Hand rendering Style
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"Similar" styles are often used to impress a client that the design is still open for discussion..."dumbed down" as it were. Personally, I really like the combination of linework...some "crude", some not; and the color application trips my trigger...in a really sweet way. I'd like to see how you'd use the style to develop a "whole" composition, or as a group of individual element options...?
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EDIT: @ pixero
Its all good
Those are pretty impressive cars, a lot more practicse and hopefully i might be able to get something a bit closer to that.
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Hmmm, seems to be a pretty split opinon of this so far.
I'll knock up some more of these and see how it goes.
Tom, this will definitely be going towards the 'group of individual elements' thing, as i said theyre mainly intended as concepts, so adding more context is just extra unnecessary work really.
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Worst comes to the worst, these are really quick to knock up:
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Actually, I kind of like it. It has a nice feel to it. Don't know the purpose but it feels not so much dumbed down as really preconceptual and just getting some ideas down.
Allen
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Hi Remus,
why not try to paint them on real canvas?Instead of mimicing water colour it would be more interesting to see it done for real.
A couple of years ago, doing watercolour with Sketchup and/or Piranesi was done a lot (mostly a US thing), but I have to admit I only like those things when done with real paint on real canvas.I know Nomeradona combines both photoreal CG rendering with handcraft oil painting, as two seperate means to express creativity.
But I give you a Yay as encouragement.
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Kwist, i might give the real thing a go at some point, although itd be quite a big step for me as ive never really painted before Gotta be worth a try though.
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Would you like an automatic modeller with that?
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Yup my dream car McLaren SLR
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Cool drawing Pete
Is that a Merc? (judging by the tail lights)
Or a BMW roadster? (judging by the air intakes at the side) -
@remus said:
Kwist, i might give the real thing a go at some point, although itd be quite a big step for me as ive never really painted before Gotta be worth a try though.
Every now and than I try some painting myself.
Maybe I 'll take some photo of one of the things I did earlier. Amateur stuff though... -
Was it just a straight drawing or was there a model involved as well?
Very good either way (forgot to mention that before.)
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Id be interested to see that kwist. Its always cool to see what everyone gets up to, other than SU stuff of course.
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Ok, some hand painted things I made...but as I said, I am really quite the amateur....but I enjoy it which is the most important thing to me.
And an unfinished one (playing with the 'pshychological eval test' idea):
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@kwistenbiebel said:
why not try to paint them on real canvas?
I sat there thinking "Hmmm, 'Real Canvas', I haven't heard of that software before. I wonder if its better than Photoshop or painter somehow? I'll have to look into it...."
lol@me
I like them. I think they are definitely a style worth developing. Maybe theres some depth that could be improved and some shadowing. But thats stuff that you figure out in time (or so I keep telling myself). But the sketchy style is nice and simple. Its abstracted enough that it doesn't make specific materials come to mind, but leaves it op to choose what the actual materials are. But its not so abstract that you are left to mentally design the lamp. So I think its a good mix of design intent and abstraction.
Well done, and keep with it.
Chris
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@allen weitzman said:
Actually, I kind of like it. It has a nice feel to it. Don't know the purpose but it feels not so much dumbed down as really preconceptual and just getting some ideas down. Allen
Maybe "dumbed down" even in quotes was the wrong term, sorry...I meant basically the same as you, Allen, like these:
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I love Frank Gehry sketches (though I realize the one you included says Gehry-esque). He does a great job working at the level of initial concept. His sketches just begin to hint at his shape and form intentions. Its a great start. He doesn't get in to materials and exact dimensions. Just some general shapes and spacial relation. Excellent.
But once you have the actual design shape more or less down, and you want to move on to colors and materials, I think that this style you presented fits quite well.
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While we're at it. Here is a link to Freestyle, a research project for Non Photoreal Rendering and simply the best I've found.
It's actually usable though not very easy to use. Build a little like the Renderman language.
Here is the link to the project page: http://artis.imag.fr/Projects/Style/Ps. On the project page there is the name Frédo Durand. Is that "our" Fredo?
In that case my respect for him grows to worship.Sorry for the large example images.
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[flash=640,480:qp43n7v2]http://www.youtube.com/v/c0gQBpgY_UI[/flash:qp43n7v2]
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