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    Overly dark renders, and etcetera

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    • C Offline
      cam72cam
      last edited by

      upload in different parts and show were to put it together

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      • B Offline
        BTM
        last edited by

        latest speed-modeling entry renders
        unknow3.jpg
        unknow2.jpg
        unknow1.jpg
        ... And some previous model renders
        (Model I made of a Volkswagen "Thing")
        VW Thing2 copy.jpg
        VW Thing3 copy.jpg
        VW Thing copy.jpg

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        • B Offline
          BTM
          last edited by

          @cam72cam said:

          upload in different parts and show were to put it together

          At the moment, file size isn't the problem... i think. Whenever I try to upload it to the warehouse, it says that the action is invalid, or something on the lines of that. I will try your suggestion though. (I've already got it separated into layers anyways, so it should be easy enough)

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          • B Offline
            BTM
            last edited by

            My first post:
            a couple renders with Kerkythea:
            skull2.jpg
            skull1.jpg
            These are renders of a skull I made with the subdivide.rb tool.

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            • B Offline
              BTM
              last edited by

              Here's some in-SU pictures of one of my favourite "terrains" I made a while back:
              lava terrain.jpg
              lava terrain1.jpg
              lava terrain2.jpg

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              • R Offline
                remus
                last edited by

                Cool stuff BTM.

                Do you model for a game mod?

                http://remusrendering.wordpress.com/

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                • X Offline
                  xrok1
                  last edited by

                  you really need to turn down the brightness of you monitor or something. 😐

                  β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                  http://www.Twilightrender.com try it!

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                  • B Offline
                    BTM
                    last edited by

                    @remus said:

                    Cool stuff BTM.

                    Do you model for a game mod?

                    No... Fun. πŸ˜†
                    ...although, I have thought about purchasing the Unity game engine.

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                    • B Offline
                      BTM
                      last edited by

                      long time since my last post here...

                      Old and new renders, and a WIP.
                      1.jpg
                      2.jpg
                      helicoptercrash1.jpg
                      -–—-–—-–—-–—-–—-–—-–—-–—-–—-–—-–—-–

                      Note; Images are dark, if your display is dark, you may have a hard time seeing them. πŸ˜„
                      -–—-–—-–—-–—-–—-–—-–—-–—-–—-–—-–—-–

                      WIP- unnamed so far
                      robot3.jpg
                      robot1.jpg
                      robot2.jpg
                      robot4.jpg
                      a more futuristic take on it...
                      I will probably change the legs so it walks, replace the hydraulics with joints, add upper leg, and and take out the wheels. also, add some details to the shell.
                      Haven't bothered to render current progress, just trying to see what setting it appears best in.

                      Any advice, opinions or ideas would be appreciated. Especially if you have ideas for joints. πŸ˜„

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                      • B Offline
                        BTM
                        last edited by

                        More stuff, including old/ new renders, and progress i did on that robot thing. Forgot about it for a while. 😳

                        Oh, and a sketchyphysics game: http://sketchup.google.com:80/3dwarehouse/download?mid=bfd21efedcc2b867ffa95f224611fcb6&rtyp=s7&fn=HELI+attack2&ctyp=sm&ts=1238807705000
                        You fly a helicopter.
                        A/D=turn
                        W/S=thrust
                        left/right=roll
                        up/down=tilt (forwards, backwards)
                        R/F=tilt gun (can't see, unless shooting)
                        spacebar=shoot
                        Other than that, the game should be self explanatory.

                        (Render from old progress I didn't post before)
                        (scene from that halo-style model I posted earlier. Didn't turn out too well... Pretty  ugly, don't know why I'm posting it...)
                        Hall.jpg
                        map4.jpg
                        map1.jpg
                        Lightroom.jpg
                        lightroom2.jpg
                        robot-final4.jpg
                        ...As you can see, It's possible to save bandwidth (that's what it's called, right?) by hosting models/ examples on the 3D warehouse, than adding the download link. πŸ˜† I just figured that out a little while ago.

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                        • S Offline
                          sojourner
                          last edited by

                          Hi BTM,
                          From what I can see, those look great, but damn, I have my LCD set to max brightness and most of your images are still too dark to see. 😐

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                          • R Offline
                            remus
                            last edited by

                            Another vote for turning down your monitors brightness, no point hiding those beautiful models behind a veil of darkness πŸ˜‰

                            http://remusrendering.wordpress.com/

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                            • X Offline
                              xrok1
                              last edited by

                              nice model! and a lot better lighting.

                              β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                              http://www.Twilightrender.com try it!

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                              • B Offline
                                BTM
                                last edited by

                                Renders of speed-modeling entry:
                                Steampunk1.jpg
                                steampunk2.jpg

                                ... Probably too dark again. I've gotta turn down my monitor's brightness for renders or something.
                                Also: How is this thread still only on one page? Look at the scroll bar! πŸ˜†

                                Here's a less dark render. Any better/worse?
                                steampunk3.jpg

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                                • B Offline
                                  BTM
                                  last edited by

                                  I tried to make a non-dark render. Any better/worse? (also updated last post to tell difference)
                                  OLD...
                                  NEW...

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                                  • O Offline
                                    oalexis
                                    last edited by

                                    i concur much better lighting on the second one πŸ˜„

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                                    • tinanneT Offline
                                      tinanne
                                      last edited by

                                      Oh wow, much better! The second one looks great!

                                      Executive Director : American Society of Architectural Illustrators
                                      AIP 30 Competition opens soon. ASAI.org

                                      Architectural Rendering

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                                      • FrederikF Offline
                                        Frederik
                                        last edited by

                                        I sure hope you don't mind...
                                        Just took your first render through a quick tonemapping adjustment in Adobe Lightroom...

                                        Not sure if your screen is adjusted to some games or alike, but they seem really dark...
                                        Next time you render, you should try and increase the exposure settings a bit... πŸ˜‰


                                        Steampunk1-2.jpg

                                        Cheers
                                        Kim Frederik

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                                        • B Offline
                                          BTM
                                          last edited by

                                          Thanks for the advice πŸ‘
                                          I was going for a bit of a nighttime look in the first 2 renders, and although they aren't too dark for me, I did intend them to be a bit dark. My 3rd one looks more like someone just turned the lights on.

                                          Frederick: πŸ‘ . Also, how do I use volume lighting to create god's fingers without slowing my render down to 1% for 10 minutes?
                                          (I use KT)

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                                          • boofredlayB Offline
                                            boofredlay
                                            last edited by

                                            Great renders.
                                            However, let me quote a line from those pesky Competition rules πŸ˜„

                                            @unknownuser said:

                                            -Sketchup output only (and as much as i know you love rendering your models, it would be appreciated if you could hold of posting them in the gallery until after the comp.)

                                            http://www.coroflot.com/boofredlay

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