sketchucation logo sketchucation
    • Login
    Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
    🫛 Lightbeans Update | Metallic and Roughness auto-applied in SketchUp 2025+ Download

    Candelight

    Scheduled Pinned Locked Moved Gallery
    6 Posts 4 Posters 444 Views 4 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • N Offline
      nomeradona
      last edited by

      candle has been modelled using follow me tool. wick with pipe along path.
      to smoothen i used 48faces instead of the default 24.
      the light is a simple 2d texture with opacity map and emmisive layer using vray. candle texture is using refraction with .01 folg multiplier in vray too.

      http://img65.imageshack.us/img65/6528/candlelightkn5.jpg

      visit my blog: http://www.nomeradona.blogspot.com

      1 Reply Last reply Reply Quote 0
      • soloS Offline
        solo
        last edited by

        Nice one nomer, and great to see you around again.

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

        1 Reply Last reply Reply Quote 0
        • N Offline
          nomeradona
          last edited by

          wow solo that was quick...im really on and off right.

          visit my blog: http://www.nomeradona.blogspot.com

          1 Reply Last reply Reply Quote 0
          • R Offline
            remus
            last edited by

            Nice render, cheers for the explanation as well, ive been pondering how to do open flames for a while and your method seems to give pretty good results.

            http://remusrendering.wordpress.com/

            1 Reply Last reply Reply Quote 0
            • K Offline
              kwistenbiebel
              last edited by

              Thanks Nomer for both the nice image as the short (but really good) how-to explanation.

              1 Reply Last reply Reply Quote 0
              • N Offline
                nomeradona
                last edited by

                @kwistenbiebel said:

                Thanks Nomer for both the nice image as the short (but really good) how-to explanation.

                well im glad you understand clearly the explanation. its actually difficult to achieve the gradient in using 3d. for that light whilst i have used 2d image. the only problem of course when you change your viewing angle. unless you or our friend solo has another workaround.

                visit my blog: http://www.nomeradona.blogspot.com

                1 Reply Last reply Reply Quote 0
                • 1 / 1
                • First post
                  Last post
                Buy SketchPlus
                Buy SUbD
                Buy WrapR
                Buy eBook
                Buy Modelur
                Buy Vertex Tools
                Buy SketchCuisine
                Buy FormFonts

                Advertisement