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    Candelight

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    • N Offline
      nomeradona
      last edited by

      candle has been modelled using follow me tool. wick with pipe along path.
      to smoothen i used 48faces instead of the default 24.
      the light is a simple 2d texture with opacity map and emmisive layer using vray. candle texture is using refraction with .01 folg multiplier in vray too.

      http://img65.imageshack.us/img65/6528/candlelightkn5.jpg

      visit my blog: http://www.nomeradona.blogspot.com

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      • soloS Offline
        solo
        last edited by

        Nice one nomer, and great to see you around again.

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • N Offline
          nomeradona
          last edited by

          wow solo that was quick...im really on and off right.

          visit my blog: http://www.nomeradona.blogspot.com

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          • R Offline
            remus
            last edited by

            Nice render, cheers for the explanation as well, ive been pondering how to do open flames for a while and your method seems to give pretty good results.

            http://remusrendering.wordpress.com/

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            • K Offline
              kwistenbiebel
              last edited by

              Thanks Nomer for both the nice image as the short (but really good) how-to explanation.

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              • N Offline
                nomeradona
                last edited by

                @kwistenbiebel said:

                Thanks Nomer for both the nice image as the short (but really good) how-to explanation.

                well im glad you understand clearly the explanation. its actually difficult to achieve the gradient in using 3d. for that light whilst i have used 2d image. the only problem of course when you change your viewing angle. unless you or our friend solo has another workaround.

                visit my blog: http://www.nomeradona.blogspot.com

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