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    • R Offline
      rcossoli
      last edited by

      you're right Gaieus , misses many of the views that are already in the survey.
      with respect to make it more objective, the main idea was to know which was the best from the perspective of each, not to evaluate performance quickly or benefits of each.
      A future survey could add PovRay, Artlantis Irender also be treading too strong, would be much better.
      With regard to Vue that I should not be classified as a rendering engine like anything else, because in reality is a much more comprehensive program that has a very good integration with sketchup because you do not need plugins to open the files.

      What we really want to understand that this survey (as I said) is not to create controversy, but only to see what the program most used by the rendering we use sketchup.

      Sorry for my English

      THREEDIMENSIONSWEB dot COM

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      • C Offline
        caddict
        last edited by

        This may have been suggested before, but maybe we could run a challenge to produce a render of some chosen model. People could use the renderer of their choice, using their renders to prove their point...better than through verbal discussion. The proof of the pudding...

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        • honoluludesktopH Offline
          honoluludesktop
          last edited by

          Su2pov3 produced great renders (especially interior renders) with very reasonable set up time for me. The PC plugin interface is easy to use, and provides diffuse, brilliance, specular, reflection, roughness, graininess, and bump sliders. It provides point, and spot lights with controls for spread, power, and other features I do not recall off hand.

          My installation had some problems, but I was able to find workarounds for everything (Search this forum for my comments if you need to). One problem I had was with the path names of Cad blocks that were imported via dxf. Blocks become components in SU. Su2Pov3 uses the path name in the identification of components, and pov would hang when it found "" in the name. If you stick to models built in SU, there should be no problem. In addition, pov dosn't work well with textures on a back face.

          No software has it all, this is a good one.

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          • C Offline
            caddict
            last edited by

            thanks for that hd. Also another good thing about POV is that, being (more or less) open source, it continues to develop and grow in an independent way.

            and of course it runs on windows linux and mac

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            • L Offline
              l.frisken
              last edited by

              can I adjust the reflectivity for individual materialswith su2pov? I've never seen any sliders before. Please let me in on this!

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              • IdahoJI Offline
                IdahoJ
                last edited by

                I've been using POVray for 10+ years and consider it a very capable renderer.
                I'd like to see the developers of the su2pov3 plugin release the source (the current version appears to be compiled). I would like to see if I can add support for the POVray SDL (Scene Description Language) and possibly a texture creation dialog to be called from inside of SU...

                "For a moment, nothing happened. Then, after a second or so, nothing continued to happen."

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                • honoluludesktopH Offline
                  honoluludesktop
                  last edited by

                  The ruby is encrypted. Its author is a active, very busy member on this forum. Perhaps you can work with him.

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                  • IdahoJI Offline
                    IdahoJ
                    last edited by

                    Thx for the info... I'll see what can be done.

                    Cheers.

                    "For a moment, nothing happened. Then, after a second or so, nothing continued to happen."

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                    • honoluludesktopH Offline
                      honoluludesktop
                      last edited by

                      Yes you can. Right click a surface and typically all instances of that textures can be affected, but if you make a unique texture, you can affect a single surface. However if you have a Mac, I am not sure if su2pov3 has been ported to it.

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                      • L Offline
                        l.frisken
                        last edited by

                        i'm still not sure what to do. I right click on a face with a material applied but there is no sign of pov-ray in the context menu. Even with a clean version of sketchup!

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                        • honoluludesktopH Offline
                          honoluludesktop
                          last edited by

                          If you have installed Su2Pov3, and pov-ray properly, then you need to follow this.

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                          • L Offline
                            l.frisken
                            last edited by

                            I'd be interested in what kind of quality is possible in pov-ray with sketchup. I'm hiving trouble getting good results and am wondering if it is worth continuing. does anyone have any good pov/sketchup renders they want to show off?

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                            • C Offline
                              caddict
                              last edited by

                              just look at the povray hall of fame to see what can be done

                              Link Preview Image
                              POV-Ray Hall of Fame

                              favicon

                              (hof.povray.org)

                              su2pov creates a povray file which can then be easily edited without going back to SU.
                              for example the material qualities are all declared/described in the file (and can be changed but not usually necessary)

                              mwsnap012.jpg

                              then the matrial quality assigned to each material can also be edited:

                              mwsnap013.jpg

                              so if you wanted your glass to be more reflective, just change the setting from shiny to mirror for example.

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