Candelight
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candle has been modelled using follow me tool. wick with pipe along path.
to smoothen i used 48faces instead of the default 24.
the light is a simple 2d texture with opacity map and emmisive layer using vray. candle texture is using refraction with .01 folg multiplier in vray too. -
Nice one nomer, and great to see you around again.
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wow solo that was quick...im really on and off right.
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Nice render, cheers for the explanation as well, ive been pondering how to do open flames for a while and your method seems to give pretty good results.
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Thanks Nomer for both the nice image as the short (but really good) how-to explanation.
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@kwistenbiebel said:
Thanks Nomer for both the nice image as the short (but really good) how-to explanation.
well im glad you understand clearly the explanation. its actually difficult to achieve the gradient in using 3d. for that light whilst i have used 2d image. the only problem of course when you change your viewing angle. unless you or our friend solo has another workaround.
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