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Dwc render

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  • M Offline
    marked001
    last edited by 28 Aug 2008, 16:37

    this is pretty nice.. like the final output and the design as well..... that looks like a render as a base, not straight sketchup output? very nice though.. love the subtle background as well..

    http://www.revision21vis.com

    instagram: revi21on

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    • S Offline
      ScottPara
      last edited by 28 Aug 2008, 17:40

      I have to agree, this is nice and the background is a great effect!

      Scott

      Love the fact that some HATE my avatar.....

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      • J Offline
        JuanV.Soler
        last edited by 28 Aug 2008, 17:44

        what do you say mirjman '?

        ,))),

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        • T Offline
          tomsdesk
          last edited by 29 Aug 2008, 14:44

          Lovely image! The linework is so boldly stylistic yet integrates quite nicely into the softness of the image...I really get the feel of the forest! Do you think a bit more contrast, just a very few darker darks, might help?

          http://www.tomsdesk.moonfruit.com/
          2.5D Trees & Shrubs!

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          • M Offline
            mateo soletic
            last edited by 29 Aug 2008, 14:48

            Wonderfull image mirjman. I love the technique 👍

            [Concept Illustrations](http://concept-illustrations.com/)

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            • D Offline
              drewpoeppel
              last edited by 29 Aug 2008, 16:08

              Looks great. What textures did you use for the stone & grass?

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              • M Offline
                mirjman
                last edited by 29 Aug 2008, 18:20

                hey guys- thanks for all the comments,

                juan- can you explain what you mean about the base line, i am interested in your comment

                marked- right on, i started out with a very bad podium render.. set no lights or sun settings, but it gives a nice soft base

                tom- great idea about the contrast, i was thinking the image was slightly "flat", I'll be working on another version with some more darkness/depth

                drew- i picked up the grass texture somewhere on 3dwarehouse, the stone texture provided by an artificial stone manufacturer website, and I forget the name, i would upload them but the images are too large. Sorry it has been a long time since I added them to my library


                A.jpg


                2001.jpg


                grass.jpg

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                • A Offline
                  Anssi
                  last edited by 29 Aug 2008, 19:22

                  Mirjman,

                  The first image is otherwise very good and communicates the mood very well, but I would get away with the "smudges" in front of the main entrance, IMO the fading effect should start from somewhere just to the right of the first tree, leaving the entrance area with its natural deepish shadows.

                  Thanks for giving the insight to your technique

                  Anssi

                  securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

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                  • J Offline
                    JuanV.Soler
                    last edited by 29 Aug 2008, 19:25

                    i mean something like this
                    do not have the brown colour of your roof beams, sorry


                    Base_Line 3.JPG

                    ,))),

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                    • T Offline
                      tinanne
                      last edited by 29 Aug 2008, 20:28

                      I really love this technique, great job!

                      Executive Director : American Society of Architectural Illustrators
                      AIP 30 Competition opens soon. ASAI.org

                      Architectural Rendering

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