REQ: ANother camera
-
Pretty much all of these functionalities are handled in the film and stage plugin (except the ability to animate the camera, because that is not possible because of how SU works currently). Once you install it, there is new menu options under the Camera menu. It even gives you the distance to the object. Please everyone go install it and play with it, then come back to this thread to talk about how to improve it. Its an incredible script if you want more physical camera control.
The bugs in it are somewhere in how it handles. It is supposed to work so that while you are looking through the camera there are modifier keys you can hold to pan, tilt zoom, change FOV and stuff. I think some of those don't work. But you can still move the camera object like any other SU component. Rotate it, tilt it, etc manually. Seriously, its a great plugin.
Chris
-
@jenujacob said:
pixero,
we can already dolly in SU by holding down ctrl and orbiting.
and like nomer said.. sometimes getting wide angle shots by moving too close to the wall is a pain! so i would totally love to get virtual-cam components!I meant when looking at the camera in third person view.
-
@pixero said:
I meant when looking at the camera in third person view.
Film and stage plugin lets you do this already.
I'm going to be a broken record until we all go download it and play with it.
-
@chris fullmer said:
Film and stage plugin lets you do this already.
I'm going to be a broken record until we all go download it and play with it.
How? I have it installed and have had it for quite some time and yes, you can see the camera in third person view but AFAIK you cant move it along its local coordinate system.
Meaning moving by dragging it along the cameras, not the world coordinate system.
I hope I make myself clear. -
Hmm, I must be misunderstanding all the functionality that is desired then.
It is supposed to have pan and tilt and dolly all built in to it. By holding shift and ctrl and CMD you can do different things. I am pretty sure they are buggy though. Truck and pedestal seem to be difficult to convce them to work. But that would have to be done while looking through it. So if you wanted a way to do that from 3rd person, than I guess that you are correct that it does not work like that. Maybe version 7 will add more camera support?
Chris
-
Well, once camera type is set, select "Create Camera", Pan/Dolly appears in the lower left corner, so click & hold on the screen to see how they work. Hold shift to change to Truck/Pedestal. While doing so, you are looking throught the camera.
Ctrl-click on screen to edit the camera, Tilt, and, IMPORTANT, select Done when satisfied.
Does that help? -
Help, I guess I'm loosing it in my old age, but search as I may, I cannot find the Film & Stage plugin. All I come up with is the Film & Stage components, and links to Style Builder.
-
Thanks Mario, even though I knew it was for v.5, I just didn't think to look for it on the older version plugin page. Like I said, getting older every day...
-
@dik harrison said:
Thanks Mario, ..
Welcome.
If your'e famyliar with Podium, could you check if you get the same view framing problem as I have ?
That is set a camera type then render, viewport size, and see if the rendered view has the same framing as in SU. (Mac or Win doesn't matter) -
Since they did not update it, we have to find the version 5downloads.
Try there, it's in french but it does'nt matter.
http://sketchup.google.com/download/previousplugins.html
Scroll down a bit and you should find it.
Beware of where the installer will want to put it !
Make sure you install in the Google 6-SketchUp-Plugins folder !! There should be the Previs folder then.
It will work just fine in v6.
Except it changes the view framing in Podium renderings. (or is it just me ?)
I wish a Ruby genius would look at that. I need it for work. -
Sorry, don't have Podium.
@mariocha said:Welcome.
If your'e famyliar with Podium, could you check if you get the same view framing problem as I have ?
That is set a camera type then render, viewport size, and see if the rendered view has the same framing as in SU. (Mac or Win doesn't matter) -
No sweat.
Anyone else ? -
@mariocha said:
No sweat.
Anyone else ?I would guess this has to do with the aspect ratio of the cameras. If you set the camera's AR to 0 before rendering, does that fix it?
-
The strange window framing is the reason why I removed the 'stage' plugin from my PC.
It doesn't work together with render engines as your render output will not match the SU viewport anymore.I think best thing would be having better camera control options(tilt,dolly,..) within an improved animation plugin....or SU 7 .
-
wow, I had a look at the film & stage plugin years ago and didn't really understand it's benefits, therefore deleted it again.
but that script is amazing!
especially if you are involved in setdesign it is so easy to set up camera positions - phantastic! -
hey guys.. i've read only now about this script.. but.. you mean, that with those plugin.. in sketchup 7.. i can put in my model the camera.. and.. when render it with vray.. can connect the phisical camera with this?? it's a my mistake i think.. because.. if it will really be.. i'm going crazy!!! it's a wonderful command!!!
Another question.. there is a script that do.. GRATIS.. what Note Camera Point script from smustard site done???
-
hey guys.. you think that i'm crazy??
Advertisement