Garden collection
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Amazing you can get the size to be so low! Puts my 3D Wharehouse downloads to shame.
What method of payment are you thinking of?
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I would probably use paypal as I have an account with them, unless a distributor can make me an offer I cannot refuse so that I do not need to be involved in marketing and distribution.
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Here are a few more from the collection.
There are many that I am struggling to get behave right, Like complicated hedges and advanced looking shrubs, even though the file size are very small there are many embedded groups which can cripple a machine if you use to many in a scene, Using layer works, but i really want to achieve lush shrubs without it taking a toll on performance, anyone got ideas?
Nandina, bamboo, Ficus and ImpatiensImpatiens close up, petal colors are changeable using paint tools.
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Pete,
Really nice bamboo, that's what I am looking for.
The maple will be very welcome too.Looking forward to the whole collection,
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@solo said:
... anyone got ideas?
Beautiful plants!
Maybe even, as in Vue to try, the trunks and thick branches - polygons(cylinders), and thin branches with leaves and flowers, or individual leaves to herbaceous plants of .png with transparency? -
very nice....another one queuing up to purchase...lots of oriental plants please
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Wow I am very excited. I have just the project to use them in. Do you plan to give student discounts? Just kidding. Great work!
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Looking good,
ware can we find the collection...?
I love it...
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Thanks guys.
Dirk, I have not released it yet as I am still completing it.
I saw in one of your gallery threads you were using very high poly vegetation for you photoreal rendering, what I am hoping here is a collection of photoreal vegetation thats lower poly and that renders perfectly with every engine including Vray that does not use .png's too well. All my textures will be .jpg's (optimised) so no alpha mapping needed, and they will all be 3D so no shadow issues and alignment issues. I also wanted a product that straight SU users could use that looked great and even use them in animations (face me's just don't cut it)
I am hoping to wrap it up soon and have it available by month end, I am just trying to figure out how to distribute it and what a fair price would be, I want it to be a fair price for both the user and for the amount of work I've put into it with modeling and texture creation. -
wow! just wow.
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@solo said:
including Vray that does not use .png's too well.
Are you referring to that V-Ray requires you to load an alpha channel bitmap for transparency?
I'm really interested in this collection of yours Solo. I sorely need some vegetation which doesn't kill SU.
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Thomthom, yeah, thats what I mean. I never got around to trying clipmaps during my Vray trial but heard a lot of chatter on these forums about the seperate alpha channel issue, so these will not require any fancy mapping as they are ready to render. Whats even better is the texturing is good enough to not even render as straight SU output will be photoreal as the textures are from photos.
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I see that you are adding a lot of tropical/subtropical flora to this collection. Any chance for more "temperate" vegetation?
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those are just great.
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Csaba, I asked for folks to make requests, do you have anything in mind for this collection? I am making this a garden collection so if you need any shrubs, plants or flowers from your zone let me know.
I will see how things go with this collection and if things work well I will do other stuff like Trees by zone or whatever the market wants.I was asked for interior plants too as 2D png images do not render great indoors, so that's another collection, I will however not include the Vases as Vases are based on the interior design and choice so my plants will be able to be used with any vase the users chooses.
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@gaieus said:
I see that you are adding a lot of tropical/subtropical flora to this collection. Any chance for more "temperate" vegetation?
That's an interesting question. What kind of vegetation are you making? Any particular climate? Will you be doing packages for different climates?
I do visualisation work for an architectural office where we operate only in Norway, so my interest for vegetation would be limited to vegetation which occurs in Northern Europe.By the way, can you give some example face/edge count for some of the examples you've posted?
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Why so many groups? Are they deeply nested?
Reason I ask, is that V-Ray will take longer to parse scenes which has many deeply nested groups/components. Also, is all material applied to the geometry or the groups.
V-Ray will also slow down, quite notably very quickly, from materials applied to groups or components. Just a FYI.
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