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    HMS Ontario

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    • R 離線
      Ross Macintosh
      最後由 編輯

      Wow! Great work Marius. You clearly enjoy building the models. I hope you also enjoy sailing them in your simulator! I can imagine that is fun. Is there any way you can make a little movie to show what it is like?

      I've sent a link to this thread to a friend on the Google SketchUp team. I'm sure they'll enjoy seeing how you are using SketchUp.

      Regards, Ross

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      • axeonaliasA 離線
        axeonalias
        最後由 編輯

        http://www.dats.co.za/axe/Complete/Movie.wmv

        Finnaly learned how to make these,took 7 hours to render the 500 +- frames at 15fps

        This file is 4mb at very reduced quality,the original is 450mb Avi,looks good but yea...

        https://sketchfab.com/Axeonalias

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        • EddyNLE 離線
          EddyNL
          最後由 編輯

          Cool animation! Did you use VirtualDub?
          Nice to see that not only building can be modeled in SketchUp.
          I like your ships, great models!

          Regards, Ward

          viewtopic.php?f=271&t=11903 Modelling my city for Google Earth!

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          • axeonaliasA 離線
            axeonalias
            最後由 編輯

            @unknownuser said:

            Did you use VirtualDub?

            Indeed so,a Tutorial on KT animations shaved hours off "figure it out" time 😄

            Thx glad you like them,now to get them to move and have material sails...maybe some ppl walking around and doing stuff.

            https://sketchfab.com/Axeonalias

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            • GaieusG 離線
              Gaieus
              最後由 編輯

              Hi Marius,

              Great video (ehm... for a great render of course a great model is the first step so that should've gone first).

              I can imagine the difference in quality due to this compression so just can pity that we cannot see.

              As for open sails, I'd suggest Soap Skin and Bubble if you haven't know it yet. Some great effets can be achieved like in the images here.

              Gai...

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              • axeonaliasA 離線
                axeonalias
                最後由 編輯

                Thx Gaieus,Ive always used SSB for making my sails,I make them as low poly as possible,the simulator has fps problems if they are to high when switching from port tack models to starboard.But what i need is to be able to add wind and a material to have a moving animation,similar to what can be easily done in Maya.

                And of course real water would be nice and a moving ship,but I think I might need a FX department for that 😉

                https://sketchfab.com/Axeonalias

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                • GaieusG 離線
                  Gaieus
                  最後由 編輯

                  Ah,yeah,as now I read the whole thread back again, you already mentioned SSB.

                  How big is your SU model (polygon wise as well as file size) now? I would always wonder to which point it is still easily navigable and manageable in SU.

                  Also, how do you actually start a model like this? I see that you have drawings but then you draw polylines from section to section or what? I guess the basis is the hull always.

                  Gai...

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                  • axeonaliasA 離線
                    axeonalias
                    最後由 編輯

                    The SU file is about 14mb and poly count 57,000 ,not hard to navigate in SU at all 😄
                    heres the WIP thread http://hangsim.com/forums/viewtopic.php?f=22&t=620

                    Here is Leopard,I did this thread from the very start to finish :
                    http://hangsim.com/forums/viewtopic.php?f=22&t=451

                    https://sketchfab.com/Axeonalias

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                    • GaieusG 離線
                      Gaieus
                      最後由 編輯

                      Thanks, very interesting reading (images)! 👍

                      Gai...

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                      • GaieusG 離線
                        Gaieus
                        最後由 編輯

                        That link seems to be broken (gives a 404 error to me), Mannie.

                        Gai...

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                        • M 離線
                          Mannie
                          最後由 編輯

                          Those are great ships. I was on a 14 day trip on "De eendracht" when i was 16. http://flickr.com/photos/renerotterdam/480433851/

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                          • M 離線
                            Mannie
                            最後由 編輯

                            Oops, edited the link, now it works

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                            • R 離線
                              Roger
                              最後由 編輯

                              IS it just me or are you fixated on vessels with long bowsprits? I am far from an expert but the vessels you have rendered seem to have some extreme sail plans.

                              http://www.azcreative.com

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                              • axeonaliasA 離線
                                axeonalias
                                最後由 編輯

                                Rodger I am not sure what you mean by "extreme" sail plan?many sails?Sail area? Sail to hull ratio?
                                Ither or I do love these ships and Hope to get Employment on one some day,but for now modeling them is great!

                                Ive started HMS Bellona 74 two days ago and thought you guys would like to see how it is done in a WIP thread,maybe Ill just hack this one 😄

                                http://www.dats.co.za/axe/WIP/Bellona/3.jpg

                                http://www.dats.co.za/axe/WIP/Bellona/4.jpg

                                There are still many flaws and tweaking takes loads of time,and this being the biggest ship ive done to date,it should take even longer.

                                https://sketchfab.com/Axeonalias

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                                • K 離線
                                  kwistenbiebel
                                  最後由 編輯

                                  Wow! Great modeling , Marius. 👍
                                  Congrats.
                                  I really like the renders, even without the bump.
                                  They haven't got that typical Kerkythea look.
                                  Very nice!

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                                  • FrederikF 離線
                                    Frederik
                                    最後由 編輯

                                    @kwistenbiebel said:

                                    They haven't got that typical Kerkythea look.

                                    😕 😕 😕
                                    Chris... I respect your talent a lot, but a comment like that is just 🤢 ...
                                    You of all can make any render look almost identical with your tonemapping, regardless of the application you've used, so I'm really not sure what you mean... 😐

                                    There's a saying...

                                    @unknownuser said:

                                    people who live in glass houses should not throw stones...

                                    Please leave out such lame comments... ❗

                                    Cheers
                                    Kim Frederik

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                                    • StinkieS 離線
                                      Stinkie
                                      最後由 編輯

                                      That's how I interpreted your remark ...

                                      No more coffee for Kim today! 😉

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                                      • K 離線
                                        kwistenbiebel
                                        最後由 編輯

                                        It was not meant as a bad remark, Frederik.
                                        Vray also has its specific look, as has Maxwell, etc...

                                        I tried to point out that Marius managed to create a personal style, an athmosphere, something you can't create without stepping beyond the typical settings of a render engine.
                                        (for instance, a very nice use of HDR light instead of a default physical sky, etc).

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                                        • FrederikF 離線
                                          Frederik
                                          最後由 編輯

                                          OK... Sorry for the rant, Chris... Please accept my apology...!! 😄
                                          I just interpreted it the wrong way... My bad... 😳

                                          @unknownuser said:

                                          No more coffee for Kim today! 😉

                                          😆 Yeah - guess you're right about that, Stinkie...
                                          Point taken... 😉

                                          And once again, sorry for hi-jacking this thread... 😳

                                          Cheers
                                          Kim Frederik

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                                          • R 離線
                                            Roger
                                            最後由 編輯

                                            @unknownuser said:

                                            Rodger I am not sure what you mean by "extreme" sail plan?many sails?Sail area? Sail to hull ratio?
                                            Ither or I do love these ships and Hope to get Employment on one some day,but for now modeling them is great!

                                            Ive started HMS Bellona 74 two days ago and thought you guys would like to see how it is done in a WIP thread,maybe Ill just hack this one 😄

                                            http://www.dats.co.za/axe/WIP/Bellona/3.jpg

                                            http://www.dats.co.za/axe/WIP/Bellona/4.jpg

                                            There are still many flaws and tweaking takes loads of time,and this being the biggest ship ive done to date,it should take even longer.

                                            I am just surprised as how far forward the jibs are. That creates a tremendous amount of leverage, however if your models are accurate representations of real vessels that worked successfully then I can assume that all is as it should be. I think the fault is with my memory but those bowsprits are certainly way out there.

                                            http://www.azcreative.com

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