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    V-Ray: Depth of Field

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    • C Offline
      Crazy Eyes
      last edited by

      Thought that I would have a look at the DOF feature on V-ray.

      For scale... a person in this model is 340mm tall.
      I have used an aperture of 1
      and an Override Focal Dist. of 80

      This scene is made up of 2036 simple domes and 2314 spheres.
      The model file size is 349kb in size.

      I have attached a render of with and without DOF


      Without DOF


      With DOF

      Some people are lovers, some are fighters, if you love to fight, fight for love!

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      • N Offline
        nomeradona
        last edited by

        DOF is one of the difficult thing to achieve in the current vray but you made it. how did you know your camera distance.

        visit my blog: http://www.nomeradona.blogspot.com

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        • R Offline
          rufy
          last edited by

          yeah.., how did you know a distance or lenght about your camera active with object that you want to focus

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          • C Offline
            Crazy Eyes
            last edited by

            Sorry it taken so long to reply, I lead a busy life.
            Initially to get the DOF correct, I made boxes to the scale I was working at in a new scene.
            (So, if the model is small, like 500mm big, I'd make the boxes 100mm in size.)
            I then stacked them side by side into a line and viewed them with so I could see one and the rest were going further away. I then guessed a distance to try and saw which boxes were focused and then worked it out from there.
            I hope you understand πŸ˜•

            Some people are lovers, some are fighters, if you love to fight, fight for love!

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            • N Offline
              nomeradona
              last edited by

              @crazy eyes said:

              Sorry it taken so long to reply, I lead a busy life.
              Initially to get the DOF correct, I made boxes to the scale I was working at in a new scene.
              (So, if the model is small, like 500mm big, I'd make the boxes 100mm in size.)
              I then stacked them side by side into a line and viewed them with so I could see one and the rest were going further away. I then guessed a distance to try and saw which boxes were focused and then worked it out from there.
              I hope you understand πŸ˜•

              good idea. in case ofg now using rb. in sketchup we can use the position camera. all we have to do is to draw a line and know that distance then position that camera on that line. therefore we will know exactly the camera distance.

              visit my blog: http://www.nomeradona.blogspot.com

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              • C Offline
                Crazy Eyes
                last edited by

                @nomeradona said:

                good idea. in case ofg now using rb. in sketchup we can use the position camera. all we have to do is to draw a line and know that distance then position that camera on that line. therefore we will know exactly the camera distance.

                I didn't quite understand what you are meaning. Does that mean that there is a script so that can draw a line, and the script tells you how far away that line is so you can input that distance into the DOF distance in V-ray, and it will be correct?

                Some people are lovers, some are fighters, if you love to fight, fight for love!

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                • A Offline
                  AndriyG81
                  last edited by

                  there is actually a number of free ruby scripts that allow you to eather mark camera location or even tell you the distance to a particular object, this takes out all guess work of setting the distance in vray

                  CameraDistance.rb - Returns the distance to an object in the direct line of sight.
                  cameraLines.rb - Connects all cameras of all pages with lines. (needs more then one page)

                  There is also old Film & Stage plugin that kind a works in sketchup 7, allows you to mark camera location, and do all the measurement.

                  http://andriyg.com

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