The City Of Ankh-Morpork W.I.P.
-
That's looking pretty good so far Robert! It would be great if you could scan some images from those books, I've PM'd my email to you.
Might I ask why there are so many lines on the East side of the city wall?
And Sorry I haven't been able to get any more pics of the project, I've been doing a lot of traveling, and haven't set up my SketchUp PC yet.
-
@unknownuser said:
Might I ask why there are so many lines on the East side of the city wall?
those are the lines from the drape tool in the sandbox haven't had time to clean them up yet
because i have set the city up on terrain from the sandbox (push/pull tool won't extrude on curved surface), i used the stamp tool from the sandbox tools to project from the map down onto the terrain, to get the streets i used the drape tool, then i will build the buildings and stuff on the map and position them on the terrain.edges are heavy because i used the freehand tool to copy from the map, not sure if using straight lines and half circles will reduce it much, I do intend to clean it up as i go along (if this is possible and won't complicate model too much)might require remodel we'll see as I add stuff to it
just got email from book shop "streets of ankh morpork" on its way to me, map is out of stock till 14 nov
-
You know what, this is a very noble project!
I've always loved all the books in the discworld series and always always wanted to build it as a model.
And wasn't at all happy with what they did in the films.
But yes it is a tall order for one person. might I suggest that you invite interested people to participate in this project and individuals can develop sectors. I, for one would be definitely interested in doing a small part of the city. That way you can actually get the different characterizations that are supposed to exist in Ankh-Morpork and it'd also be a lot faster.
What do you say?
ta,
ashy -
G'day Ashy
I would welcome more involvement from people interested in this project, and it would be great if we could get the level of detail into it that Pilou links in his post.
But as this is Jacobs thread i will leave the decision to him.
maybe we could incorporate the new google feature on the warehouse by sharing the model, no idea how it works, as i have only put 2 or 3 models up there and downloaded even less.. be worth looking into, i believe Gaieus (could be wrong here) has a post on it in SU discussions (I think).
Rob.
-
You want a same level of detail than that?
Ps Explore the "Archive de Blog" on the bottom left page for the making of
Bon courage! -
Rob, If you'd be willing to use the Collabaration feature of the 3DWarehouse, Then I could put my model in my archives, and give you a hand with yours.
-
G'day Jacob
OK what i would suggest is that we use your modelor start a new one, maybe with the base of the city or the map and any interested party's pm for permission to collaborate on it using 2 models would be a bit confusing and as my model is only 1/2 mile across i think it is to small to use. (book hasn't arrived yet) when i get the book, hope fully we can get an idea what size ankh morpork really is.
but i will certainly upload my model to 3dwh anyway, had a look last night and couldn't see any way to get the collaboration going , maybe you can only access it through a model, will have a look.
OK uploaded model to 3dwh, http://sketchup.google.com/3dwarehouse/details?mid=7c99baebbff3d148d7bda17c9108eba9
EDIT:
If you want to collaborate on this model please pm me, and I'll add you to collaborators, please bare in mind that this is only a prototype model and is not an efficiently modeled model..it does have layers but these were created after the basic terrain was modeled, i will be trying other ways of doing it before the final model. so in short if you collaborate please group your additions so if I change or start again additions can be saved separately.Robert
-
Your a madman.
And i like it. Definitely subscribing to this thread.
-
Screen shot of update added Ankh Bridge
-
I wonder if we can make the model selectable in terms of detail.
I'm not sure how to put this across, but what I mean is within the model or the map, there may be click-able sectors,within which more click-able bits, so that the entire model is not loaded at once and as you 'zoom' in or out the level of detail changes.
Sort of like a game or even Google earth.
It'd be a case of making different models with changing components I suppose. That way whoever wants can get really detailed with a little part of the model, but the overall viewing of the model does not suffer. -
Ash,
what I have done is build each part I'm playing with on a different SU Panel and copying to main model. If we loaded each part to 3dwh then you could go to town on detail, and copy to a plain terrain model with just the street pattern loaded, i will upload the bridge and art tower to 3dwh, but these are just prototype models to see what i need to do to get an idea where this model is going....to do what you are suggesting would probably need a game engine to load parts as you zoom in ....no idea where to even look for that kind of stuffRob
ps some edits to the bridge house fixing some stuff and adding more detail
-
Hi Folks,
I've been following this thread and glad to see that you are at this collaboration thing where - if needed - I can really help you guys (I know it pretty well since I started to use in about two months ago already).
Anyway, some technical suggestions:
- Robert, under the "Share" tab, you can define whether others than collaborators can see the model at all and if so, they can download or not.
-
- also there you can invite collaborators who already have a 3D WH account.
- this model won't make to the fulfillment this way since it is already 7Mb and the ma size is 10 Mb in the WH so what I'd suggest is to make dummy components (simple footprints maybe) and share the detailed creation of those. Then you can reload the component at home into a big master model,make the screenshots etc. But do not load them into the mater plan in the WH because it will soon become heavier than 10Mb
- make a shared collection instead and you can all upload the individual, detailed pieces there and everyone can try to put the things together on their home computers.
- After a while,you will reach a limit of possible edits of a shared model. Then you ill need to delete some older versions (to which now you can revert your model to) and go on sharing and collaborating.
If you wish,I can move this topic to the "Community Project - Share Models in the 3D WareHouse" and you can keep posting the "results" here (but of course,I don't want to force this move).
Last but not least, if you wish, you can also invite me to the project
At least I could help with the WH sharing function and am also interested in this kind of historic/fantasy stuff (see a work of mine about my city in the 14th century here).I don't promise to be very active all the time (we are in the process of rebuilding the main site of SketchUcation and I also have a job) but I can quickly put some Gothic cathedrals together for you guys
BTW, Robert, what is this "Unregistered version" thing on the screenshot? Doe an expired evaluation version of SU puts that on screen?
-
G'day Gaieus
first off thank you for your suggestions,
the screen shot is a freebie version of Gadwin Screen print.nothing to do with SU at all
I think they shared collection is the way to go , assembly as required by each individual with the parts they want, tho atm only the main model is up there, i should break it down into individual parts and start a collection.
maybe this weekend, I 'll give that a go
and I was thinking the same thing about moving this to where you suggested, please go ahead and do so
Robert
-
@angusog said:
and I was thinking the same thing about moving this to where you suggested, please go ahead and do so
OK, I will/would - just I'd also like to hear Jacob's consent; after all he started this topic and I don't want to hijack it or do anything without his word heard.
-
Gai
yup your right of course, my apologizes to Jacob for neatly hijacking his thread, unintentionally
Robert
-
I see he is also a "collaborator" now.
-
looks like a cool project! keep it up!
-
some notes from
"Soul Music" http://www.booklore.co.uk/PastReviews/PratchettTerry/SoulMusic/SoulMusicReview.htm
Misbegot Bridge ( second bridge from the south on Jacobs map) Jetty under the bridge, Lined on both sides with house's making the street rather cramped, bridge is quite high...
Mended Drum (Pub) back door looks right onto the river ankh
Hide Park consists of trees and grass
Street of Cunning Artificers: Street of tiny shops, furnaces glowed in every doorway, Clockmaker's, Armorers, carpenters, 1/3 of the shops made tools for the other shops.
hope this helps with ideas on constructing the city.....
-
And some inspiring images;
http://www.medievalworlds.com/gallery_en.html -
Excellent Gai,
especially the one in there of ankh morpork with the tower of art in the background
Advertisement