Vue render
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Nice work solo, Vue looks really interesting. What file format are you exporting from SketchUp?
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Dale,
I save the model as .skp, then open it in an app called 'Deep Exploration' and convert it to .3ds, which I then import into VUe without any UV issues.
I did another render this afternoon, I changed the roof texture and used displacement, I also changed the car and less 'soft focus'
Larger size: http://img527.imageshack.us/img527/739/mediteraneanhouse1zz4.jpg
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Pete,
Was this the model you rendered with Podium a while back as a night scene? I remember seeing the fountain with a blue light.
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Damn looks very nice man, love it
Keep it up!! ;] -
Nice render!!!the car is a very very realistic model but there is something to improve such us the roof and the asphalt ground; I think you need a very nice texture for the roof looking for at
http://www.cgtextures.com/
If you want I can post an example of mine about a roof rendered by kerkythea; I've improved the texture adding a procedural one to make a realistic effect. -
@solo said:
"open it in an app called 'Deep Exploration' and convert it to .3ds..."
Solo Blaster,
What's this Jack bird action about?
Slam Dancing big boink, I was under the impression that 3DS export was all inside of Sketchup, in that SketchUp will out put said file format.
Am I dancing alone?
Durant "wonder box" Hapke
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Durant,
GSU does indeed export to .3ds, however the conversion is a hit or miss, with DE I get a great conversion without any problems.
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Thanks solo
I use Cheetah 3d (mac user) for good 3d exports as well. Is the rendering process more "Podium" or "Kerkythea" like in complexity? -
dale,
Niether actually, maybe closer to KT as far as complexity but different as the functions are node based (I think Lightwave has nodes too) and that takes some learning, the terminology is also a little different from most render apps.
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Fantastic updated image solo
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Pete,
I'm using DE 5.04 and tried your method of converting a .skp to .3ds. When I import into Vue, I get an error stating that the .3ds format is obsolete and that the materials may not be correctly converted. When I choose to import anyway, I indeed get some weird UV screw up that jumbles up my textures. Any clue why this is? Would an upgrade to 5.5 solve this issue? Also, is the .3ds convert/import preferable in your opinion to the .obj export from sketchup that Chipp Walters recommends? I'm excited for your Sketchup to Vue tutorial, as I think Vue fits my line of work (landscape designer) better than any other renderer out there.
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