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    Rogue Renders!

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    • Roguer1R Offline
      Roguer1
      last edited by

      If in preset you mean setup I have been using the default..

      Find all my models on the [3D Warehouse](https://3dwarehouse.sketchup.com/user/d8bb4d13-3b01-44a0-a007-4a77a32b6433/Ben-B?tab)

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      • FrederikF Offline
        Frederik
        last edited by

        By render preset, I mean the various render presets available in KT... πŸ˜‰
        KT-presets.jpg
        Reason for asking is that your renders look very CG-ish to me... 😐
        I suggest that you start try using one of the PM presets (no. 3 - 😎 and I'm sure you'll notice a big difference... πŸ˜‰

        Cheers
        Kim Frederik

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        • RayOchoaR Offline
          RayOchoa
          last edited by

          nice renders rogue which ones up there are made by you?

          CaR DeSiGnS bY mE
          http://ray-ochoa.com

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          • Roguer1R Offline
            Roguer1
            last edited by

            @frederik said:

            By render preset, I mean the various render presets available in KT... πŸ˜‰
            [attachment=0:17ueor9i]<!-- ia0 -->KT-presets.jpg<!-- ia0 -->[/attachment:17ueor9i]
            Reason for asking is that your renders look very CG-ish to me... 😐
            I suggest that you start try using one of the PM presets (no. 3 - 😎 and I'm sure you'll notice a big difference... πŸ˜‰

            I have it set to custom settings but the only thing i have changed is the sky...so its still on the normal settings/setup. Thnaks for the advice, I'll try it asap

            @rayochoa said:

            nice renders rogue which ones up there are made by you?

            If you mean renders I made all of them, if you mean models you can find that information on my website:

            rogueautomotivedesign.webs.com

            Find all my models on the [3D Warehouse](https://3dwarehouse.sketchup.com/user/d8bb4d13-3b01-44a0-a007-4a77a32b6433/Ben-B?tab)

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            • GaieusG Offline
              Gaieus
              last edited by

              @unknownuser said:

              I have it set to custom settings but the only thing i have changed is the sky...so its still on the normal settings/setup. Thnaks for the advice, I'll try it asap

              Whatever render preset you choose and then change anything in the render settings, it will become a "custom" setting.

              So to choose a preset and then modify it, do the following

              1. choose as preset (any of the Photonmap ones Kim is suggesting - they're still fast)
              2. don't start the render but press "Apply" then exit the render window
              3. make any changes in the render setting you wish
              4. go to the render window again (now you will see "custom" again)
              5. don't change it to anything now but start rendering.
                Ray tracing is really for quick previews (say checking the viewport, directions of shadows, size of materials etc) but does not do light bouncing for instance just uses direct light (correct me, Kim, if I'm mistaken - I haven't touched Kerky for months 😳 ).

              Gai...

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              • FrederikF Offline
                Frederik
                last edited by

                @gaieus said:

                (correct me, Kim, if I'm mistaken - I haven't touched Kerky for months 😳 ).

                You're absolutely right, Csaba..! πŸ‘

                Cheers
                Kim Frederik

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                • Roguer1R Offline
                  Roguer1
                  last edited by

                  Thanks all for the advice. I am still mucking arround in Kerkythea and all the work I have done can be seen above and on my website. From what you can see its not a lot but it can only get better

                  Find all my models on the [3D Warehouse](https://3dwarehouse.sketchup.com/user/d8bb4d13-3b01-44a0-a007-4a77a32b6433/Ben-B?tab)

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                  • J Offline
                    Jackson
                    last edited by

                    Wow, nice models! What sort of poly count are you achieving with these?

                    Jackson

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                    • Roguer1R Offline
                      Roguer1
                      last edited by

                      @jackson said:

                      Wow, nice models! What sort of poly count are you achieving with these?

                      Thanks, I am currently making models with up to about 45,000 poly's. Most of the models above range from 15,000 to 30,000 but one or two, such as the M14 and Falcon Coupe, sit at about 45-55,000

                      Find all my models on the [3D Warehouse](https://3dwarehouse.sketchup.com/user/d8bb4d13-3b01-44a0-a007-4a77a32b6433/Ben-B?tab)

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                      • J Offline
                        Jackson
                        last edited by

                        Wow, most of the low poly cars I use are around 5000 faces, but then they don't look as good as yours and the interiors are very minimal.

                        Jackson

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                        • Roguer1R Offline
                          Roguer1
                          last edited by

                          I have noticed when I started modeling my models were at about 2,000 to 7,000 but I have begun to add more and more detail resulting in much more poly's. I also model my own wheels, I use a circle with 100 sides so they, themselves, can reach about 5,000. I also model most of the running gear, engine and under body of the car too. Here are some quick images of these things:
                          rear running gear.jpg
                          Rogue D-010.....jpg
                          taunus.jpg
                          taunus2.jpg
                          taunus interior.jpg

                          Find all my models on the [3D Warehouse](https://3dwarehouse.sketchup.com/user/d8bb4d13-3b01-44a0-a007-4a77a32b6433/Ben-B?tab)

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                          • J Offline
                            Jackson
                            last edited by

                            Ahhh, it's the wheels that are the killers- are you sure those little radii on the rims are necessary- they seem a bit extraneous unless you're doing extreme close-up renders. Not a criticism, I'm just a bit of a low-poly obsessive as I often have to put tons of trees, cars etc into large urban models, always looking for ways to keep my larger skp files workable. Beautiful models- are they worked up from elevations or just photographs?

                            Jackson

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                            • Roguer1R Offline
                              Roguer1
                              last edited by

                              @jackson said:

                              Ahhh, it's the wheels that are the killers- are you sure those little radii on the rims are necessary- they seem a bit extraneous unless you're doing extreme close-up renders. Not a criticism, I'm just a bit of a low-poly obsessive as I often have to put tons of trees, cars etc into large urban models, always looking for ways to keep my larger skp files workable. Beautiful models- are they worked up from elevations or just photographs?

                              I am a bit of a detail freak too but I'm the other way with it. If I can add more detail to make it more realistic, I will. Wheels are often a focal point of a car, if they look like c#@p then most people won't look twice at it but if they are clean and attractive it makes the car stand out that much more.

                              Most of my models are built up from blueprints either done by me or from cars I really like. I have modeled one or two from just photos but I find it a lot more difficult. Although with many blueprints, they often are not in proportion and that can lead to a inaccurate model. I have also modeled a few from scratch, most of my older models are scratch built.

                              Here are a hand full of WIP's:
                              cx7.jpg
                              escort.jpg
                              FALCON GT351.jpg
                              Ford Flex.jpg
                              ford mach II.jpg
                              mazda 5.jpg
                              ranger bt50.jpg
                              Rogue - Mazda 6.jpg

                              Find all my models on the [3D Warehouse](https://3dwarehouse.sketchup.com/user/d8bb4d13-3b01-44a0-a007-4a77a32b6433/Ben-B?tab)

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                              • J Offline
                                Jackson
                                last edited by

                                Fantastic, thanks for the description and images. πŸ‘

                                Jackson

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                                • Roguer1R Offline
                                  Roguer1
                                  last edited by

                                  No problem, any time.

                                  Now that i mention it, I am offering SketchUp help on my website, kind of a Q and A. People just send me a SketchUp user query or a question relitive to SketchUp and I will respond with as much info as I can.

                                  Find all my models on the [3D Warehouse](https://3dwarehouse.sketchup.com/user/d8bb4d13-3b01-44a0-a007-4a77a32b6433/Ben-B?tab)

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                                  • RayOchoaR Offline
                                    RayOchoa
                                    last edited by

                                    im using the same technique as you right now and im pretty happy with the results i get. and about unproportional blueprints its all the matter of the scale tool.

                                    CaR DeSiGnS bY mE
                                    http://ray-ochoa.com

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                                    • Roguer1R Offline
                                      Roguer1
                                      last edited by

                                      I use the scale tool. I match up all points as much as possible but sometimes the bits inbetween are off by a bit and it can often make a model look a bit odd. Like with the falcon im building. The front and rear of the top and side view match perfectly but a few details in between dont.

                                      Find all my models on the [3D Warehouse](https://3dwarehouse.sketchup.com/user/d8bb4d13-3b01-44a0-a007-4a77a32b6433/Ben-B?tab)

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                                      • Roguer1R Offline
                                        Roguer1
                                        last edited by

                                        I like this next car soo much, its the Ford Visos Concept:
                                        Ford Visos Concept F_R.jpg
                                        Ford Visos Concept R_H_R.jpg
                                        Ford Visos Concept R_L_R.jpg

                                        Find all my models on the [3D Warehouse](https://3dwarehouse.sketchup.com/user/d8bb4d13-3b01-44a0-a007-4a77a32b6433/Ben-B?tab)

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                                        • Roguer1R Offline
                                          Roguer1
                                          last edited by

                                          And here is the Ford Falcon BA:
                                          Ford Falcon BA F_R.jpg
                                          Ford Falcon BA R_R.jpg

                                          Find all my models on the [3D Warehouse](https://3dwarehouse.sketchup.com/user/d8bb4d13-3b01-44a0-a007-4a77a32b6433/Ben-B?tab)

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                                          • F Offline
                                            Fletch
                                            last edited by

                                            great work!

                                            I highly recommend using Alex's car rendering studio (or cheat and use his HDR to light the scene) with the PM+FG High+AA preset - or better- MLT... you'll love the results.
                                            Jon created a studio that incorporate Alex's HDR, see this thread. (But Alex states he doesn't believe HDR is a great way to light car renderings - an actual light studio you can tweak for each car is better - in his opinion)

                                            to load an HDR in the 'sky'
                                            simply go to sun & sky wizard, skip sun settings>go to sky tab, choose 'spherical sky' and click the black box to load the hdr. then find/load the Alex studio hdr.

                                            or you can also install the HDR probe library from the kerkythea.net downloads section.

                                            then just insert>globals>pick your HDR, and it will set up the scene lighting for you.

                                            be sure to let the HDR do the lighting and turn off any lights you've inserted.

                                            then render.

                                            be sure, also, to try out the metals Patrick posted in the downloads section.

                                            lastly, Alex, whom I would consider one of the Car-rendering-gurus of KT only uses MLT render preset or MLT/BiPT... they do take about 12hrs to render that way, but look fantastic... and it's very simple to do. He's got a great thread about his car rendering studio technique here.

                                            keep up the great work!

                                            also, try some photography studio HDRs by Rayman.

                                            Fletch
                                            Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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