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    Rogue Renders!

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    • Roguer1R Offline
      Roguer1
      last edited by

      I have noticed when I started modeling my models were at about 2,000 to 7,000 but I have begun to add more and more detail resulting in much more poly's. I also model my own wheels, I use a circle with 100 sides so they, themselves, can reach about 5,000. I also model most of the running gear, engine and under body of the car too. Here are some quick images of these things:
      rear running gear.jpg
      Rogue D-010.....jpg
      taunus.jpg
      taunus2.jpg
      taunus interior.jpg

      Find all my models on the [3D Warehouse](https://3dwarehouse.sketchup.com/user/d8bb4d13-3b01-44a0-a007-4a77a32b6433/Ben-B?tab)

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      • J Offline
        Jackson
        last edited by

        Ahhh, it's the wheels that are the killers- are you sure those little radii on the rims are necessary- they seem a bit extraneous unless you're doing extreme close-up renders. Not a criticism, I'm just a bit of a low-poly obsessive as I often have to put tons of trees, cars etc into large urban models, always looking for ways to keep my larger skp files workable. Beautiful models- are they worked up from elevations or just photographs?

        Jackson

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        • Roguer1R Offline
          Roguer1
          last edited by

          @jackson said:

          Ahhh, it's the wheels that are the killers- are you sure those little radii on the rims are necessary- they seem a bit extraneous unless you're doing extreme close-up renders. Not a criticism, I'm just a bit of a low-poly obsessive as I often have to put tons of trees, cars etc into large urban models, always looking for ways to keep my larger skp files workable. Beautiful models- are they worked up from elevations or just photographs?

          I am a bit of a detail freak too but I'm the other way with it. If I can add more detail to make it more realistic, I will. Wheels are often a focal point of a car, if they look like c#@p then most people won't look twice at it but if they are clean and attractive it makes the car stand out that much more.

          Most of my models are built up from blueprints either done by me or from cars I really like. I have modeled one or two from just photos but I find it a lot more difficult. Although with many blueprints, they often are not in proportion and that can lead to a inaccurate model. I have also modeled a few from scratch, most of my older models are scratch built.

          Here are a hand full of WIP's:
          cx7.jpg
          escort.jpg
          FALCON GT351.jpg
          Ford Flex.jpg
          ford mach II.jpg
          mazda 5.jpg
          ranger bt50.jpg
          Rogue - Mazda 6.jpg

          Find all my models on the [3D Warehouse](https://3dwarehouse.sketchup.com/user/d8bb4d13-3b01-44a0-a007-4a77a32b6433/Ben-B?tab)

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          • J Offline
            Jackson
            last edited by

            Fantastic, thanks for the description and images. 👍

            Jackson

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            • Roguer1R Offline
              Roguer1
              last edited by

              No problem, any time.

              Now that i mention it, I am offering SketchUp help on my website, kind of a Q and A. People just send me a SketchUp user query or a question relitive to SketchUp and I will respond with as much info as I can.

              Find all my models on the [3D Warehouse](https://3dwarehouse.sketchup.com/user/d8bb4d13-3b01-44a0-a007-4a77a32b6433/Ben-B?tab)

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              • RayOchoaR Offline
                RayOchoa
                last edited by

                im using the same technique as you right now and im pretty happy with the results i get. and about unproportional blueprints its all the matter of the scale tool.

                CaR DeSiGnS bY mE
                http://ray-ochoa.com

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                • Roguer1R Offline
                  Roguer1
                  last edited by

                  I use the scale tool. I match up all points as much as possible but sometimes the bits inbetween are off by a bit and it can often make a model look a bit odd. Like with the falcon im building. The front and rear of the top and side view match perfectly but a few details in between dont.

                  Find all my models on the [3D Warehouse](https://3dwarehouse.sketchup.com/user/d8bb4d13-3b01-44a0-a007-4a77a32b6433/Ben-B?tab)

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                  • Roguer1R Offline
                    Roguer1
                    last edited by

                    I like this next car soo much, its the Ford Visos Concept:
                    Ford Visos Concept F_R.jpg
                    Ford Visos Concept R_H_R.jpg
                    Ford Visos Concept R_L_R.jpg

                    Find all my models on the [3D Warehouse](https://3dwarehouse.sketchup.com/user/d8bb4d13-3b01-44a0-a007-4a77a32b6433/Ben-B?tab)

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                    • Roguer1R Offline
                      Roguer1
                      last edited by

                      And here is the Ford Falcon BA:
                      Ford Falcon BA F_R.jpg
                      Ford Falcon BA R_R.jpg

                      Find all my models on the [3D Warehouse](https://3dwarehouse.sketchup.com/user/d8bb4d13-3b01-44a0-a007-4a77a32b6433/Ben-B?tab)

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                      • F Offline
                        Fletch
                        last edited by

                        great work!

                        I highly recommend using Alex's car rendering studio (or cheat and use his HDR to light the scene) with the PM+FG High+AA preset - or better- MLT... you'll love the results.
                        Jon created a studio that incorporate Alex's HDR, see this thread. (But Alex states he doesn't believe HDR is a great way to light car renderings - an actual light studio you can tweak for each car is better - in his opinion)

                        to load an HDR in the 'sky'
                        simply go to sun & sky wizard, skip sun settings>go to sky tab, choose 'spherical sky' and click the black box to load the hdr. then find/load the Alex studio hdr.

                        or you can also install the HDR probe library from the kerkythea.net downloads section.

                        then just insert>globals>pick your HDR, and it will set up the scene lighting for you.

                        be sure to let the HDR do the lighting and turn off any lights you've inserted.

                        then render.

                        be sure, also, to try out the metals Patrick posted in the downloads section.

                        lastly, Alex, whom I would consider one of the Car-rendering-gurus of KT only uses MLT render preset or MLT/BiPT... they do take about 12hrs to render that way, but look fantastic... and it's very simple to do. He's got a great thread about his car rendering studio technique here.

                        keep up the great work!

                        also, try some photography studio HDRs by Rayman.

                        Fletch
                        Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                        • Roguer1R Offline
                          Roguer1
                          last edited by

                          @fletch said:

                          great work!...

                          ...great work!

                          also, try some photography studio HDRs by Rayman.

                          Thanks I will some time

                          Find all my models on the [3D Warehouse](https://3dwarehouse.sketchup.com/user/d8bb4d13-3b01-44a0-a007-4a77a32b6433/Ben-B?tab)

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                          • D Offline
                            dacad
                            last edited by

                            Hi Rogue

                            I really think that you're renders have potencial (especially the first ones). You should try to get away from the realist renders and start to mix with the sketchup export of lines and then put everything together in photoshop (or GIMP or Net. paint that are free) using multiply or overlay. The results would be a more artistic renders (wich honestly i prefer and can reveal the sensebility of a person to plastic issues). After getting used to this method start playing with styles of lines of sketchup and in a more advance stage with the filters for colour treatment in photoshop.

                            Try this little experiment and you won't regret it

                            keep them coming.

                            Hugsss

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                            • Roguer1R Offline
                              Roguer1
                              last edited by

                              Thanks for the comments and suggestions.

                              I have Photoshop CS2 but I’m not that good in it, to be honest, I’m shet!
                              I have just got my hands on Fryrender and will be having a bit of fun with it over the next few days.

                              Lets see how it goes!.............Any tips?

                              Find all my models on the [3D Warehouse](https://3dwarehouse.sketchup.com/user/d8bb4d13-3b01-44a0-a007-4a77a32b6433/Ben-B?tab)

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                              • K Offline
                                KDSDESIGN
                                last edited by

                                Nice. wait. 2 render programs?

                                Regards,
                                █Kevin█

                                (about 20% done)

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                                • Roguer1R Offline
                                  Roguer1
                                  last edited by

                                  Well, after a little play around with Fryrender I have finished my first test renders.

                                  Each render took 3 hours

                                  Its a little bit rough and not very high quality but it looks ok from a distance. I hope I can figure out how to use the program a little better.

                                  So, what do you think?

                                  2009 Rogue GR V8 .jpg
                                  2009 Rogue GR V8..jpg

                                  Find all my models on the [3D Warehouse](https://3dwarehouse.sketchup.com/user/d8bb4d13-3b01-44a0-a007-4a77a32b6433/Ben-B?tab)

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                                  • Roguer1R Offline
                                    Roguer1
                                    last edited by

                                    Not many people seem interested....Come on people! Is it a good render or not? There is a reason why I only have around 100 posts after 6 months, no one replies to them!

                                    Find all my models on the [3D Warehouse](https://3dwarehouse.sketchup.com/user/d8bb4d13-3b01-44a0-a007-4a77a32b6433/Ben-B?tab)

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                                    • RayOchoaR Offline
                                      RayOchoa
                                      last edited by

                                      hey man don worry bout it people see it and stuff the same thing happnd in ma thread.s i haven been postin or modeling for that matter so nothin is on ma page

                                      CaR DeSiGnS bY mE
                                      http://ray-ochoa.com

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                                      • K Offline
                                        KDSDESIGN
                                        last edited by

                                        dont ask bout the last comment
                                        i like it

                                        Regards,
                                        █Kevin█

                                        (about 20% done)

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                                        • RayOchoaR Offline
                                          RayOchoa
                                          last edited by

                                          im confused 😲

                                          CaR DeSiGnS bY mE
                                          http://ray-ochoa.com

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                                          • K Offline
                                            KDSDESIGN
                                            last edited by

                                            so am i 😒

                                            Regards,
                                            █Kevin█

                                            (about 20% done)

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