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    Concrete Pavilion

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    • B Offline
      blugarero
      last edited by

      This is a very recent project that I just finished for my arch studio class. I also rendered a video, which is not so bad...

      I wanted to create different spaces with varying lighting effects (only sunlight).

      VIDEO
      http://www.youtube.com/watch?v=yj7EmrrePpI

      http://i56.photobucket.com/albums/g162/bennyg3422/Renders/00113med.jpg

      http://i56.photobucket.com/albums/g162/bennyg3422/Renders/00216m11sed.jpg

      http://i56.photobucket.com/albums/g162/bennyg3422/Renders/00311m47sed.jpg

      http://i56.photobucket.com/albums/g162/bennyg3422/Renders/0054m26s.jpg

      http://i56.photobucket.com/albums/g162/bennyg3422/Renders/0062m57s.jpg

      http://i56.photobucket.com/albums/g162/bennyg3422/Renders/MLT55_filtered-Copy.jpg

      http://i56.photobucket.com/albums/g162/bennyg3422/Renders/mlt35_filteredcomp.jpg

      http://i56.photobucket.com/albums/g162/bennyg3422/Renders/012raytracedblur.jpg

      http://i56.photobucket.com/albums/g162/bennyg3422/Renders/003211m33sed.jpg

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      • DanielD Offline
        Daniel
        last edited by

        interesting - have you tried an animation illustrating the change in lighting throughout the day?

        My avatar is an anachronism.

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        • AnssiA Offline
          Anssi
          last edited by

          Just some observations, concerning the exterior shots:

          I am not really a friend of extreme wide-angle shots. There seems to be a lot of empty space all around your model, so you could just step back and zoom in.

          The lighting in the exterior shots seems harsh, especially as the background looks like there would be some clouds passing over the sun, so the shadows should be lighter and softer. The current shadows look perhaps too much like moonlight.

          The grass is somewhat tiling - a different texture or some postwork could fix it

          Anssi

          securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

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          • B Offline
            blugarero
            last edited by

            to Dabiel: No I didn't. Tha would be interesting... I did render pictures at different times of the day though. However, I am finished with that project. My efforts now go to my current project that I am working on

            to Anssi: Thanks for the construvtive comments... I kind of like the wide angle shots...but I agree on the point with the harsh lighting. Also the grass definitely needs post pro or better texture.

            again Thanks

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            • pbacotP Offline
              pbacot
              last edited by

              Ingenious use of the concrete matrix. And the sepulchral stairway is intriguing.

              MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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              • C Offline
                cheffey
                last edited by

                I like it a lot, but I think the concrete shell could be more delicate than you've shown.

                BROSRŌMAN BRÄUN

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                • R Offline
                  rcossoli
                  last edited by

                  very good pictures, I like everything about the metallic material, maybe missing a little fix the texture of the grass, but overall very good job! 👍
                  kerkythea in this rendering? can be or I'm wrong?
                  greetings

                  THREEDIMENSIONSWEB dot COM

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                  • B Offline
                    blugarero
                    last edited by

                    Thank you for the complements.

                    Yes, that is kerky thea. Most of the renders needed to be rendered quik (deadlines...)so I used High photon map settings with hight fuzzy tracing and high soft shadow quality. For the two inserior renderngs, I used MLT (they kind of look better).

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