Residential Rendering - New for 2009
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Well, here's another one. First rendering of the year and another trial with KT. I think I'm getting a hang of it and managed to render this in less than an hour. Has a bit of post rendering work done to it such as depth len blur, some Xero "art noise" and a few others.
Gus
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I always like your offerings, Gus. This one is even better than before. I like the very realistic glimpses through the windows. Light and all working very well. The copper is fantastic. The only thing not keeping up with the rest is the roof texture, and lack of hip shingles. Design-wise, the porch lamp bothers me. It's not that attractive to me, but mainly it seems to be hanging too low and leaves a strange shadow right on the door.
That's really a fine porch gable! It's nice to see solid and mature house design like this.
Thanks for posting this. Inspiring.
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Gus, I have to echo all that Peter said: especially the windows, the porch detailing, and the lamp centered in the entry. The shadows are great too, btw, but I'm just wild about those corbelled brick bracket supports! Thanks for sharing and more please!
(I guess I'll also throw my 2cents at the edge fade: doesn't seem to fit the PR image and it distracts my eye from all the well-modeled and well-rendered detail.)
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Thanks for the comments and ideas PB and Tom. I started staring at that white light bulb there and started thinking.
The client and designer want a large light fixture there but it probably wouldn't have been that one in the end. I exchanged it for another I made for other locations for my residential renderings.
This above has a yellow pine material door (KT) and the shiner A1 copper material. The copper mat seems to obfuscate the house number. Not a big problem really. The glass material is a car glass which is also from the KT site forum.
This one is basically as the very first except for an ash wood SU texture.
It's hard to notice the hip shingle work. Basically I offset the line work (at the hip ridge) around 7 inches and then extended the line accordingly. I then rotate each texture. When done I used joint push pull to push the planes out 1/2 inch. Actually I think it does look more realistic. Fortunately the roof is all one pitch at the second floor and over the porch. I have done many with 3 different roof pitches.
I like the car glass material and the less reflective copper. The SU ash texture also seems to look better.
Thanks,
Gus
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I like the modeling, quite detailed and convincing...Render is nice but I think colours need to be desaturated a bit.
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Always amazes me that a subtle little thing like those hip shingles can affect the viewing of an entire image...all your choices here are an improvement for me: lovely!
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Thanks Sepo, Tom.
Sepo, I was actually thinking about the saturation and how it might be too intense. I'll be working on that for now.
I did another rendering this time using a different sky global and with a brick material from KT (Bricks-Jag). I like the specular sheen but it lacks grout.
Essentially a photonmap KT render with a high fuzzy tracing setting. As were the previous renderings.
Gus
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Couple more with some new brick and a couple of other tweaks.
Xfrog Public trees from KT. Acme brick textures used with the Brick-Jag material.
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