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    [Plugin] Remove group materials, leave geometry material

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    • Didier BurD Offline
      Didier Bur
      last edited by

      Merci,
      C'Γ©tait pour savoir comment l'indexer sur mon site.

      DB

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      • thomthomT Offline
        thomthom
        last edited by

        I have a suggestion for an improvement. An option to make components painted with different materials into unique components.

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • M Offline
          Matt666
          last edited by

          Hi thomthom!
          Sorry for the delay! Great idea! O've updated the code.
          I've tested it veeery quickly....
          The plugin post is up-to-date.

          Frenglish at its best !
          My scripts

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          • M Offline
            Matt666
            last edited by

            Thank you Jackson πŸ˜„

            Frenglish at its best !
            My scripts

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            • J Offline
              Jackson
              last edited by

              Amazing work Matthieu! πŸ‘ πŸ‘

              Jackson

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              • J Offline
                Jackson
                last edited by

                Sorry Matthieu, I just ran a test and this isn't working, or at least it's not working at all as I would like. It doesn't create distinct components according to colour as ThomThom suggested- after running it on 3 identical car components which I'd painted different colours it just turned them all blue and they are still intances of the same component. I don't understand the logic behind the new colour choice for default either (personally I don't like ruby scripts to use their own material libraries, as I keep very strict control over my materials libraries, but that's another story). Surely this feature overrides the whole point of the original script i.e. that it replaces the default material applied to geometry within groups and components with the material which has been applied to the groups or component. Now all the geometry with default material applied turns a new global colour, which make the script useless for V-Ray users.

                Sorry for the criticism, hopefully you understand it is intended strictly constructively! I am still your number one fan! πŸ˜†

                Jackson

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                • M Offline
                  Matt666
                  last edited by

                  @unknownuser said:

                  Sorry for the criticism, hopefully you understand it is intended strictly constructively! I am still your number one fan!
                  🀣
                  Sorry for the incovenience...

                  @unknownuser said:

                  Surely this feature overrides the whole point of the original script i.e. that it replaces the default material applied to geometry within groups and components with the material which has been applied to the groups or component. Now all the geometry with default material applied turns a new global colour, which make the script useless for V-Ray users.
                  You can use this new script as the old... Just select Yes, and default. And it will do the same thing! Or I'm completely wrong πŸ˜•

                  In fact I didn't understand Thomthom's request 😳 😳
                  Here, the update can replace parent material to desired colour. Or replace the default material when you choose No... If you don't understand, tell me... I have a poor english... 😳

                  Thomthom's request is agood idea... I will see what I can do!

                  Frenglish at its best !
                  My scripts

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                  • J Offline
                    Jackson
                    last edited by

                    Matthieu,

                    Still not working properly I'm afraid. Despite selecting "Yes" and "Default" 3 differently painted cars all turned red. Can you reattach the original (i.e. pre 17th March) ruby script while you're fixing the new one please? I stupidly overwrote it when I installed your new version and I'll need the old fully-functioning one for work tomorrow!

                    Thanks again for all your hard work!

                    Jackson

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                    • M Offline
                      Matt666
                      last edited by

                      This is normal your 3 differently painted cars all turned red. I didn't understand thomthom's request (my poor english 😒 )... The last one works like the precedent: It puts comp material on geometry, but it doesn't make different color component unique! No need to re-attach the original.
                      And I also lost this one 😲 !! However I'm sure this last update can do what precedent version was able to!
                      A future version will be able to do what thomthom want...

                      Frenglish at its best !
                      My scripts

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                      • J Offline
                        Jackson
                        last edited by

                        Ahh, I see... so I can continue using the current ruby script, just as long as I don't have identical components with different materials applied to them.

                        One further suggestion for the next version though (I bet you wish you'd never started now!)- the Yes/No selection should be set to "Yes" as default or just set up as an "OK?" warning message as it was before, as it's rather irritating to have to change it every time you run the script (which in my case is many times daily). If the end user didn't want to apply the C-G materials to the geometry they wouldn't have chosen to run the script! πŸ˜„ I think the warning is sensible though so people know they are applying a permanent change to their entire skp file.

                        Jackson

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          Did I cause all this? ooops....

                          p.s. Matt
                          Inregards to if Sketchup.version[0,1].to_i >= 7. This will break when SU hits version 10. (A bit far of, I know) But instead you can do if Sketchup.version.split('.')[0].to_i >= 7 which is future safe. πŸ˜‰

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • M Offline
                            Matt666
                            last edited by

                            My poor english is the culprit... πŸ˜„

                            Ok, I see... But If you do this : Sketchup.version.to_i, it works great! πŸ˜‰

                            Frenglish at its best !
                            My scripts

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              @matt666 said:

                              Ok, I see... But If you do this : Sketchup.version.to_i, it works great! πŸ˜‰

                              Ah! Cool! Even cleaner! πŸ˜„

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • X Offline
                                xrok1
                                last edited by

                                what would be really cool is if you could get this script to work on projected materials. πŸ˜„

                                β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                http://www.Twilightrender.com try it!

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                                • J Offline
                                  Jackson
                                  last edited by

                                  @xrok1 said:

                                  at would be really cool is if you could get this script to work on projected materials.

                                  As projected materials can only be applied to geometry directly (as opposed to groups or comps) they aren't taken into account in Remove C-G.rb's calculations. If you're referring to the fact that VfSU can't read the UV mapping for perspective-skewed materials (i.e. photomatched or manually distorted) that's a whole different problem from what this little ruby was meant to solve. Nevertheless that would be one great VfSU super ruby!

                                  Jackson

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                                  • X Offline
                                    xrok1
                                    last edited by

                                    i was thinking something more like this>cap.jpg

                                    if i could get the texture to project in these cobblestones components, i could have 36 unique cobbles. πŸ˜›

                                    β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                    http://www.Twilightrender.com try it!

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      I think that would be a different plugin all together.

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • J Offline
                                        Jackson
                                        last edited by

                                        xrok1,

                                        Maybe I'm not understanding your question, but you can easily make 36 unique textured cobbles in SU now. The repeated texture has only been created because you only made one textured cobble group/component and then copied it. If you copy the shape of the cobble first, apply the texture and then make each one into a group or component they will keep their UV mapping relatively rather than locally. If you make sure that this set of groups/components has the same repeat/tile dimensions as your tiled texture you can make a cobbled area as big as you want with a perfect tiling texture and tiling geometry.

                                        Following the logic of applying an updated "Remove C-G" type script to what you're asking for, you would end up with thousands of components, one for every single cobble in your model.

                                        Cobbles.jpg

                                        Jackson

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                                        • J Offline
                                          Jackson
                                          last edited by

                                          I just quickly made a better example, attached, where the cobble geometry actually follows the texture and each set of cobbles (and the moss joints between) is a component which tiles like a jigsaw puzzle. Come to think of it, it would actually be more useful for the sets to be groups rather than components as you can then delete extra cobbles without affecting all the other sets.

                                          Cobbles Rough.jpg

                                          Cobbles Rough.skp

                                          Jackson

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                                          • X Offline
                                            xrok1
                                            last edited by

                                            thanks for the response. this is still the long way of doing it and you have to texture each object individually. what would be nice is if SU would update projected textures when copied. if i make one cobble and project the texture on it, when i make a copy beside it the texture should be projected from that location just like if i moved the original should it not? now if i wanted to lock the texture i could paint the group instead of the individual faces.

                                            i know it dosn't work this way i'm just saying it would be more logical and usefull, otherwise it kinda defeats half the purpose of projected texture. now it should be called "projected texture (if you don't copy)"

                                            maybe projected textures are protected by copyRight laws. 🀣

                                            β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                            http://www.Twilightrender.com try it!

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