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    Halo-style map

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    • B Offline
      BTM
      last edited by BTM

      A (sort of) halo-style map I made, but haven't been able to post until recently. I had some pictures of it up on my "some of my stuff" page, hoping I'd get some help on how to upload it. Someone said to upload in sections, so I did.

      You can download it in parts 1 & 2 from the 3D warehouse.
      PART 1: http://sketchup.google.com/3dwarehouse/details?mid=ed76da5ab8dfe1233434bf7e84f5e7a
      PART 2: http://sketchup.google.com/3dwarehouse/details?mid=6e5a3801eee86bf033434bf7e84f5e7a

      station1.jpg
      station2.jpg
      station3.jpg
      station4.jpg
      station5.jpg
      station6.jpg
      station7.jpg
      station8.jpg
      station9.jpg

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      • R Offline
        remus
        last edited by

        Got any links/pics? not sure what im meant to be looking at...

        http://remusrendering.wordpress.com/

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        • B Offline
          BTM
          last edited by

          sorry, I hadn't finnished my post 😳 I had to go do something for a bit, halfway through writing it.

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          • R Offline
            remus
            last edited by

            No worries πŸ˜„

            Is it raw SU output? looks pretty good if it is.

            http://remusrendering.wordpress.com/

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            • B Offline
              BTM
              last edited by

              @remus said:

              No worries πŸ˜„

              Is it raw SU output? looks pretty good if it is.

              Yup.

              shadows at Dark=20, Light=85,
              transparency=high,
              and anti-aliasing turned on(for all but one image).

              By the way, on my mac, I have anti-aliasing, but I can't control how much it works. It's either quite blurry, or grainy. Most people say that you can change it's range in OpenGL, but I don't have any controls but On/Off (under model info> rendering).

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