
                      CPhillips
                      last edited by

                      @phy said:

                      can we assign other keyboard buttons to controls other than WASD & arrow keys?

                      Its not planned for this version. It would make the input configuration very complicated.

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                      • M Offline
                        MrPlanet
                        last edited by

                        Here is the bugged model...... Ironically named as well 😆
                        I deliberately named it incorrectly, that's how SP3 does'nt load.


                        Bugged Model

                        I reject your reality and substitute my own.

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                        • C Offline
                          CPhillips
                          last edited by

                          Thanks. I was able to find it and its fixed in next version.

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