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    Terrain renders

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    • boofredlayB Offline
      boofredlay
      last edited by

      Again, I am just about speechless with your work.
      Great stuff Pete.

      http://www.coroflot.com/boofredlay

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      • pilouP Offline
        pilou
        last edited by

        I can't imagine that you can make with this 😉
        video 4'32" : made in one hour! 😲

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • K Offline
          kwick7
          last edited by

          Fantastic work as always!

          http://www.bigmug.net

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          • P Offline
            princedragoncok
            last edited by

            Pretty crazy stuff alrite

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            • MALAISEM Offline
              MALAISE
              last edited by

              What a work !

              You give us plenty of new ideas Solo. For instance the same landscape on a geological
              point of view, with time-erosion ( is it English? )

              MALAISE 👍 👍

              La Connaissance n'a de valeur que partagée

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              • C Offline
                Charlie__V
                last edited by

                Solo,
                Great work!!
                Been following this thread, since I have recently been practicing with the PLE version of VUE.
                I so far really like Vue [though slow because of my hardware] & very large file I am working on.
                You mention preferring to wash the model through DE, is this because of either axis issues when importing dxf. or saving issues when importing SU model.
                Or other?
                BTW
                Have you completed this video?

                Best,
                Charlie

                Precision M1710/Win 7 Pro 64 bit/i-7 6920 Quad core 2.9 Ghz -3.8/16Gb ram/NVIDIA M5000M 8Gb

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                • soloS Offline
                  solo
                  last edited by

                  Charlie

                  I normally save my SU model as .skp and then use DE to convert it to .3ds which I then import into Vue. Make sure your units are the same in both apps (if you are working in inches in SU make sure you are using the same in Vue) I never get any axis issues with .3ds nor any UV mapping problems.

                  There are a few tips and tricks one learns the more you play and i hope when I get the time soon to make an SCF tutorial for a SU to Vue workflow.

                  As for high poly models eating away at resources, Vue works just like SU as far as layers go, so putting trees on layers and using ecosystems instead of objects will reduce your load considerably.

                  Getting control over the function editor is by far the most difficult learning curve and once you get a feel for it, anything is possible.

                  The video has been put on hold for now as the powers that be (architects, enviromental commitee and city) are still undecided on a few aspects and only once they are done will I make relevent changes and hit 'animate', so don't hold your breath, it's like turning the titanic.

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

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                  • S Offline
                    sketchupjockey
                    last edited by

                    This is great stuff. I recently did some similar type of work for a community on the shore of Puget Sound. Last winter a client of mine whom i am currently designing a beach home for needed some rendering to illustrate the impacts of proposed improvements to a boat launch. I decided to take it on pro bono.

                    It was easy to construct as I had taken some photos from his property while researching the site and was able to use them to construct a model of the proposed boat launch.
                    Using:

                    1. contour data from the engineering drawings
                    2. photos i had taken
                    3. GoogleEarth to place the contour model into its context
                    4. Photoshop to render high/low tides.

                    The view obstruction as well as the physical barrier to public access along the Beach was immediately apparent and indisputable. As a result the proposed boat launch is being "re-engineered".


                    4.jpg


                    5.jpg


                    2.jpg


                    1.jpg


                    Misery Point Boat Launc.jpg


                    Misery point page 2.jpg


                    Misery point page 3.jpg


                    Misery point page 4.jpg


                    Misery point page 5.jpg

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                    • soloS Offline
                      solo
                      last edited by

                      Larry

                      That looks like a great project, the thing that I love doing.

                      I have done a few of these terrain/image/render integrations using all sorts of source materials, they really are fun and sometimes pretty rewarding.

                      There are so many ways to achieve ones result with so many workflow options that finding the best and easiest to handle process can also enjoyable.

                      Thanks for showing yours.

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • C Offline
                        Charlie__V
                        last edited by

                        Solo,

                        Thanks for a quick reply & the tips. 😄
                        Got some time to explore in the next few days, hoping to get much better aquainted with Vue.....maybe even post a short video.

                        Best,
                        Charlie

                        Precision M1710/Win 7 Pro 64 bit/i-7 6920 Quad core 2.9 Ghz -3.8/16Gb ram/NVIDIA M5000M 8Gb

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