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    [Plugin]SketchyPhysics3 alpha.

    Scheduled Pinned Locked Moved SketchyPhysics
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    • C Offline
      CPhillips
      last edited by

      @xrok1 said:

      i was thinking for something like a car(magnet) rolling down a hill, where there are leaves(magnetic) so the leaves don't move(frozen) till the car comes into range. this could be sort of a fake wind simulation etc...

      If you make the leaves out of boxes friction will hold them on the ground until the car is near.

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      • C Offline
        CPhillips
        last edited by

        @unknownuser said:

        hello

        i've awaited sp3 and now its there (kinda). yippie^^
        i hope the bugs are quickly removed, for example the magnets arent working in my sp and it causes errors...

        I cant fix the bugs unless you report them. How do magnets fail? How can I reproduce the problem? Can you post a model?

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        • K Offline
          klaufi
          last edited by

          that shouldnt be necessary...
          when i make an object to a magnet and write some number into the strength field and then push on run nothing happens... it runs like normal, just the block is static and no force slider is there as it should be...and i cant get out of the run mode by reset, just by clicking on select or some other tool, but then the run button doesnt work anymore at all...and when i close su the pc shows me a message, that su doesnt work properly

          after reopening su everything is normal again
          oh, yeah, im using su 6

          btw. i have found a solution for my robot joints:
          i have made two motors in opposite direction, one set with slider and one with the key code (rightx for example), both with the same settings, so the one motor pushes exactly against the other until the one your controlling is stronger or weaker

          heres an example (model downloaded from warehouse)

          edit:
          there are functions on both the arrow keys and wasd

          and ive found another error: while running sp and puching some of the wasd buttons he sometimes leeves the run mode and selects the tools (A)rc or (S)cale


          some experiment on a robot

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          • C Offline
            CPhillips
            last edited by

            @unknownuser said:

            that shouldnt be necessary...
            when i make an object to a magnet and write some number into the strength field and then push on run nothing happens... it runs like normal, just the block is static and no force slider is there as it should be...and i cant get out of the run mode by reset, just by clicking on select or some other tool, but then the run button doesnt work anymore at all...and when i close su the pc shows me a message, that su doesnt work properly

            after reopening su everything is normal again

            Ok, I know what causes that. Its when you enter a bad formula. Ill fix it in next release.

            You can do motors like you describe by setting the controller to:
            0.5-slider('motor')

            @unknownuser said:

            and ive found another error: while running sp and puching some of the wasd buttons he sometimes leeves the run mode and selects the tools (A)rc or (S)cale

            Make sure the Control Panel window has focus when using the keyboard.

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            • K Offline
              klaufi
              last edited by

              ah, ok, thanks^^

              @unknownuser said:

              You can do motors like you describe by setting the controller to:
              0.5-slider('motor')

              cool 😃
              are there other commands you can write there?

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              • C Offline
                CPhillips
                last edited by

                @unknownuser said:

                ah, ok, thanks^^

                @unknownuser said:

                You can do motors like you describe by setting the controller to:
                0.5-slider('motor')

                cool 😃
                are there other commands you can write there?

                Yes. Lots.

                Try this with a servo to make it oscillate.
                Math.sin(frame/10.0)/3.0

                Or this to make it move once per second:
                Time.now.sec*(1/60.0)

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                • K Offline
                  klaufi
                  last edited by

                  what are these commands and where can i find out more about them excited
                  or are you writing something about them soon?

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                  • S Offline
                    sketchyman
                    last edited by

                    It doesnt work to me please help!! this shows me at the start
                    Thanks a lot
                    Sketchyman


                    This is shown when i turn sketchup on

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                    • S Offline
                      sketchyman
                      last edited by

                      When are you planning to release the official version??

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                      • S Offline
                        sketchyman
                        last edited by

                        I installed skp6 and it works !!! great!!

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                        • S Offline
                          sketchyman
                          last edited by

                          Can you please post some instructions because the magnet somehow doesnt work to me!!! it just freezes and i have to turn it off. PLease help

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                          • C Offline
                            CPhillips
                            last edited by

                            @unknownuser said:

                            what are these commands and where can i find out more about them excited
                            or are you writing something about them soon?

                            I am changing it a little bit but when I am done I will write something up.

                            Basically Controller can be a little fragment of Ruby. So you can type in any legal ruby syntax that results in a number:

                            2+2
                            3*(15/2.0)
                            3.14*Math.sin(1.0)

                            You can even put stuff like

                            if frame<30 then 0.0 else 1.0 end

                            That will cause a joint to move to 1.0 after 30 frames.

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                            • C Offline
                              CPhillips
                              last edited by

                              Sketchyman:

                              -Sorry about the error on SU7. I have seen one other person have this problem but I dont know what causes it or how to fix it yet. If you manage to figure it out please let me know!

                              -Final version will be released when it is done. No specific date.

                              -See the magnets thread for instructions on the magnet. If you are still having problems post a description of the problem (and a model if possible) in that thread.

                              Chris

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                              • P Offline
                                phy
                                last edited by

                                Is their anyway you could add a concave hull.

                                Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                                • S Offline
                                  sketchyman
                                  last edited by

                                  I tried to download thruster magnet model but its made with version 7.0 and i cant install sketchyphysics on that one. please post some models made with sketchup 6. thanks a lot

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                                  • S Offline
                                    Sgal
                                    last edited by

                                    I saw a video of SketchyPhysics 3 showing a piston linked to a normal cylinder. When activate the corrispondent slider, the cylinder seems to multiply.Is that possible in the current version?
                                    http://www.youtube.com/watch?v=vNlhGt32oBg&eurl=http://sketchuptips.blogspot.com/2008/09/sketchyphysics-3-preview-video.html&feature=player_embedded

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                                    • C Offline
                                      CPhillips
                                      last edited by

                                      @sgal said:

                                      I saw a video of SketchyPhysics 3 showing a piston linked to a normal cylinder. When activate the corrispondent slider, the cylinder seems to multiply.Is that possible in the current version?
                                      http://www.youtube.com/watch?v=vNlhGt32oBg&eurl=http://sketchuptips.blogspot.com/2008/09/sketchyphysics-3-preview-video.html&feature=player_embedded

                                      That feature isn't in yet. I have to figure out how to make it work with replay.

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                                      • C Offline
                                        CPhillips
                                        last edited by

                                        @sketchyman said:

                                        I tried to download thruster magnet model but its made with version 7.0 and i cant install sketchyphysics on that one. please post some models made with sketchup 6. thanks a lot

                                        Sketchyman, could you try this to fix your SU7 error. Find the file win32api.so in your ...Sketchup 7\plugins\SketchyPhysics3 folder and copy it to just ...\plugins\ and see if that fixes the problem.

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                                        • C Offline
                                          CPhillips
                                          last edited by

                                          @phy said:

                                          Is their anyway you could add a concave hull.

                                          Nope, sorry.

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                                          • X Offline
                                            xgraphica
                                            last edited by

                                            Sorry if this has been asked before (noob here) but I noticed v2 was mentioned as having Mac support at some undefined time in the future. Will this be implemented in v3?

                                            Cheers

                                            XG

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