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    • GaieusG Offline
      Gaieus
      last edited by

      Well, a mod could certainly do it but you, as the poster of the first post with the poll should also be able to do it - however I'm not sure if the current results would be lost but even if not, I doubt you could get a fair result as the current "competitors" already have votes and people who otherwise would have voted for something else now could not change their votes (or if you change that as well, not sure if they come back to change or vote again).

      Gai...

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      • E Offline
        Ecuadorian
        last edited by

        If you're going to start a new poll, I'd suggest a more objective question, like "What render application do you use the most with your SketchUp models?"

        And don't forget to add POV, Vue and perhaps even LightUp, although it is actually one of a kind.

        -Miguel Lescano
        Subscribe to my house plans YouTube channel! (30K+ subs)

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        • R Offline
          rcossoli
          last edited by

          you're right Gaieus , misses many of the views that are already in the survey.
          with respect to make it more objective, the main idea was to know which was the best from the perspective of each, not to evaluate performance quickly or benefits of each.
          A future survey could add PovRay, Artlantis Irender also be treading too strong, would be much better.
          With regard to Vue that I should not be classified as a rendering engine like anything else, because in reality is a much more comprehensive program that has a very good integration with sketchup because you do not need plugins to open the files.

          What we really want to understand that this survey (as I said) is not to create controversy, but only to see what the program most used by the rendering we use sketchup.

          Sorry for my English

          THREEDIMENSIONSWEB dot COM

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          • C Offline
            caddict
            last edited by

            This may have been suggested before, but maybe we could run a challenge to produce a render of some chosen model. People could use the renderer of their choice, using their renders to prove their point...better than through verbal discussion. The proof of the pudding...

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            • honoluludesktopH Offline
              honoluludesktop
              last edited by

              Su2pov3 produced great renders (especially interior renders) with very reasonable set up time for me. The PC plugin interface is easy to use, and provides diffuse, brilliance, specular, reflection, roughness, graininess, and bump sliders. It provides point, and spot lights with controls for spread, power, and other features I do not recall off hand.

              My installation had some problems, but I was able to find workarounds for everything (Search this forum for my comments if you need to). One problem I had was with the path names of Cad blocks that were imported via dxf. Blocks become components in SU. Su2Pov3 uses the path name in the identification of components, and pov would hang when it found "" in the name. If you stick to models built in SU, there should be no problem. In addition, pov dosn't work well with textures on a back face.

              No software has it all, this is a good one.

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              • C Offline
                caddict
                last edited by

                thanks for that hd. Also another good thing about POV is that, being (more or less) open source, it continues to develop and grow in an independent way.

                and of course it runs on windows linux and mac

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                • L Offline
                  l.frisken
                  last edited by

                  can I adjust the reflectivity for individual materialswith su2pov? I've never seen any sliders before. Please let me in on this!

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                  • IdahoJI Offline
                    IdahoJ
                    last edited by

                    I've been using POVray for 10+ years and consider it a very capable renderer.
                    I'd like to see the developers of the su2pov3 plugin release the source (the current version appears to be compiled). I would like to see if I can add support for the POVray SDL (Scene Description Language) and possibly a texture creation dialog to be called from inside of SU...

                    "For a moment, nothing happened. Then, after a second or so, nothing continued to happen."

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                    • honoluludesktopH Offline
                      honoluludesktop
                      last edited by

                      The ruby is encrypted. Its author is a active, very busy member on this forum. Perhaps you can work with him.

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                      • IdahoJI Offline
                        IdahoJ
                        last edited by

                        Thx for the info... I'll see what can be done.

                        Cheers.

                        "For a moment, nothing happened. Then, after a second or so, nothing continued to happen."

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                        • honoluludesktopH Offline
                          honoluludesktop
                          last edited by

                          Yes you can. Right click a surface and typically all instances of that textures can be affected, but if you make a unique texture, you can affect a single surface. However if you have a Mac, I am not sure if su2pov3 has been ported to it.

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                          • L Offline
                            l.frisken
                            last edited by

                            i'm still not sure what to do. I right click on a face with a material applied but there is no sign of pov-ray in the context menu. Even with a clean version of sketchup!

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                            • honoluludesktopH Offline
                              honoluludesktop
                              last edited by

                              If you have installed Su2Pov3, and pov-ray properly, then you need to follow this.

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                              • L Offline
                                l.frisken
                                last edited by

                                I'd be interested in what kind of quality is possible in pov-ray with sketchup. I'm hiving trouble getting good results and am wondering if it is worth continuing. does anyone have any good pov/sketchup renders they want to show off?

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                                • C Offline
                                  caddict
                                  last edited by

                                  just look at the povray hall of fame to see what can be done

                                  Link Preview Image
                                  POV-Ray Hall of Fame

                                  favicon

                                  (hof.povray.org)

                                  su2pov creates a povray file which can then be easily edited without going back to SU.
                                  for example the material qualities are all declared/described in the file (and can be changed but not usually necessary)

                                  mwsnap012.jpg

                                  then the matrial quality assigned to each material can also be edited:

                                  mwsnap013.jpg

                                  so if you wanted your glass to be more reflective, just change the setting from shiny to mirror for example.

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