ShapeShop
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Looks like it could be an ideal addition to SU for organic modeling. Looking at the bottom of the page, it seems that Fred Bartells may have competition.
*ShapeShop is a new 3D modeling and design tool with a fun, easy-to-learn interface. Sketch-based shape creation and editing tools make it simple to quickly translate your ideas into a 3D shape, and drag-and-drop decal compositing makes texturing simple. Best of all, ShapeShop is free!ShapeShop uses state-of-the-art procedural implicit surface technology, allowing you to drag-and-drop 3D parts to quickly assemble a seamless, smooth surface. You won't have to worry about details like mesh topology or resolution. Procedural modeling means you can generate meshes at any resolution you need, just like with NURBS or SubDs. But with procedural implicit surfaces, you have a true construction history. You can "go back in time" and tweak any editing operation in the entire model tree, even across modeling sessions! ShapeShop uses a hierachical CAD/CSG workflow, applied to a free-form modeling interface.
ShapeShop's advanced decal texturing tools also support simple drag-and-drop interaction. Textures can be quickly layered directly on the surface. Decaling compositing is procedural too, so you can always go back and tweak a decal or change layer ordering. You can even edit the underlying implicit model, your decals will stick to it!
ShapeShop currently exports meshes in the ubiquitous OBJ format, which can be loaded directly into many standard tools. Try using ShapeShop to create a base surfaces, and then load it into ZBrush to paint geometric detail, or Maya and 3DSMax for rendering. You've got nothing to lose - ShapeShop is free!*
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Had a quick go at getting it to work, but it didnt seem to install properly
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Seems to be very efficient for organic forms. Not yet installed.
MALAISE
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I have tried it and not sure it's refined enough to be included in my workflow.
The app feel very clunky and hard to create the types of shapes one would require if this indeed was to assist SU.
The navigation and control is also a little clumsy, with a lack of decent orbiting tools it makes exploring and navigating the scene very difficult.It exports to .obj, not a bad choice and very useable within SU, I like the fact that the subdivision is simple hence the resulting .skp is low poly.
There are other features that I have not tried, i will play more when time permits.
Could this not be incorporated into SU by means of a ruby? (Dale, you know I'm talking to you now )
There is another app that I prefer at the moment, also free.
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Solo, just tried that...very clumsy and commands do not respond ....also had a nonresponsive app.
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Hello Friends,
I've tried to import *.obj made with Shapeshop. May I do something wrong, but the imported mesh into SU6
doesn't display all faces so it's heavy to rebuilt the whole shape.Ps import done over http://www.crai.archi.fr/RubyLibraryDepot/Ruby/EM/objloader.rb
Some advices ?
MALAISE
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Are you by any chance not modeling in very small pieces (mm-wise) and try to bring that model in? I have experienced this well known issue (of follow me and intersect) with importing obj files as well.
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I agree with Gaieus.
Broken mesh issues on importing , very often are related to a scaling problem.
Maybe use a third party software to increase the size of the model (Deep Exploration is a good one but very expensive) before importing in SU. -
...or import to blender, scale it, then export again as obj. that might work, it works whenever I have an issue like this.
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Thanks for advices, I'm going to experience them
MALAISE
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