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    3D object from 2D pic

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    • pilouP Offline
      pilou
      last edited by

      No problem and I am quasi sure that exist a trick for make directly only curves parth for export it in DXF ๐Ÿ˜‰

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • B Offline
        bubbalove
        last edited by

        Couldn't you just import the picture and trace it? Then you wouldn't have to worry about turning it into a different format, import into to sketchup, then go and edit it to make it work... I'm just curious...

        "Success consists of going from failure to failure without loss of enthusiasm." - Churchill

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        • Chris FullmerC Offline
          Chris Fullmer
          last edited by

          You could, but that gets tedious and its hard to make it super exact sometimes. And if there is lots of stuff to trace, it could take hours. So automating the process is nice to be able to do.

          Chris

          Lately you've been tan, suspicious for the winter.
          All my Plugins I've written

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          • C Offline
            chrisdell
            last edited by

            Pilou, linea, Chris,

            Wow! thanks for all the input. I can't thank you guys enough.

            This is where I'm at:

            After my last post I saved to from Inkscape to a dxf file and opened it up in Illustrator. After some time I got the line work to be more uniformed. (FYI, I totally suck at Illustrator and don't really know what all it can do or what even makes it different from PS)

            I saved it from Illustrator as a .dwg file and was then able to import the line work into SU.

            I then drew a face under the entire drawing, and 'intersected' the face and line work and came up with extrude-able objects. (see attached)

            One thing I'm concerned about is the the amount of line segments. I'm thinking that I should probably find a better quality image to begin with.

            Another thing I concerned about is that I can't seem to join the line segments. They're all individual pieces and I'm wondering if that increases the size of the drawing? I know this is just a small little logo and probably doesn't make much of a difference here, but could this be a larger issue if you do this same process with a larger (or multiple) images? (see attached)

            Lastly, Thanks for the Wintopo suggestion linea, unfortunately in this case, "I'm a Mac". Is there Mactopo?


            aia01.tiff


            aia02.tiff

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            • L Offline
              linea
              last edited by

              You can reduce the number of line segments by using the weld plugin (free)
              http://www.cad-addict.com/2008/08/sketchup-plugins-weld.html

              @unknownuser said:

              Lastly, Thanks for the Wintopo suggestion linea, unfortunately in this case, "I'm a Mac". Is there Mactopo?

              If there is Mike Lucey is the man who will most likely know. Mike!
              Or you could try Silhouette http://www.rocketdownload.com/program/silhouette-plugin-2182.html

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              • B Offline
                bubbalove
                last edited by

                I've traced many images to create logos for businesses as most of them aren't that detailed. I now know that if I have to do a detailed picture that I can use the other method which I didn't know about before I saw this thread... thanks to all who contributed...

                "Success consists of going from failure to failure without loss of enthusiasm." - Churchill

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                • Chris FullmerC Offline
                  Chris Fullmer
                  last edited by

                  @unknownuser said:

                  I would trace half the image without the birds head. Then mirror or flip a copy so you are only tracing half. Then do the Bird head.

                  If you were going to trace it, I think James has a key point. If an image has a large portion that is mirrored, make sure that you only trace one half and then mirror your work to the other side. That way if there are any imperfections in your tracing, at least they will be perfectly symmetrical on each side this way. You can hide a lot of flaws that way.

                  Chris

                  Lately you've been tan, suspicious for the winter.
                  All my Plugins I've written

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                  • C Offline
                    chrisdell
                    last edited by

                    If anyone is interested this is what I have so far.

                    Now I have to bevel the edges a bit to make it a little less blocky


                    aia so far.tiff


                    aia 3d.tiff

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                    • C Offline
                      chrisdell
                      last edited by

                      Not bad for a first attempt at rendering I think.

                      Thanks again for all the help!


                      aia model.jpg

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                      • R Offline
                        remus
                        last edited by

                        Not bad, it is the mirror of the original, though.

                        http://remusrendering.wordpress.com/

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                        • T Offline
                          Teezer
                          last edited by

                          I couldn't resist playing with this. Couldn't get it into SketchUp, though... ๐Ÿ’šEagleSmall.gif

                          Real life is just another website, albeit a rather boring one.

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                          • GaieusG Offline
                            Gaieus
                            last edited by

                            @remus said:

                            Not bad, it is the mirror of the original, though.

                            Look at it from the other side ๐Ÿ˜‰

                            @unknownuser said:

                            Not bad for a first attempt at rendering I think.

                            True! ๐Ÿ‘

                            It could use some rounded edges maybe. Would be more spectacular IMO. (If you decide to do it, scale the whole thing up first, run the plugin then scale back - SU has glitches with creating very small faces)

                            Gai...

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                            • C Offline
                              chrisdell
                              last edited by

                              @unknownuser said:

                              It could use some rounded edges maybe. Would be more spectacular IMO. (If you decide to do it, scale the whole thing up first, run the plugin then scale back - SU has glitches with creating very small faces)

                              Thanks for the suggestion.

                              Seems like the rounding corners doesn't like rounded edges. I've been getting some uber funky shapes.

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                              • B Offline
                                bubbalove
                                last edited by

                                What about using Subdivide and smooth on each individual piece... might look pretty cool...

                                "Success consists of going from failure to failure without loss of enthusiasm." - Churchill

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                                • pilouP Offline
                                  pilou
                                  last edited by

                                  @unknownuser said:

                                  Couldn't get it into SketchUp, though

                                  Why not?
                                  Proper animation by Morisdov can do it! ๐Ÿ˜‰
                                  Or Sketchyphysics2 ๐Ÿ˜‰

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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